Edited by MeiSooHaityu, 21 March 2016 - 02:32 AM.


The Archer Is A Good Mech And Works As Intendet
#61
Posted 21 March 2016 - 02:31 AM
#62
Posted 21 March 2016 - 02:48 AM
Alardus, on 20 March 2016 - 09:37 PM, said:
Listen very carefully. You're listening to fluff of BT. The fluff of BT says a single atlas can down an entire company of stingers (20 ton mechs x 36 mechs). Stop listening to the fluff. The Archer doesn't have cursed paper armor. It has armor the same as all the other mechs. It is not supposed to be a god. It is a heavy mech, and heavy mechs are not indestructible. Stop going YOLO in front of everyone like it will suddenly be the most damage soaking mech ever. Its not a rubber banding 150 kph light
I can run into 2 heavies in an atlas and get torn apart. Unfair? atlas UP? Heavies OP? No, the numbers haven't changed just because I'm in a mech I have a ***** for.
The doors could even stay as they are now and simple open to a 20 degree angle or so, instead, they open to a ridiculous angle. All they had to do was use the horizontal tubes of the mad dog, then the door would only have to lift slightly and the lrms would come out. A lot less stupid looking.
Listen very carefully..the tonnage of armor is not fluff. Armor is the only physical defense on the TT that mech have. It is the best indicator of a mech's survivability. A Zeus has 11 tons of Armor while the Archer has 13 and the Stalker has 13.5. So yes the Archer is supposed to be a tank because it has the flipping armor of an assault. Get it yet?
No the archer does not have fragile armor. Instead it has really huge hit boxes, especially side torsos that get popped easily. That is what makes it fragile, especially in a high alpha environment.
No one is talking Uber quirks but quirks in line with its purpose and lore.
#63
Posted 21 March 2016 - 04:13 AM
DovisKhan, on 21 March 2016 - 12:18 AM, said:
LRM15 with Artemis kills mechs with the same amount of missiles and LRM5 without artemis does
I pull ~700-800 dmg with a Ctapult C1 consistently
As for those that don't trust LRMS, you kill a healthy Heavy like Catapult with ~240 missiles, so those lazor pros can shut it, because you're not dropping a Heavy without dealing as much damage to it due to twisting anyway.
LRM test results, missiles to kill a Catapult (I do my testing in Emerald Taiga and Catapult is the closest mech there)
LRM5 - 220
LRM10 - 260
LRM15 + Artemis - 240
LRM20 - 500+
Yes LRM20 ir horrible, while LRM15+A is the best for tonnage choice, while 5 can have a steady stream of lrms, 15 has the burst damage, it drops lights really fast
You testet on a oversized heavy that does not move???
#64
Posted 21 March 2016 - 04:30 AM
radiv, on 21 March 2016 - 04:13 AM, said:
You testet on a oversized heavy that does not move???
A controlled test should be under controlled conditions, so stationary target is pretty much a requirement here
Also there is little point on testing it against Lights, LRMs are extremely effective against them, not only does it deal damage, but they have to run and hide, so it neuters their offense as well
#65
Posted 21 March 2016 - 05:17 AM
Nuff said about the quality of pilot making the comment, you applied to PGI staff?
Edited by Stryker Ezekiel, 21 March 2016 - 05:18 AM.
#66
Posted 21 March 2016 - 05:28 AM
I've settled on a 5 SSRM2/4 MPL build for the 5S. If I ever get harassed by lights or see my assaults being harassed by lights, I'm sure it'll come in handy. Otherwise, it's pretty meh. Thing is I don't want to be redundant and load it up with LRM5s or SRM6s. The Archer doesn't brawl well, seems like the STs come off just from the enemy spitting in your general direction.
The 2R... let's not even bother. It's an LRM30 mech with a couple lasers. You get the point.
The current quirks are not very confidence-inspiring, so I'd like to see if PGI can give them a bit more direction, for example making the stock loadouts more viable via quirks as the system was originally intended.
#67
Posted 21 March 2016 - 06:35 AM
Damia Savon, on 21 March 2016 - 02:48 AM, said:
Listen very carefully..the tonnage of armor is not fluff. Armor is the only physical defense on the TT that mech have. It is the best indicator of a mech's survivability. A Zeus has 11 tons of Armor while the Archer has 13 and the Stalker has 13.5. So yes the Archer is supposed to be a tank because it has the flipping armor of an assault. Get it yet?
