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How Many Would Like A Attrition Game Mode?


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#21 Khobai

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Posted 16 March 2016 - 10:07 PM

Quote

Respawns make the match last too long, so no thanks from me.


30-45 minutes per match is normal match length for other online games.

#22 Mycrus

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Posted 16 March 2016 - 11:30 PM

View PostScout Derek, on 16 March 2016 - 02:49 PM, said:

What I mean by this is that for 30 Minutes, teams play a skirmish type of match with a few things changed:
  • Players respawn in the same mech every 2 minutes.
  • Each team has a territory which allows them to get out into the map and prevent enemy team from camping.
  • The map is medium size, with little to no cover to prevent hiding of each team.
  • Bonuses for kills earned.

OFC there would be some unique rules too, such as Solo que only, and a few other things as well.

The Idea is barebones, and I think this might be a good game mode for those who want true mech destruction or skirmish at it's best.

Can anybody help contribute to this?


Oh you mean another mode for players to ignore?

People like skirmish... cold skirmish...

I havent even seen domination yet.

#23 Scout Derek

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Posted 17 March 2016 - 06:52 AM

View PostMycrus, on 16 March 2016 - 11:30 PM, said:

Oh you mean another mode for players to ignore?

People like skirmish... cold skirmish...

I havent even seen domination yet.

So, nothing good to say huh? Just a troll pust huh.

See, this is why we can't go anywhere with new game modes, because people per say, you, have to make it difficult.

#24 Scout Derek

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Posted 17 March 2016 - 06:56 AM

View PostTimuroslav, on 16 March 2016 - 03:08 PM, said:

He's actually, in favor of your idea as am I.
He's using sarcasm to take a jab at the "ZOMG-No-Respawns-ever-people"
Also he is pointing out their hypocrisy in their statements.

Like the idea that immersion in Quick Play is a hilarious facade, because you have mixed factions that hate each others guts in Clan mechs. (Kurita fighting on the same side with Davion laughable). (Liao being with Marik etc.) On a world with no people tanks, artillery, aircraft etc. With Dropships fast enough and close enough to shoot at each other.

If anything I'm part of the growing-sick-of-being-forced to-play-skirmish-people.

Yeah I know, that's why I edited it after reading, because I sometimes proof-read too quick.

View PostRyllen Kriel, on 16 March 2016 - 03:10 PM, said:

The "little to no cover" sounds rough. People would just spawn with LRMs and Laser vomit and kill players right out of the dropship like they do in CW when one side gets overrun. I do like the concept of a new game mode, but I would prefer that PGI fixes Conquest to make it less about chaotic running and gunning for "points."


Did you not read the bulletins?

View PostScout Derek, on 16 March 2016 - 02:49 PM, said:

  • Players respawn in the same mech every 2 minutes.
  • Each team has a territory which allows them to get out into the map and prevent enemy team from camping.
  • The map is medium size, with little to no cover to prevent hiding of each team.
  • Bonuses for kills earned.



I bolded it for you, that's why it was implemented.


And again, barebones everyone. Barebones, not even a good idea yet, that's why I'm asking for some ideas.

#25 Herr Vorragend

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Posted 17 March 2016 - 06:56 AM

respawn suxx :)

#26 Mister Blastman

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Posted 17 March 2016 - 07:00 AM

View PostScout Derek, on 16 March 2016 - 02:49 PM, said:

What I mean by this is that for 30 Minutes, teams play a skirmish type of match with a few things changed:
  • Players respawn in the same mech every 2 minutes.
  • Each team has a territory which allows them to get out into the map and prevent enemy team from camping.
  • The map is medium size, with little to no cover to prevent hiding of each team.
  • Bonuses for kills earned.
OFC there would be some unique rules too, such as Solo que only, and a few other things as well.


The Idea is barebones, and I think this might be a good game mode for those who want true mech destruction or skirmish at it's best.

Can anybody help contribute to this?


Yes please!

I want this in MWO:



and




The only reason I don't play MWLL now is only Europeans seem to play it. They seem to play everything I want to play... while friggin' Americans don't. I don't belong here. :)

Edited by Mister Blastman, 17 March 2016 - 07:01 AM.


#27 CDLord HHGD

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Posted 17 March 2016 - 07:00 AM

I'd like to see a perpetually active HUGE map always under contestation. As you said, "safe" territories to prevent spawn camping and maybe capture points thoughout like in conquest that would give cbill/xp bonuses to the holding team.

Would be cool if they could find a way to make all the modes, all the queues pertinent in CW.

#28 Scout Derek

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Posted 17 March 2016 - 07:08 AM

View PostMister Blastman, on 17 March 2016 - 07:00 AM, said:


Yes please!

I want this in MWO:



and




The only reason I don't play MWLL now is only Europeans seem to play it. They seem to play everything I want to play... while friggin' Americans don't. I don't belong here. Posted Image

I've tried playing it a bit, but not enough people. :/

#29 TexAce

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Posted 17 March 2016 - 07:11 AM

View PostAlistair Winter, on 16 March 2016 - 03:00 PM, said:

I would.

