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Dev Blog 1 - Community Warfare

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#181 Dragorath

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Posted 10 December 2011 - 10:18 AM

View PostDihm, on 09 December 2011 - 11:21 AM, said:

No, I haven't.

If you mean this guy, it sounds like he did most of his work in power armor, not in a mech (and is very silly). Sounds like he was essentially a Merc Unit of One, since he took contracts and all that fun merc stuff. Notice in the description that he kept joining various teams and people.

One person/identity does not Lone Wolves make.


Actually it was a bounty hunter which used a Marodeur. So far we had the same in mind...

#182 Dihm

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Posted 10 December 2011 - 10:52 AM

Wow, the German threw me for a bit. :P

I know one incarnation had a Marauder, from the article. I guess my point is, in a game of team-based inter-faction warfare, what is the point of a Lone Wolf? I don't get why people are up in arms that they can't all be The Bounty Hunter. There really aren't bounties to hunt.

If you wanna play solo, just join a faction and don't worry about organized units (which I guess are the merc units?). You get all the gameplay you want without the teamwork concerns. Can play on your own schedule. Not that you can't do that in an organized group too if you find one that fits your play time.

#183 Maverick Howell

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Posted 10 December 2011 - 11:08 AM

This sounds very interesting. cant wait for more info.

#184 Malignancy

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Posted 10 December 2011 - 08:26 PM

This seems eerily reminiscent of Kesmai's old game that started out on Genie Online service, and what it evolved into. Not that that is a bad thing, but I'd be wary of re-hashing a lot of the pitfalls that game series had in regards to taking/holding/keeping planets.. I'd also hope for a more massive mmo feel then like 16 players in any given battle like it's instanced...

#185 agamenon

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Posted 10 December 2011 - 10:21 PM

The best soveraing system in a MMO is in EVE ONLINE, but would also be interesting to play the space fighters, manage and even handle Dropships, infantry and tanks! Not only mechs is Battletech, is a whole universe, please create Battletech ONLINE!!
PD: The Infinity Engine is the best space fighter engine, even superior to eve online, try to use this engine!

#186 Red Beard

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Posted 10 December 2011 - 11:12 PM

They are using the Cryengine 3. Maybe have a look at the other announcement threads.

#187 Hodo

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Posted 10 December 2011 - 11:47 PM

View PostRed Beard, on 07 December 2011 - 09:04 PM, said:


Ummm...are you talking to the developer of Mechwarrior: Online? You do know that they can make it what they want it don't you?

A bit heady of a statement if you ask me.


Its Headly....

Sorry couldnt help it, and that probably went over your head anyway.

But, as a note I watch at what developers put in their original concepts of the games. I have seen hundreds if not thousands of MMOs come out with these HUGE grand ideas only to watch them dwindle into small little after thoughts of games. Great example of which is WWII:Online/Battleground:Europe. Cornered Rat Studios (CRS) had this idea of making a constant online WWII FPS with flight sim elements and armoured sim elements, that was to start with just the European Theater of Operations. But after the launch they realized that the engine they were using was unable to make much more than north-eastern France and the Lowlands between Germany and France and England. They ended up with JUST Northeastern France, Belgium, Netherlands, Southeastern England, and Northeastern Germany. Roughly 1/1000ths the size they wanted.

I hate to see these companies, especially these small "fly-by-night" development teams that think HUGE, and end up biting off WAY more than they can chew. Trying to do the WHOLE Inner Sphere is HUGE, even if you only do a 5km x 5km sized map for every planet.

So yes I am talking to the developer. And more importantly, as much as I appreciate your input on my comment, I was not talking to you.

View PostKudzu, on 07 December 2011 - 09:18 PM, said:

Play on any of the megamek campaign servers and you'll see that same map being used and it works out fine. I also think you're assuming that each world will be modeled like an RPG where you can roam around and explore.


Oh I do. But those are easy situations on so many levels. Each planet is programed with a set of percentages, that will randomly generate 2d maps for each game. So unless they have a program that can do that in a 3d environment, then I dont see how that can apply here.

View PostKay Wolf, on 07 December 2011 - 09:38 PM, said:

Even I have to say tomatoe, tom-ah-toe to this one.