No the archer does not have fragile armor. Instead it has really huge hit boxes, especially side torsos that get popped easily. That is what makes it fragile, especially in a high alpha environment.
No one is talking Uber quirks but quirks in line with its purpose and lore.
SO.. you're talking about 2R 2S variants.
Let's run down the issues.
"it has the armor of an assault mech".
Only two of the variants do. You can run "the armor of an assault mech" if you consider "the armor of an assault mech"to mean 11 tons, because you're comparing ZEU-6T or ZEU-6S stock.
Here's the problems.
1. The Zeus max armor capacity is 247, no matter the variant. All armor is in fact locked at a particular max based on max chassis weight. To call the Zeus armor "low for an assault mech" is just as fallacious as to call the Archer armor "high for a heavy" or "as armored as an assault mech".
Yes. You could armor a Zeus better. Yes, you could armor an Archer "worse". Those designs are trading a bit of armor for more bite or more speed. Comparing the Archer in variants on MegaMek, I can clearly see that the lighter armor variants choose a little more bite.
2. "Armor of an assault" is actually pretty meaningless here. Is that supposed to make it more godly or something?
With regard to moving up to "assault level armor" for the Archer variants:
A ST of 20 or 24? So basically an extra medium laser hit? What about CT? 22 to 33? So an extra PPC or LPL hit? Okay, lets go to MWO over TT. 40 to 48? An extra two medium laser hits? 44 to 66? An extra two PPC/LPL hits? Gee, in the world of FOCUS FIRE, do you really expect that to hold up?
You'd have to go 1v1 to convince me anything of what you say is based on reality. How about the fact that you aren't complaining about 10 stock SHS making you overheat too much? That's like TT, too. They only run 10 stock.
Let's look at the AWS-8Q instead. 240 armo on TT. That's 15 tons. Same weight limit as the Zeus btw yet it carries 4 tons more armor.
If you go down so quickly, maybe stop getting focus fired to death, hmm?
Edited by Alardus, 21 March 2016 - 01:00 PM.
#68
Posted 21 March 2016 - 06:22 PM
Tomorrows patch gives massive internal quirks to the Archer, and some nice general buffs to the missiles.
Bunch a whiners.
#72
Posted 08 October 2016 - 07:18 AM
THE MISSILE DOORS!
If they are open , say good by to ur sidetorsos in seconds, and absolutly no hill humping!
If not is miss - iles for a reason , the slow delay is painfully noticable.
And running a laserboat on the 2r (the only really nor missil capabel archer) feels so wrong!
So the crux is i will master on and then it will collect dust in the mechbay ... ;(
Edited by ViridianKnight, 08 October 2016 - 07:18 AM.
#73
Posted 08 October 2016 - 07:36 AM

#74
Posted 08 October 2016 - 08:08 AM
#75
Posted 09 October 2016 - 06:07 AM
#76
Posted 09 October 2016 - 07:42 AM
Alistair Winter, on 20 March 2016 - 04:22 AM, said:
LRM boating is easy if you have a Mad Dog, an assault mech or some super-quirked medium like the Hunchback. But most heavy mech LRM carriers don't do very well if they try to combine lasers and LRMs. For the most part, the most successful LRM carriers in a pug match will be the boats. LRM is all about boating these days.
So I'm wondering how many angry Archer players are actually using the builds that would be effective on other heavy mechs, and how many are simply boating.
This.
Though on fatter mechs im running 1LRM5 and testing its ability to help level the mech(assists) and pressure Pugs who get scareded at LRMs.
Seems to help my Hoverlander 2Cs, a 2 ton investment. My Dakka Whales stay Dakka though, unless i get bored.
ViridianKnight, on 09 October 2016 - 06:07 AM, said:
Hey...
The Salt must flow....
#77
Posted 09 October 2016 - 08:15 AM
Milocinia, on 20 March 2016 - 01:49 PM, said:
Interesting look back at what I've written in the past, because I haven't purchased the PHX nor any other mech since then. Glad to see I'm sticking to my word.
#78
Posted 09 October 2016 - 09:45 AM
xWiredx, on 21 March 2016 - 05:28 AM, said:
PGI simply needs to raise the Archer's cockpit up, from its crotch, so it can actually see and lock the enemy before eating many many shots to the torsi. MWO is a FPS game, not a tabletop game.
Should be a no-brainer.
Edited by El Bandito, 09 October 2016 - 09:46 AM.
#79
Posted 10 January 2017 - 06:23 PM
Here is my Archer Tempest.
#80
Posted 10 January 2017 - 06:26 PM
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