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The Archer Is A Good Mech And Works As Intendet


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#1 xVLFBERHxT

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Posted 19 March 2016 - 11:45 PM

I waited long for the Archer to be implemented in this game, because its (mostly lorewise) the main mech for me.

I play them currently with mixed loadouts, stock LRM´s plus. Hammer the enemy at range with the LRM´s, finish him with med lasers and srm´s on close quarters.
They work fine for me and i have lots of fun Posted Image .

Has anyone else fun with his archers?

#2 eminus

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Posted 19 March 2016 - 11:52 PM

Yes they work well with my locust too.. Sometimes I kill them sometimes they one volley me to oblivion

#3 El Bandito

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Posted 19 March 2016 - 11:59 PM

Their LRM performance depends on the amount of ECM the enemy team has. For example, in this match I struggled to contribute due to abundance of ECM mechs running around. I find the Tempest and 5W to be the most fun variants. 5W can lurm well without any missile quirks. 2R feels really meh, and I haven't tried 5S yet.

Posted Image

Stupid Jesus box.

Edited by El Bandito, 20 March 2016 - 12:02 AM.


#4 thehiddenedge

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Posted 20 March 2016 - 12:08 AM

Eh, there have been plenty of negative threads out there so I'll just say, it is what it is.

That being said, I like them so far. They kinda remind me of my Crabs. They're not amazing mechs for aggressive play, but they make a pretty dependable second line mech.

#5 Mizore

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Posted 20 March 2016 - 01:35 AM

I don't know why so many people say, that the Tempest is good, maybe they play it with lasers only.
However if you also use LRMs like intended, it's far worse than other LRM-mechs.
Yes, you CAN do good if you get the right map and a good team, but with almost any other mech you could have done way better!
Additionally the Archer has crappy hitboxes and the position of the cockpit is very disadvantageous.
And compared to other IS Mechs with ECM, the Tempest has by far the worst (weapon) quirks, like most other Archers too.

I think there's still lot's of work to do, to make the Archer even with other mechs.

Edited by Mizore, 20 March 2016 - 01:37 AM.


#6 Satan n stuff

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Posted 20 March 2016 - 03:59 AM

According to the few players I've talked to who own it, it's awful. I'll reserve judgement until I've actually had a chance to play it but the concept of a giant boxy missile mech doesn't exactly scream viable.

#7 Otto Cannon

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Posted 20 March 2016 - 04:06 AM

I have fun playing all my mechs, even the crap ones like the Archer.

There are worse mechs in the game, but it does need better quirks to be worth using compared to other better choices. No matter what you do with it, there's another mech that does it better.

#8 Alistair Winter

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Posted 20 March 2016 - 04:22 AM

I wonder how many people complaining about the Archer regularly play other heavy mech laser+LRM builds, other than the 6xLRM5 Mad Dog. How many of them regularly play the CPLT-C1, for example? Or JM6-A? Or Timber Wolf with 2xLRM15?

LRM boating is easy if you have a Mad Dog, an assault mech or some super-quirked medium like the Hunchback. But most heavy mech LRM carriers don't do very well if they try to combine lasers and LRMs. For the most part, the most successful LRM carriers in a pug match will be the boats. LRM is all about boating these days.

So I'm wondering how many angry Archer players are actually using the builds that would be effective on other heavy mechs, and how many are simply boating.

#9 Aetes Nakatomi

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Posted 20 March 2016 - 04:43 AM

I thoroughly enjoy my Archers.

The 5W and 5S play very similar to each other. Load them up with 5-6 LRM5 and chain fire on anything YOU have line of sight on around 200-400 away. The only difference is that one uses SRM backup and the other Medium/Small pulse.

The 2R is much like the Tempest, due to the lack of missile hardpoints they cannot run the 5-6 LRM5 needed for the rainbow style of play. So they end up with a couple of LRM15s or 3 LRM10s and Small/Medium lasers or they need to ditch the LRMs and load up on Large and Medium pulse lasers. Either way they tend to be a little lackluster with the Tempest working slightly better due to the ECM.

I still enjoy them all and elited all four variants quite quickly

Just my two pennies.

#10 Jaqir

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Posted 20 March 2016 - 05:07 AM

Liking mine so far, for what little I've had the time to play them. Surprisingly versatile things, though obviously wouldn't want to be caught in the front line in one.

#11 VirtualSmitty

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Posted 20 March 2016 - 05:25 AM

They are terrible, but I'm doing well in them. The Tempest I've got like a 16-4 KD ratio lol.

