Domination: The Cruelest Joke Of All
#21
Posted 18 March 2016 - 12:06 AM
#22
Posted 18 March 2016 - 12:16 AM
PGI: "We overhauled River City so that not all fighting would happen around the Citadel."
Domination comes in, PGI: "We placed the Radar tower on the Citadel, so all fighting would happen around the Citadel"
Good job!
#23
Posted 18 March 2016 - 12:46 AM
#24
Posted 18 March 2016 - 12:50 AM
That would've been the ultimate troll move.
#25
Posted 18 March 2016 - 03:46 AM
LordNothing, on 18 March 2016 - 12:46 AM, said:
Indeed...I was in a match on that map, playing Domination. The best analogy of how the fight went down that I can conjure is like watching a young child making two Transformers fight each other by picking them up and smacking them together till they break.
A bunch of mechs forced into a small plain with no cover...yeah, really...fun...yeah.
#26
Posted 18 March 2016 - 03:49 AM
#27
Posted 18 March 2016 - 03:55 AM
Edited by HerrRed, 18 March 2016 - 03:55 AM.
#28
Posted 18 March 2016 - 04:19 AM
MischiefSC, on 17 March 2016 - 08:41 PM, said:
There is always the guys on each team who say "Don't go center! You'll get crushed!"
Why would they get crushed? Oh, right. The other team goes center hard and rolls face.
So it's a self-fulfilling prophecy. The people who lack the confidence to push hard and drive a win sandbag and ensure a loss. Go in, die gloriously, set your team up for a win.
I love Terra Therma. It's a test for who has the brassiest balls. Who knows high central location with choke points and clear fire lanes is best spot, goes in and effin' TAKES IT, and who has a list of excuses for why the can't or shouldn't.
This. People who think those that go into the middle as fast as possible are bad are bad players themselves.
Terra Therma is a test of tactics. And the winning tactic isn't cowering outside.
Edited by dervishx5, 18 March 2016 - 04:20 AM.
#30
Posted 18 March 2016 - 04:23 AM
MrMadguy, on 18 March 2016 - 12:06 AM, said:
I would have thought Domination suits you to a tee, bearing in mind that most people just blindly rush to the colored circle ....that should suit your short range rush playstyle.
#31
Posted 18 March 2016 - 04:32 AM
Oderint dum Metuant, on 18 March 2016 - 04:23 AM, said:
I would have thought Domination suits you to a tee, bearing in mind that most people just blindly rush to the colored circle ....that should suit your short range rush playstyle.
It would be much better, if Domination would have base with cover as central point, instead of this stupid radar. There should be some sort of assault - not Snipe/LRM fest at open space.
#32
Posted 18 March 2016 - 01:39 PM
Edited by MrMadguy, 18 March 2016 - 01:40 PM.
#33
Posted 18 March 2016 - 03:36 PM
Coolant, on 18 March 2016 - 03:49 AM, said:
Actually, I only wanted to waste your time. And learn to proof read your posts.
#34
Posted 18 March 2016 - 05:36 PM
lol
#35
Posted 18 March 2016 - 05:40 PM
Mister D, on 17 March 2016 - 05:49 PM, said:
Namely, king of the hill nascar bulldozing.
Throwing yourself at the enemy, forcing yourselves into a bad position "because you have to", and never being prepared for it.
Huh? Domination killed NASCAR. I haven't seen a Domination Left-Turn match yet!
#36
Posted 18 March 2016 - 05:44 PM
Didn't really expect much thought to go into planning the mode it at all, but man someone was all sorts of drunk when they picked that spot.
#37
Posted 19 March 2016 - 01:07 AM
Mad Strike, on 18 March 2016 - 05:36 PM, said:
lol
Saying "If you don't like feature X - then you don't like entire game" - is Composition fallacy
Players never dislike entire game - they love some parts of it, but hate other. Player's opinion about this game usually represents balance between this two and depends on whether player can bypass things, he don't like, or not, i.e. are bad things mandatory or optional. And yeah, last straw situations actually happen, when developer suddenly changes balance between good and bad things. And worst case scenario - is when developers trying to force bad things on you, as trade off for good things.
Greatest example - forced no flying in Wow. It became last straw for millions of players. Since WotLK, Wow have always been the game, where every new xpack was trade off between decent and terrible changes. Looks like they just can't implement some good changes without trying to feed you with some BS, so perfect game is simply impossible. And they don't realize, that good and bad changes aren't additive - they're multiplicative.
I guess, PGI aren't experienced enough game developers, so they haven't realized, that what they're doing to compensate loss of players - is driving more and more players away from their game.
Edited by MrMadguy, 19 March 2016 - 01:14 AM.
#38
Posted 19 March 2016 - 01:16 AM
As for Dominion as a mode its nice to have another option, and there's still one more new mode coming to Quick Play.
#39
Posted 19 March 2016 - 01:39 AM
Nyte Kitsune, on 19 March 2016 - 01:16 AM, said:
As for Dominion as a mode its nice to have another option, and there's still one more new mode coming to Quick Play.
Conquest spawns at Alpine haven't been changed. Skirmish spawn points are changed, but it's still better to go to mountain - yesterday's 12:0 match against team, that refused to do it, proves it. Maybe less disadvantage for team, that swans at right side of map. Domination spawn points are very similar Assault ones. Team, that spawns at left side of map still has advantage of having direct access to radar and opposite team can't even get into range without being lurmed till death - so Domination at Alpine is complete joke. Easy win for left spawns team.
#40
Posted 19 March 2016 - 09:39 AM
LordNothing, on 18 March 2016 - 12:46 AM, said:
At least on Polar you can use it strategically to block LRMs...
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