Far be it from me to agree with Red Beard, on principle if nothing else, but you're making some pretty big assumptions, here. First, it's 2,021 worlds, not including the Clan worlds; I could see that many being done if there were ten years AFTER release to do them in, but not initially. Second, I still think our hosts can get a good enough game out to attract a LOT of people, initially, especially if thirty million dollars worth of word of mouth can be accomplished. Third, they've said they're going to constantly be releasing update packs, DLCs, whatever you want to call them. So, yes, while it's entirely too big, initially, I think it's doable, dependent on the longevity of the game.


People who have never looked at the accounting side of the house of a business think that MMOs bring in a lot of money initially. They really dont. They have a funky butt luvin amount of overhead that has built up during the development process. Many games operate in or near the red for the first year of the game. This is also why many indi-games dont survive the 1 year mark. And even less make it 5 years. I havent done any business accounting in 15 years, but I am still in touch with a few people who do.

When companies think TOO big they end up falling REAL hard from their lofty dreams.

"Daedalus fashioned two pairs of wings out of wax and feathers for himself and his son. Before they took off from the island, Daedalus warned his son not to fly too close to the sun, nor too close to the sea. Overcome by the giddiness that flying lent him, Icarus soared through the sky curiously, but in the process he came too close to the sun, which melted the wax. Icarus kept flapping his wings but soon realized that he had no feathers left and that he was only flapping his bare arms. And so, Icarus fell into the sea...."

This myth often applies to most MMO Developers.

#188 Lord Khyron

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Posted 11 December 2011 - 12:59 AM

What makes you think they're going to model every planet on the map?

"I have seen hundreds if not thousands of MMOs come out with these HUGE grand ideas only to watch them dwindle into small little after thoughts of games."

Those are some interesting numbers you have there. I think you've made an assumption on how big this game is gonna be and are holding PGI to task against those assumptions.

#189 Celros

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Posted 11 December 2011 - 08:20 AM

Im pleased hear theres this kind system in works, my only worry is that how fast your rank lowers in time. Do you need just have a one battle a day or week or a month to keep your rank ?

Also I noticed you mention membership system for special mechs :P cant wait hear more!! :lol:

#190 Threat Doc

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Posted 11 December 2011 - 08:33 AM

View PostHodo, on 10 December 2011 - 11:47 PM, said:

I have seen hundreds if not thousands of MMOs come out with these HUGE grand ideas only to watch them dwindle into small little after thoughts of games.
Have there been thousands of MMOs? Looking at all the games on MMORPG.com, I'm seeing around 450, though my count might be off a bit.

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I hate to see these companies, especially these small "fly-by-night" development teams that think HUGE, and end up biting off WAY more than they can chew. Trying to do the WHOLE Inner Sphere is HUGE, even if you only do a 5km x 5km sized map for every planet.

So yes I am talking to the developer. And more importantly, as much as I appreciate your input on my comment, I was not talking to you.
Have you ever stopped to think that our development team is comprised of Human beings? These Human beings have the same emotions and insecurities, and the same passions, as we do in the whole of this community. Have you ever thought that more video game teams have been brought to their knees by negative BS, such as you're purveying here, than by goals they set that could not be reached? At least THIS development team have already expressed that they are going to do what they can, and then they'll release updates and DLCs as often as possible to bring this game to actually where THEY want it to be, with OUR input. I have spoken negatively in a few threads, but it was in the hope of clarification, to push the devs in what I consider to be the right direction, and with as much as they have on their plate, I doubt they could get it all done prior to beta testing, prior even to game release, but if we push them in the right direction, if they are able to remain steadfast, and if they ignore *****, like you, who want to call this vaporware, and express that the devs don't have a chance in hell of making this game work, we might have a chance of seeing this game, rather than incompletion due to depression, lack of continued desire and passion to see it done.

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People who have never looked at the accounting side of the house of a business think that MMOs bring in a lot of money initially. They really dont.
That depends on the number of folks paying attention to the game, now, doesn't it? World of Warcraft was planning on less than 100,000 people to sign up for their game on the first day, but they had the revenue from covers on the first day of around 250,000 IN THE FIRST HOUR! That's $15,000,000, roughly, in COVERS ALONE! Now, as someone who has looked at the economics of MMOs, who has developed plans of his own based on the past experiences and numbers shared about MMOs, I know for a fact it all comes down to numbers. WoW had less than 40,000 people on its forums and signed up for beta, combined, until the day the game released; six-and-a-quarter times that number signed up to play the game the first hour the servers were open, and Blizzard had to scramble like MAD to get more servers open just so everyone else could play.