#12 QuantumButler

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Posted 20 March 2016 - 05:49 AM

Posted Image

#13 Tordin

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Posted 20 March 2016 - 06:01 AM

The quirks blinds us from the true usefulness of mechs, its the truth!

Edited by Tordin, 20 March 2016 - 06:01 AM.


#14 Bud Crue

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Posted 20 March 2016 - 06:12 AM

To me they are just meh. Running the R and the W as mixed LRMs and ML or SRMs. They're both fine but I can do similar builds on a Warhammer and a Catapult respectively and those mechs have better quirks so like I said: meh. The Tempest is 3lpl and the S I am doing 4 A+srm 6s and 2 mpl. Same thing here too: other mechs do it to, and beter. Tried lots of builds and that was the case with everything I tried. Not a bad mech, just compared to a Quickdraw, Warhammer and Catapult (and the Cataphract for purposes of ECM) it seems redundant and certainly not an LRM specialist. Not going to sell it, just doubt that I will play it much once it's mastered.

#15 SplashDown

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Posted 20 March 2016 - 06:47 AM

View PostEl Bandito, on 19 March 2016 - 11:59 PM, said:

Their LRM performance depends on the amount of ECM the enemy team has. For example, in this match I struggled to contribute due to abundance of ECM mechs running around. I find the Tempest and 5W to be the most fun variants. 5W can lurm well without any missile quirks. 2R feels really meh, and I haven't tried 5S yet.

Posted Image

Stupid Jesus box.

that applies to all lrm boats not just archers

#16 Gorgo7

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Posted 20 March 2016 - 07:08 AM

Great fun! Learned this game on Catapults. These are way better.

#17 Malleus011

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Posted 20 March 2016 - 07:10 AM

I've run every heavy IS LRM machine there is. My #2 most played mech is a superstock Cat C1. I'm hardly an ace but I can run LRMs effectively to support my team (unless the game is high tier enough that they just don't deliver anymore). So I speak from experience when I say - the Archer is a bad missile boat and a weak mech. Any good game you had in an Archer woulda been better in a Catapult, Orion M, V, VA, Marauder 5D or Warhammer 7S. It needs requirking to bring it up to par.

And laser boat Archers? Why didn't you just get a Black Knight?

#18 El Bandito

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Posted 20 March 2016 - 07:55 AM

View PostSplashDown, on 20 March 2016 - 06:47 AM, said:

that applies to all lrm boats not just archers


Just my feeling but there is noticeable increase in ECM mechs after Archer release. I did not struggle as much to get a lock with my Golden Boy pre-Archer release.

View PostMalleus011, on 20 March 2016 - 07:10 AM, said:

And laser boat Archers? Why didn't you just get a Black Knight?


Cause my Tempest is the only IS laser boat Heavy mech with ECM. It adds flavor. Right now it is performing decently, and I expect even more performance boost next week.Posted Image

Edited by El Bandito, 20 March 2016 - 07:57 AM.


#19 Groovdog

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Posted 20 March 2016 - 08:08 AM

Tempest is dissappointing on so many levels especially # of missile hard points given the current state of large racks.

View PostEl Bandito, on 20 March 2016 - 07:55 AM, said:


Just my feeling but there is noticeable increase in ECM mechs after Archer release. I did not struggle as much to get a lock with my Golden Boy pre-Archer release.



Cause my Tempest is the only IS laser boat Heavy mech with ECM. It adds flavor. Right now it is performing decently, and I expect even more performance boost next week.Posted Image

Sad on so many levels. The words Archer and laser boat are not meant to be in the same sentence.

#20 Damia Savon

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Posted 20 March 2016 - 08:44 AM

View PostTrapJaw80, on 19 March 2016 - 11:45 PM, said:

I waited long for the Archer to be implemented in this game, because its (mostly lorewise) the main mech for me.

I play them currently with mixed loadouts, stock LRM´s plus. Hammer the enemy at range with the LRM´s, finish him with med lasers and srm´s on close quarters.
They work fine for me and i have lots of fun Posted Image .

Has anyone else fun with his archers?

It was my favorite TT mech until it became unseen and then I went to the Catapult.

I think the mech looks great. I like the way it moves and turns. I love the cockpit. It is great.

That said, it otherwise stinks. Given the other unseen and the C1, I was hoping for a tanky, lrm thrower. What we got was a fragile, srm or laser vomit mech. I thought pgi would be smart and put good structure quirks on it so those giant torsos could take damage and put lrm quirks so it could actually use its famed lrm20s. Nope.

So while it looks great, I am totally disappointed. I have no faith the revised quirks will be any better. After months of waiting, the let down is so bad I have barely played them.





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