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Orion/highlander Iic Structure.

Balance BattleMechs

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#41 Chimera_

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Posted 18 March 2016 - 12:31 PM

View PostPjwned, on 18 March 2016 - 11:39 AM, said:


That's not how quirks are used though.


You're right. Instead, lets give the ON1-IICs all +5% machine gun range and -10% flamer heat generation.

#42 Lightfoot

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Posted 18 March 2016 - 02:58 PM

Most of you loving the Orion IIc are not using Missiles I take it. If you did you would know that the Orion IIc's left arm flies off on the first salvo it takes and the left torso on the second. It was by nerfing intent that the left arm missiles end up in the shoulder and not the arm, but it's a total fubar and now the Orion iic needs whopping armor and structure buffs in the left arm and left torso. The combined missile racks in the left torso an left shoulder act like a giant catcher's mitt absorbing 50-70% extra damage. It's just to big of a target.

Someone said the Orion IIc can mount 4xLPLs/ go 67 kph so it's better than the Mad Cat, but this is not so. Mad Cat can mount more energy DPS and go much faster with 3xLPLs and some ER Smalls, about the same heatsinks but does at least 8 more damage per firing cycle, something the Orion IIc can't do because it gets at most 4 energy hardpoints and only on one variant.

Mad Cat is just better in every way because the Orion IIc has an unmissable CT, fewer hardpoints, confined ballistic slots as well. So why would anyone take an Orion IIc? Looks good is the only reason I can think of. That would change if it were as durable as the Mad Cat.

#43 Pjwned

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Posted 19 March 2016 - 01:48 PM

View PostChimera11, on 18 March 2016 - 12:31 PM, said:


You're right. Instead, lets give the ON1-IICs all +5% machine gun range and -10% flamer heat generation.


Sure, although that implies not doing anything about quirks on other mechs which is not the correct way of thinking.

#44 Gyrok

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Posted 19 March 2016 - 01:50 PM

View PostDeathlike, on 17 March 2016 - 04:25 PM, said:

I don't think the Onion IIC... I mean Orion IIC needs the same level of structure bonuses as its non-IIC/IS counterpart, mostly in part with the Clan XL engine. Same could be said for the Highlander IIC and its counterpart.

Both easily inherit all the aspects of the unquirked variety, but Clan XL does help greatly/significantly in adding more firepower capability... so avoiding any sort of offensive/weapon quirks is necessary.

Hoverjets will still be Hoverjets™ on the Highlander.. regardless of IS or Clan. That ultimately still is an abomination.


Increased engine cap on HGN-IIC would not at all be disappointing...even if it was just up to a 350-360 or something...

#45 Deathlike

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Posted 19 March 2016 - 02:05 PM

View PostGyrok, on 19 March 2016 - 01:50 PM, said:


Increased engine cap on HGN-IIC would not at all be disappointing...even if it was just up to a 350-360 or something...


I wouldn't do that on the IIC if it didn't apply to the non-IIC.

#46 Gyrok

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Posted 19 March 2016 - 02:19 PM

View PostDeathlike, on 19 March 2016 - 02:05 PM, said:


I wouldn't do that on the IIC if it didn't apply to the non-IIC.


So, we cannot up engine cap on one...but we cannot give structure quirks to both?

Seems a bit...hmm...discriminating...do you not think?

#47 Pjwned

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Posted 19 March 2016 - 02:30 PM

View PostGyrok, on 19 March 2016 - 01:50 PM, said:


Increased engine cap on HGN-IIC would not at all be disappointing...even if it was just up to a 350-360 or something...


View PostDeathlike, on 19 March 2016 - 02:05 PM, said:


I wouldn't do that on the IIC if it didn't apply to the non-IIC.


I came up with an idea a while ago (while lamenting the small engine cap of Stalkers) to consistently increase the max engine size on some mechs with particularly small stock engine sizes by using an additional set of rules, which would apply to Highlanders as well. The basic idea is quoted below:

View PostPjwned, on 14 January 2015 - 04:58 PM, said:

Current rules:


Maximum-Engine power rating cannot exceed 400 or ~8.5x the 'Mech's tonnage, whichever is lower.

Maximum-Engine power rating with (round up to nearest 5 or 0):
Light 'Mech = 1.4 x Stock-Engine
Medium 'Mech = 1.3 x Stock-Engine
Heavy 'Mech = 1.2 x Stock-Engine
Assault 'Mech = 1.2 x Stock-Engine

Additional rules:

Maximum engine rating for light mechs = 7 x mech tonnage, although even at 8 x mech tonnage this would not affect any current IS light mechs
Maximum engine rating for medium mechs = 6 x mech tonnage
Maximum engine rating for heavy mechs = 5 x mech tonnage
Maximum engine rating for assault mechs = 4 x mech tonnage


I still think it's a good idea.

Edited by Pjwned, 19 March 2016 - 02:31 PM.


#48 Col Jaime Wolf

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Posted 19 March 2016 - 03:45 PM

Orion IIC needs to shrink just slightly so its profile is more like the IS orion for one.

specifically its legs need to be thinned out a bit (they take massive damage even when people aren't aiming for them, i honestly have never been legged like this in any other mech)

it needs to lose that massive cod piece really it is just way to freaking huge and ugly to boot.

upper torso needs to be slimmed abit more and the hitboxes need to be tuned. really its a very very easy target and its almost as if PGI purposely gave it the most garbage hit boxes and profile they could think of.

then after that see if it needs quirks

Posted Image

Edited by Col Jaime Wolf, 19 March 2016 - 03:51 PM.






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