Scout Derek, on 16 March 2016 - 02:49 PM, said:
What I mean by this is that for 30 Minutes, teams play a skirmish type of match with a few things changed:
- Players respawn in the same mech every 2 minutes.
- Each team has a territory which allows them to get out into the map and prevent enemy team from camping.
- The map is medium size, with little to no cover to prevent hiding of each team.
- Bonuses for kills earned.
OFC there would be some unique rules too, such as Solo que only, and a few other things as well.
The Idea is barebones, and I think this might be a good game mode for those who want true mech destruction or skirmish at it's best.
Can anybody help contribute to this?
Honestly, I think we can only have Attrition/Respawns when the match making improves (i.e. better Match Score/PSR synergy).
Reason being is that any form of unlimited respawn mode that must be carried out for the full duration of the match could potentially become a bore-fest for the losing team who is getting absolutely stomped. And because of that risk, the game time should actually be less, maybe around 10 minutes or less.
Alternatively, if we need to keep the 30mins time, we would have to break it down into chunks to give players the opportunity to leave without penalty and allow the match maker to re-balance the teams.
So if you click on Attrition, it locks players into that game mode, you play for 10 minutes, a side is chosen as the winner, and then there’s a 1 minute intermission while people leave, the match maker pulls in new players, and the MM rebalances accordingly. Then it relaunches and there’s another 10 minute Attrition. Repeat again for the last 10 minute chunk.
Players are rewarded for sticking with the match for all three chunks. AFK players are auto booted when the match enters intermission. And when someone has 5 or more reports against them, the MM will auto boot them as well, maybe even during mid-game and re-filling the slot depending on the case.
But, having said that, not sure what purpose the intermissions would have other than to keep players together for longer periods of time with bonuses for who sticks around, maybe if you stick around for all 30 minutes, you’re rewarded with a weapon, if you stick around for two games, you get a random consumable, and no reward for those who only play one 10 minute match.
I like the territory idea. Most games make the enemy territory out of bounds, and that’d be good.
In regards to the open map to stop people from hiding, I still feel there should be cover… LRM’s and all, also need to be able to sneak around. Also to allow players who are leaving the territory the opportunity to move around without being camped.
Anyways, those are just thoughts. I’m not totally sold on the idea, and I’m trying to think about what would work, but I have my own opinions and I think what would work best is if we scrapped solo queue, scrapped the current CW model, and made each planet a “server” that spins up dynamically with population, and the planets are large scale maps with multiple bases to capture, and territory is an actual piece of the map that you control. Similar to Planetside 2, but not AS huge of maps. Player limit increased to 32-64 mechs… I could go on, that’s the jist of it because the Community is separated so much in just this game alone... I’d like there to just be one game to play and it be awesome.