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Dev Blog 1 - Community Warfare

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#81 Tweaks

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Posted 07 December 2011 - 07:16 PM

View PostBryan Ekman, on 07 December 2011 - 07:02 PM, said:

This statement demonstrates the spirit of what a loyalty point system achieves..


And it's exactly what I had in mind when I suggested some kind of honor or reputation system (in one of my many Suggestions forum post). The Loyalty Point system you devised sounds like it will be doing everything I hoped it would do, and more. I'm really glad you went that way guys!

#82 Aidan

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Posted 07 December 2011 - 07:18 PM

How will the scheduling of battles be handled and the resulting battle results reported on the starmap? Will this be an interface within the game or will it be on a website external to the game user interface?

#83 Red Beard

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Posted 07 December 2011 - 07:21 PM

View PostAidan, on 07 December 2011 - 07:18 PM, said:

How will the scheduling of battles be handled and the resulting battle results reported on the starmap? Will this be an interface within the game or will it be on a website external to the game user interface?


I might shoot that one over to the Q n A...

#84 Bryan Ekman

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Posted 07 December 2011 - 07:22 PM

View PostRed Beard, on 07 December 2011 - 07:14 PM, said:


First, Mr. Ekman, allow me to thank you for your time, which I have no doubt is coming at more and more of a premium as the summer draws near.

Was IGP founded with MWO as it's foundational game?

Who are the founding directors?

Are you and any other members of the MWO team part of the core investors?

It only seemed fitting that a publisher be created in a "build to suit" fashion for this game, knowing the licensing maze that has been created around this great IP.

Have I mined too greedily?


Yes.

See link below.

No.

IGP and PGI are completely independent companies with no affiliations other than MechWarrior with PGI as developer/ip holder and IGP as the publisher.

http://www.montrealg...0965/story.html

#85 Bryan Ekman

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Posted 07 December 2011 - 07:23 PM

View PostAidan, on 07 December 2011 - 07:18 PM, said:

How will the scheduling of battles be handled and the resulting battle results reported on the starmap? Will this be an interface within the game or will it be on a website external to the game user interface?


Good QNA question.

#86 LoneGunman

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Posted 07 December 2011 - 07:29 PM

Sounds a lot like something I was hammering out with a friend for an MMO. We specifically looked at how to control the map so it doesn't get out of control. I was in the never-released Battletech MMO beta years ago and I remember logging in and seeing a faction rule the map. Just depended on who was online at the time.

Now, about the decaying LP...I get why you want to decay it but honestly, I really hope you're going to make it only decay within a rank (i.e. if I achieve rank 10, let's say and I have some LP progress towards rank 11 but then I'm offline for a while (vacation, whatever). If I'm down to rank 9 or something, I'd be ******. If it decays out the progress towards 11, I could live with it as long as I'm aware of the decay rate and all. Maybe I'd push for those last few LP to rank up so I'd be sure to be "locked in" to rank 11.

Also, why the hate for lone wolves? :) Some of us are natural soloists... ;)

lg

#87 Red Beard

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Posted 07 December 2011 - 07:31 PM

That answers my questions. Thank you sir.

#88 Epitaph

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Posted 07 December 2011 - 07:32 PM

This made my day. It sounds incredible!

I can't wait to see what else gets rolled out in the future!

#89 Red Beard

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Posted 07 December 2011 - 07:46 PM

The article you linked mentioned that IGP has 3 games in the works...

Do the other two have anything to do with MWO, directly or otherwise?

#90 Skwisgaar Skwigelf

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Posted 07 December 2011 - 07:46 PM

Mind. Blown.

Thanks!

#91 Red Beard

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Posted 07 December 2011 - 07:48 PM

And, Anthony Brown sounds like a sharp tack.

#92 KingCobra

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Posted 07 December 2011 - 07:52 PM

Awesome this reminds me of the old BTU=BattleTech Universe map is almost the same.BTU was a great planetary league and MWO looks like it will excede all our expectations cant wait to see it online and in action. :)

#93 Skwisgaar Skwigelf

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Posted 07 December 2011 - 07:53 PM

Nevermind I read wrong

Edited by Skwisgaar Skwigelf, 07 December 2011 - 08:40 PM.


#94 dwarden

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Posted 07 December 2011 - 08:05 PM

this is quite interesting read

#95 Bryan Ekman

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Posted 07 December 2011 - 08:37 PM

View PostRed Beard, on 07 December 2011 - 07:46 PM, said:

The article you linked mentioned that IGP has 3 games in the works...

Do the other two have anything to do with MWO, directly or otherwise?


I can't discuss details about the other games.

#96 Threat Doc

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Posted 07 December 2011 - 08:43 PM

View PostTweaks, on 07 December 2011 - 06:52 PM, said:

Well, Merc Corps are not exactly neutral usually, and it makes sense that it is that way in my opinion. As one of the Houses, I wouldn't hire a Merc Corp known to have done countless contracts for an enemy, I just wouldn't trust them.