As of this morning, there are 31,191 people signed up JUST TO THIS FORUM. That's an average of 693 people per day over the 45 days this forum has been active. There are thousands more talking on Facebook about this -I can't speak about Twitter, MySpace, G+, or anywhere else because I'm only signed up to Facebook- but we already know, as well that, at one point, BattleTech/MechWarrior had around 25,000,000 people playing, reading, running, etc. the board and computer games. More than 11,000,000 copies of MechWarrior/MechCommander/MechAssault computer games have been sold, where Blizzard's games that lead to WoW sold about the same amount, I believe. If we apply the same multiplier, though I personally believe the multiplier will be closer to 8.5 to 10 times, then we get 195,000 people who are lurking, these forums and other social media spots, reading close to 40 articles and updates done by PGI, and who are Tech heads from a LONG time ago who will either eventually sign up to play this between now and release, or who will flood the game and these forums the day or week of its release. The probable market share of this game is absolutely huge among all games, and will be the king in this genre, hands down.

I'm not saying this is a WoW-killer, especially because it's a completely separate genre of gaming, but I think it has a damn fine chance of making PGI a LOT of money on opening day and beyond. The more articles and interviews are written about this game, the more it's talked up across the various social media sites, etc., between now and launch next Summer, the more people will come in, and the more our devs will be impassioned to continue, with all due haste, their development.

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They have a funky butt luvin amount of overhead that has built up during the development process. Many games operate in or near the red for the first year of the game. This is also why many indi-games dont survive the 1 year mark. And even less make it 5 years. I havent done any business accounting in 15 years, but I am still in touch with a few people who do.
Okay, well, that's great. SO, account this: what happens when you support people to complete something you really love, rather than speaking out like a jackass and offering NOTHING but negative commentary on something NONE of us are privy to, yet? And, would the numbers be stronger if all of us worked together, as I am, to promote this game OUTSIDE of this forum, across Facebook, talking to all of my friends, referencing articles written about the game, already?

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When companies think TOO big they end up falling REAL hard from their lofty dreams.
You know what, IF that's going to happen, here, then it's going to happen, and there's nothing we can do about it. Is there a way to help push these guys along the right track and make them WANT to succeed rather than give up? Would the game have a better possibility of success if guys like you weren't talking like this? Is there a better question you could be asking that COULD provoke their thoughts and make them think that you're PART of the process, rather than trying to hinder it?

#191 Red Beard

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Posted 11 December 2011 - 09:21 AM

View PostKay Wolf, on 11 December 2011 - 08:33 AM, said:

Is there a better question you could be asking that COULD provoke their thoughts and make them think that you're PART of the process, rather than trying to hinder it?



This. As opposed to, "You guys are doing it all wrong, believe me, I know about these things!"

#192 Dayuhan

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Posted 11 December 2011 - 01:20 PM

View PostCycKath, on 07 December 2011 - 04:33 PM, said:

Hmm, unsure of any benefit for lone wolfing on the basis of faction not being represented

When a Mercenary unit has a long history with a House there is very little space for plausible deniability. However, a lone-wolf character, or even a lone-wolf unit (such as the 3025 Bounty Hunter unit) a House can quickly deny having any dealings with should the mission the unit is sent on go wrong. If you have ever played Shadowrun think Mr. Johnson serving a contract to some Shadow-runners. The Lone-wolf is a Shadow-runner, a House representative is the Mr. Johnson. They get the contract, do the run, if all goes well the credits show up in their bank account. If not, well there is always another group out there looking to make a quick buck.

#193 Quarth

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Posted 12 December 2011 - 01:15 AM

very nice map. but why is it from 3063 if the year is 3048?

#194 Dustbunny

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Posted 12 December 2011 - 01:28 AM

on the contract bidding will their be something in place to stop over prices bid/forfiet..i mean if to sides are actually working to gather to cheat the system. is defender bids an outrageous sum and the purposely forfeits so the invading team gets the payout...though im thinking i confused myself..defnders pay nothing only the invaders would pay for right to be first to attack and try to occupy...does anyone understand what im trying to say because i dont.

bunny

#195 Lance Hawkins

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Posted 12 December 2011 - 05:54 AM

View PostQuarth, on 12 December 2011 - 01:15 AM, said:

very nice map. but why is it from 3063 if the year is 3048?


