1453 R, on 17 March 2016 - 09:45 AM, said:
A'ight, Derek. You want ideas on how to make a team-fragfest game mode for MWO, without basically just importing Call of Duty's TDM mode? You don't want anyone to bring up the fact that such a game mode would be a monumental turn-off to them?
And what isn't, hmm? What isn't... but that doesn't mean I should just stop right now, because I want something more to MWO.
And about the monumental turn-off? You have a right to say so, but by god, you better have a good reason not liking it, instead of what Sycocys first said, but later made it up by actually attempting to explain why he dislikes it, and a few others, that's what gets me, it pisses me off that the fact instead of offering or expressing your opinion truthfully you have to be an *** about it.
But I guess that's human nature when people don't know how to talk to each other nicely.
1453 R, on 17 March 2016 - 09:45 AM, said:
I don't think it has a place in MechWarrior Online. Perhaps as options in private matches, sure - but not as a paid game mode in the standard game. One of the things I really love about MWO is that every fight makes me engage my brain or g'damn pay for it - I have to think about where I am, where I'm going, what I'm doing, how to get my shots off without getting hammered in return, because if I go down that's it. It makes the match feel like an actual honest to Bob fight, and not simply a shooting gallery where the gallery targets just so happen to move around and shoot back.
I don't want to lose that. As I've said multiple times, there are fourteen million and seventeen Standard-Issue Infantry Shooters out there to choose from if one is looking for a twitchy respawn-y shooting-gallery game. There are next to none with the sort of pacing and tactical requirements of MWO. Why should we turn MWO into SIIS fourteen million and eighteen?
What about CW, people thought it'd be a good ideal for everyone. Is it? No, not right now, but people keep forgetting that it's still BAREBONES, like this idea I'm proposing.
And I can understand about you not wanting to lose what MWO has, but while some may say it isn't, I say it's that and a teamwork FTW type of game now. And a twitchy shooter?
Okay, let's look back on early MWO.
To me, I loved watching the videos, watching how nitty and gritty it could get down to. But as timed passed, it become a bit more "twitchy", and more, and more, and more, until we what we have now. As you know, I came around July in 2013, it was still a bit Gritty in combat, which I liked a lot.
Then tell me, 1453 R, what ideals did you post? What exactly had you in mind for Game modes that people so heartily trolled or berated on a despising scale? I'll find them too if you can't remember. I would go in there, and read ALL comments in every thread, and express what I think Via a PM or here.
Let's face it too, the Mechwarrior Franchise has always been a arcade/shooter/Vehicular Combat franchise, it's written all over the place. It's really hard to change the roots of what made it a game, something that people came to play in their childhood or into their adulthood.
Edited by Scout Derek, 17 March 2016 - 10:04 AM.