View PostBryan Ekman, on 07 December 2011 - 07:02 PM, said:

This statement demonstrates the spirit of what a loyalty point system achieves..
Okay, forgive me for sounding contrary, but though I agree that no potential employer would hire a contractor to do a job when that contractor has done enough jobs to put me, the employer, off of hiring them; bad reputation, poorly done work, all that. However, rather than gathering a total number of points so that a Merc Corps can work for only one employer, how about taking the MW4: Mercs route and having a Merc Corps start out as neutral to all Houses, able to choose to bid on and take contracts, and then have their Loyalty Points for all of the Houses adjust from there. And, instead of having points decay from the time the Merc last took a contract with a particular House, down to zero (0), have them go back to the mid-point/neutral. The only way a Merc Corps can actually lose points with someone is by taking a contract against them and, once their LPs for that House reach a certain low level, the Merc Corps can no longer take contracts with them unless/until the Merc Corps is able to complete contracts that give them back points of faction. Finally, if a Merc Corps gets to a certain low level with a House, that House could send out people to start hunting the Merc Corps, to kill it.

What it sounds like to me, if I've read it correctly, is that everyone will enter the game, start at 0 Loyalty Points, and will only be able to build LPs for their House, until they have enough points to get a Merc Corps going, if that's what they want to do, and then can not do contracts for other Houses unless the Merc Corps can gain enough LPs with that House to be able to work for them.

I know Bryan, nor any of the devs, can really answer that, now, but if the system's not been developed, as yet, perhaps you could take a look at the balance system, everyone starting in a Merc Corps starts at neutral with all potential employers. That would, at least, allow Merc Corps to shop around for whomever they want to fight; otherwise, it's just Company Store, Merc Corps not really being Merc Corps, because they're tied to a specific House. I know I'm missing something, here, but I can't seem to put my finger on it.

#97 Zomb1e

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Posted 07 December 2011 - 08:44 PM

I think this sounds pretty good. The only thing that has me mildly concerned is the rank-decay. Will there perhaps be a cap at how much your rank can decrease? Say, 2 ranks below your current standing? If a player can't play for a length of time due to RL concerns, it would seem a shame to penalize that player excessively.

#98 Red Beard

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Posted 07 December 2011 - 08:55 PM

View PostBryan Ekman, on 07 December 2011 - 08:37 PM, said:

I can't discuss details about the other games.


Damn, that's juicy!

#99 Red Beard

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Posted 07 December 2011 - 08:57 PM

View PostKay Wolf, on 07 December 2011 - 08:43 PM, said:


Okay, forgive me for sounding contrary, but though I agree that no potential employer would hire a contractor to do a job when that contractor has done enough jobs to put me, the employer, off of hiring them; bad reputation, poorly done work, all that. However, rather than gathering a total number of points so that a Merc Corps can work for only one employer, how about taking the MW4: Mercs route and having a Merc Corps start out as neutral to all Houses, able to choose to bid on and take contracts, and then have their Loyalty Points for all of the Houses adjust from there. And, instead of having points decay from the time the Merc last took a contract with a particular House, down to zero (0), have them go back to the mid-point/neutral. The only way a Merc Corps can actually lose points with someone is by taking a contract against them and, once their LPs for that House reach a certain low level, the Merc Corps can no longer take contracts with them unless/until the Merc Corps is able to complete contracts that give them back points of faction. Finally, if a Merc Corps gets to a certain low level with a House, that House could send out people to start hunting the Merc Corps, to kill it.

What it sounds like to me, if I've read it correctly, is that everyone will enter the game, start at 0 Loyalty Points, and will only be able to build LPs for their House, until they have enough points to get a Merc Corps going, if that's what they want to do, and then can not do contracts for other Houses unless the Merc Corps can gain enough LPs with that House to be able to work for them.

I know Bryan, nor any of the devs, can really answer that, now, but if the system's not been developed, as yet, perhaps you could take a look at the balance system, everyone starting in a Merc Corps starts at neutral with all potential employers. That would, at least, allow Merc Corps to shop around for whomever they want to fight; otherwise, it's just Company Store, Merc Corps not really being Merc Corps, because they're tied to a specific House. I know I'm missing something, here, but I can't seem to put my finger on it.



Some valid points. I would suggest the Q n A as a great place to bring some of these to the general forum. :)

#100 Red Beard

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Posted 07 December 2011 - 09:00 PM

View PostBryan Ekman, on 07 December 2011 - 08:37 PM, said:

I can't discuss details about the other games.


AND....That implies that you KNOW about the other games!

Argh! If Bryan Ekman knows about the other games, that means....oh good Lord!

I ain't gettin' any sleep now. That's for sure. That "what if" machine is going into overdrive!





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