Community QNA 2 - Ask the questions
#101
Posted 08 December 2011 - 12:22 PM
#102
Posted 08 December 2011 - 12:27 PM
Thanks for shiny map, I do love maps!
As for Questions:
What sort of decay rate can we expect on LPs ?(if it has even been decided yet), I would hope players wont be overly penalized for taking a few weeks away for holidays, exams, jury duty, family crises, nagging partners etc. The option to mark your pilot as away on leave a limited amount of times per year maybe?
How many border worlds are we talking about? I mean will merc factions be able to grow in size to rival minor periphery states? Will these border worlds be within faction territory? Would I be far off in guessing they would be within a factions borders and the merc unit is purely getting bonuses for being on site its not actually ruling said planet as an independent state?
Will a player be able to have a House pilot for pick up matches and a (completely separate) Merc pilot for clan play on same account?
#103
Posted 08 December 2011 - 12:29 PM
How will the contract or que system allow you to choose how many players you want to drop on a contract?
Will there be options to pick 1-50 players to make a drop?
Or will the contract state this is a 2 man or 20 man mission?In this sector of this planet?
Will there be dropship animations before and after the mission completes?
Will the mapping system update and give live statistics after your mission?
Will salvage rights LP & Cbills from the mission on mechs won or lost be avalible from faction houses for the next mission played?
How many missions or battles can your merc corp play in at once?Granted you have 100 players or more?or can you all play the same mission?
How long do you have to be inactive before you lose rank and privlages 24hours 48hours 72hours,4weeks,or?
Is there incentives to having a bigger faction or merc corp 100-500 players rather than a smaller one under 100 players?
P.S I must have a thousand questions but the end result will be (Are we having fun yet)I think the answer will be(YES we ARE).
#104
Posted 08 December 2011 - 12:30 PM
Frantic Pryde, on 07 December 2011 - 11:04 PM, said:
Will the Clans ever become part of this COMMUNITY WARFARE(relevance!). Or better said...will the Clans eventually be the fourth player type?
To expand on this question, will there be a honor point system instead of a loyalty point system?
Assuming that Clans become playable.
#105
Posted 08 December 2011 - 12:38 PM
Plus: Do you think it is generally on-par with Unreal Engine? Were there other reasons to switch besides destructibility?
#106
Posted 08 December 2011 - 12:48 PM
TheUncle, on 08 December 2011 - 12:38 PM, said:
Plus: Do you think it is generally on-par with Unreal Engine? Were there other reasons to switch besides destructibility?
I would love to hear the answer for that, but this Q&A is community warfare only, sorry.
#107
Posted 08 December 2011 - 01:10 PM
I DO want to have a weekend you know! Sheesh!
-Paul
I kid, ask away, I think Matt should have to answer all of them.
#109
Posted 08 December 2011 - 01:43 PM
#110
Posted 08 December 2011 - 01:57 PM
I'm also worried about a similar issue arising regarding Clan technology and battlemechs. Do you think you will be able to offer an incentive for players to continue using IS battlemechs, even years after the Clan invasion when (according to the BTech lore) more powerful and statistically superior Clan mechs should be available?
#111
Posted 08 December 2011 - 02:04 PM
- Since there are so many worlds in the Inner Sphere, how many battles do you expect to have running concurrently?
- What percentage of worlds will be available as battlegrounds?
- How often will a world become contested?
- What happens when the overall active player count drops? The admittedly small Shattered Galaxy had 40 map sectors each on two worlds. Most people just sat idle in the faction capitals. MechAssault 2's Conquest died down pretty quickly. Chromehounds's multiplayer was eventually killed after four years.
- What, aside from the Loyalty system, will keep players motivated to keep playing and participate? Frankly, I think a motivation to better your standing is a lot more effective than motivation to lose what you've gained.
- I think back to prior posts where you said that rankings would be based more on skill and teamwork than how much money a player puts into the game, doesn't the Loyalty system, in substituting time for money, sort of undermine that goal?
- As many have said, things happen in our lives that will interrupt game time. Others covered personal vacations and the like, but what happens to keep MW:O players engaged when another Call of Duty or Skyrim comes out? Personally, I haven't touched any other games since two titles of very differing flavor came out in the middle of last month, Saints Row: The Third and Anno 2070. What can we do (aside from checking in every day or so) to keep from getting hurt by our inactivity?
#112
Posted 08 December 2011 - 02:08 PM
Paul Inouye, on 08 December 2011 - 01:10 PM, said:
I kid, ask away, I think Matt should have to answer all of them.
Do you find the people at the office look at you differently now that your FB picture has been posted?
Do you still have your tiara, and do you break it out on special occasions?
If you where a forum member, and wanted to suck up and get into Beta, what type of food/alcohol would you send to Bryan , Russ, or Paul?
Edited by Helmer, 09 December 2011 - 12:22 AM.
#113
Posted 08 December 2011 - 02:19 PM
#114
Posted 08 December 2011 - 02:34 PM
#116
Posted 08 December 2011 - 03:27 PM
#117
Posted 08 December 2011 - 03:47 PM
Paul Inouye, on 08 December 2011 - 01:10 PM, said:
I DO want to have a weekend you know! Sheesh!
-Paul
I kid, ask away, I think Matt should have to answer all of them.
@ PAUL..........directly!
Sir. How many CBILLS will House Liao be starting the game with??
MERCS are knocking my doors down, looking for a job. I need to know I will be able to afford to pay the best of the best as they come to me for their contracts.
Thank you.
Edited by Metro, 09 December 2011 - 03:32 AM.
#118
Posted 08 December 2011 - 04:18 PM
Helmer, on 08 December 2011 - 02:08 PM, said:
First you'd
#119
Posted 08 December 2011 - 04:36 PM
I love the fact that my big shiney toys are coming to a computer screen near you.....
#120
Posted 08 December 2011 - 04:37 PM
How will planetary warfare work as a whole in map design. Do you guys plan to randomly generate maps completely. Depending on the planets. Or will all planets have the same set of maps. At all times. Or do you guys plan on making a huge chitload of maps Where it will actually feel like things are randomly done. Or last will the players be able to choose what maps they can drop on. Kinda like a lobby system. MW4 style.
Will players be able to host games basically is what I am asking. Or will everything be automatically done by the game itself..Just set in a lobby and wait for players to join. Then select your mechs. Map is automatically generated/selected. and bam every one drops.
Thanks for your time
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users