"omg respawn kills mah immersion"




More than the fact that we all die every 5 minutes in this game, with no chance to retreat from any battle, with no penalty to repair or rearm our destroyed mechs? More than the fact that we're playing team deathmatch on tiny maps where dropships from opposing teams deploy our mechs so close that the dropships are literally only a few meters away from hostile dropships when they fly away from the battlefield? More than the fact that most players play quick matches where all factions are mixed on both teams, with both Clans and Inner Sphere players uniting to stand on squares?

Please. Just let it go. Let's have a respawn game mode. If you don't want to have R&R, collisions, knockdowns, and other realistic combat sim elements, we may as well have this.


I want to have R&R, collisions, knockdowns and other realistic combat sim elements, but I don't want to have respawns in quick mode.

Reminds me too much of my CoD days back in the years.

#30 Mister Blastman

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Posted 17 March 2016 - 07:12 AM

View PostScout Derek, on 17 March 2016 - 07:08 AM, said:

I've tried playing it a bit, but not enough people. :/


I have the same problem. :(

#31 RF Greywolf

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Posted 17 March 2016 - 07:15 AM

View PostScout Derek, on 17 March 2016 - 07:08 AM, said:

I've tried playing it a bit, but not enough people. :/

View PostMister Blastman, on 17 March 2016 - 07:12 AM, said:


I have the same problem. Posted Image


We can always try to set a night that everyone that plays MW:LL try to get on and get some games going. Jump in a TS server and just BS the entire time to boot. I would be up for it.

#32 Vxheous

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Posted 17 March 2016 - 07:19 AM

attrition mode, otherwise known as Faction warfare....

#33 Mister Blastman

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Posted 17 March 2016 - 07:20 AM

View PostRF Greywolf, on 17 March 2016 - 07:15 AM, said:


We can always try to set a night that everyone that plays MW:LL try to get on and get some games going. Jump in a TS server and just BS the entire time to boot. I would be up for it.


Yes! Call it 'Merican night or something like that. It'd be awesome to see 24 players for several hours in MWLL one evening.

#34 MoonUnitBeta

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Posted 17 March 2016 - 07:23 AM

View PostScout Derek, on 16 March 2016 - 02:49 PM, said:

What I mean by this is that for 30 Minutes, teams play a skirmish type of match with a few things changed:
  • Players respawn in the same mech every 2 minutes.
  • Each team has a territory which allows them to get out into the map and prevent enemy team from camping.
  • The map is medium size, with little to no cover to prevent hiding of each team.
  • Bonuses for kills earned.
OFC there would be some unique rules too, such as Solo que only, and a few other things as well.

The Idea is barebones, and I think this might be a good game mode for those who want true mech destruction or skirmish at it's best.

Can anybody help contribute to this?
Honestly, I think we can only have Attrition/Respawns when the match making improves (i.e. better Match Score/PSR synergy).

Reason being is that any form of unlimited respawn mode that must be carried out for the full duration of the match could potentially become a bore-fest for the losing team who is getting absolutely stomped. And because of that risk, the game time should actually be less, maybe around 10 minutes or less.
Alternatively, if we need to keep the 30mins time, we would have to break it down into chunks to give players the opportunity to leave without penalty and allow the match maker to re-balance the teams.
So if you click on Attrition, it locks players into that game mode, you play for 10 minutes, a side is chosen as the winner, and then there’s a 1 minute intermission while people leave, the match maker pulls in new players, and the MM rebalances accordingly. Then it relaunches and there’s another 10 minute Attrition. Repeat again for the last 10 minute chunk.
Players are rewarded for sticking with the match for all three chunks. AFK players are auto booted when the match enters intermission. And when someone has 5 or more reports against them, the MM will auto boot them as well, maybe even during mid-game and re-filling the slot depending on the case.

But, having said that, not sure what purpose the intermissions would have other than to keep players together for longer periods of time with bonuses for who sticks around, maybe if you stick around for all 30 minutes, you’re rewarded with a weapon, if you stick around for two games, you get a random consumable, and no reward for those who only play one 10 minute match.

I like the territory idea. Most games make the enemy territory out of bounds, and that’d be good.

In regards to the open map to stop people from hiding, I still feel there should be cover… LRM’s and all, also need to be able to sneak around. Also to allow players who are leaving the territory the opportunity to move around without being camped.

Anyways, those are just thoughts. I’m not totally sold on the idea, and I’m trying to think about what would work, but I have my own opinions and I think what would work best is if we scrapped solo queue, scrapped the current CW model, and made each planet a “server” that spins up dynamically with population, and the planets are large scale maps with multiple bases to capture, and territory is an actual piece of the map that you control. Similar to Planetside 2, but not AS huge of maps. Player limit increased to 32-64 mechs… I could go on, that’s the jist of it because the Community is separated so much in just this game alone... I’d like there to just be one game to play and it be awesome.