Because MW:O is obviously an elaborate ComStar training program, used to teach students at the Focht War College on Tukayyid how the Clan invasion might have turned out different with the students influencing the strategic situation of the Inner Sphere anno 3048+.

Thats my explaination, and I'm sticking to it!

or that someone™ was asked to provide a map, and not told what it was being used to and thus didn't remove stuff like that, since it's based on the 3050 map from the BattleTech sourcebook Era Report 3052, only edited to correct border changes after 3048.

#196 Hodo

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Posted 12 December 2011 - 03:43 PM

View PostKay Wolf, on 11 December 2011 - 08:33 AM, said:

Have there been thousands of MMOs? Looking at all the games on MMORPG.com, I'm seeing around 450, though my count might be off a bit.

If your using MMORPG.com as your sole source for the number of MMOs out there, NOTE: I said MMO's, then you are sadly mistaken. I am not going to sink to your level and start calling people expletives. (See below underlined for you)

View PostKay Wolf, on 11 December 2011 - 08:33 AM, said:

Have you ever stopped to think that our development team is comprised of Human beings? These Human beings have the same emotions and insecurities, and the same passions, as we do in the whole of this community. Have you ever thought that more video game teams have been brought to their knees by negative BS, such as you're purveying here, than by goals they set that could not be reached? At least THIS development team have already expressed that they are going to do what they can, and then they'll release updates and DLCs as often as possible to bring this game to actually where THEY want it to be, with OUR input. I have spoken negatively in a few threads, but it was in the hope of clarification, to push the devs in what I consider to be the right direction, and with as much as they have on their plate, I doubt they could get it all done prior to beta testing, prior even to game release, but if we push them in the right direction, if they are able to remain steadfast, and if they ignore *****, like you, who want to call this vaporware, and express that the devs don't have a chance in hell of making this game work, we might have a chance of seeing this game, rather than incompletion due to depression, lack of continued desire and passion to see it done.


There have been easily a thousand, if not thousands of MMOs that have come and gone over the 20+ years of the internet. There are dozens if not hundreds of games that never see the light of day that actually put up a website or say they are going to do something then fail. Need I point out the two other Star Trek Online versions before the one we have now came out? That game alone was in development from one company to another over 10 years. But this is getting off topic.

If you dont like my POV, fine, thats your prerogative.

Just because there are 32k sign ups for this forum doesnt mean there are going to be 32k people who will pay for it. It could be less, it most likely will be more. I have found that in my early days as a chat room moderator, and then a GM, that there are roughly 1.5x the number of players in the game then there is in the forums.

Even then 45k sales isnt anything, but it may keep the lights on. If the game suffers from delays, or is buggy or underdeveloped because the developers bit off more than they can chew they can kill subscriber confidence. Which will kill the game, and none of us want that.

#197 Paul Inouye

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Posted 12 December 2011 - 04:58 PM

Please refrain from debating in this thread. It's meant for feedback directly related to the topic of Community Warfare.

#198 Hodo

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Posted 12 December 2011 - 06:30 PM

View PostPaul Inouye, on 12 December 2011 - 04:58 PM, said:

Please refrain from debating in this thread. It's meant for feedback directly related to the topic of Community Warfare.


Your right, this isnt the place to debate these things. That deserves a thread of its own.

#199 Bryan Ekman

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Posted 12 December 2011 - 09:59 PM

View PostRed Beard, on 09 December 2011 - 03:00 PM, said:



Quoted from Bryan Ekman, post #96, same thread.


The game is afoot.

I tried to dig deeper, and this was his response...



There is no Mech V in development.

#200 Red Beard

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Posted 13 December 2011 - 08:21 AM

View PostBryan Ekman, on 12 December 2011 - 09:59 PM, said:

There is no Mech V in development.


It was my assumption that the article's reference to Mechwarrior V was a direct reference to MW:O.

Anything beyond that is just a bunch of fanboy floundering on my part.

I am a bit embarrassed here, as I can see how what I said, "The game is afoot..." might lead people to think that I was implying that the article is saying that there is another mech game in the works. I was actually trying, (poorly), to characterize Sherlock Holmes by stating that the "game",(digging deeper), is afoot.

"I am weak, please don't kill me..."

Edited by Red Beard, 13 December 2011 - 08:29 AM.






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