#35 Grimlock Magnus

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Posted 17 March 2016 - 07:50 AM

I'd like an attrition type game (but perhaps only 15 min. max) like we had in MW4. But then I'd also like a more traditional King of the Hill and a Solaris style match (free-for-all/last man standing to be precise).

But what I'd like more than anyhing is good old CTF (Capture the Flag). I can already see myself speeding trough the forest in Forest Colony or the Canyons with 2 light wingmen as shields, with some hostile fast mediums in pursuit and high alpha assaults guarding flags... Oh man good old times..

#36 Scout Derek

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Posted 17 March 2016 - 08:11 AM

View PostVxheous Kerensky, on 17 March 2016 - 07:19 AM, said:

attrition mode, otherwise known as Faction warfare....

Attrition:

the action or process of gradually reducing the strength or effectiveness of someone or something through sustained attack or pressure.


Community Warfare:

With Community Warfare comes a new game mode – Invasion.

The Invasion game mode sets players against each other in both attack and defense roles to vie for planetary control. Players are launched into an active battlefield where the attacking team must breach the map’s defenses and destroy the defending team’s orbital defense gun.


With that there's also Counter attack too. And I don't propose drop decks either, how are they the same?


Also this page needs updating:

https://mwomercs.com/cw

Edited by Scout Derek, 17 March 2016 - 08:12 AM.


#37 1453 R

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Posted 17 March 2016 - 08:41 AM

Hmm…how ‘bout this, for some fleshing out:

1.) respawns happen within five seconds after a player is defeated, occurring on a semi-randomized point on the map loosely influenced by where the majority of your team currently is.

2.) You can prepare a small, pre-set list of ‘Mechs to switch between on respawn. During the game, you can access an Escape-button menu option to decide what the next ‘Mech you respawn in will be, to try and compensate for whatever the enemy’s decided to bring.

3.) Each kill you score against the enemy is worth 10 points towards your team’s total Victory Counter. The first team to score 750 points wins the Attrition game.

4.) We could add a little lore-tie-in where a faction symbol is arbitrarily assigned to each team, so that they’re fighting for Clan Smoke Jaguar or the Federated Suns or whatever, against another faction full of twelve players. The players themselves don’t have to align to that faction, don’t want to go too nuts here, but maybe you could temporarily superimpose a that-random-faction paint scheme on each team’s ‘Mechs, so the FedSuns guys wear FedSuns paint for that match, the Jaguars wear Jaguar paint, and so forth.

5.) If you can score 30 points without dying yourself, you unlock a special Attrition-only UAV slot, which allows you to call in a ‘free’ UAV at need. If you can score another 20 points on top of that (50 total), you unlock an Attrition-only free Airstrike option. Another 20 points after that (70 total) unlocks an Attrition-only free premium Artillery strike, but after that you have to die in order for your free strikes to reset.

6.) We can also possibly switch the name of the game mode from “Attrition” to “Duty Call”, as MechWarriors from all stripes across the cosmos are called to do their duty. Yeah…yeah, that sounds right.

What do you guys figure? Does that sound like a good MechWarrior game mode to you?

#38 Lugh

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Posted 17 March 2016 - 08:49 AM

View PostAlistair Winter, on 16 March 2016 - 03:00 PM, said:

I would.

"omg respawn kills mah immersion"




More than the fact that we all die every 5 minutes in this game, with no chance to retreat from any battle, with no penalty to repair or rearm our destroyed mechs? More than the fact that we're playing team deathmatch on tiny maps where dropships from opposing teams deploy our mechs so close that the dropships are literally only a few meters away from hostile dropships when they fly away from the battlefield? More than the fact that most players play quick matches where all factions are mixed on both teams, with both Clans and Inner Sphere players uniting to stand on squares?

Please. Just let it go. Let's have a respawn game mode. If you don't want to have R&R, collisions, knockdowns, and other realistic combat sim elements, we may as well have this.

But I DO want R&R and collisions and knockdowns and all the 'realism' I can stand.

CoD kiddies can get stuffed.

#39 Pariah Devalis

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Posted 17 March 2016 - 08:55 AM

One of the things I loved from MW4's "Attrition" mode was the modifier to scoring. All scores were based on damage dealt + kills. If you were a lighter mech than your target, your personal score would be modified by just how much lighter by weight class you were. So, example, if equal weight mechs hit one another and would have resulted in 100 points, if you were one weight class lower it would be 125 points, or 150 points if you were two lower, or 175 if you were three lower. There was no points deduction for doing damage to a lighter weight mech while in a heavier mech.

The risk vs reward was that the heavier mechs could more easily score a kill, but the lighter mechs could get more points per kill or per point of damage inflicted to the larger mechs at the increased risk of being killed easier.

#40 Appogee

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Posted 17 March 2016 - 08:56 AM

I don't support anything that would make MWO even more like a cheap arcade shooter.





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