Edited by Prosperity Park, 07 December 2011 - 09:24 PM.
Community QNA 2 - Ask the questions
#61
Posted 07 December 2011 - 09:20 PM
#62
Posted 07 December 2011 - 09:26 PM
If all loyalty points earned by players in a Merc Corp go to that Merc Corp, does that mean the players in a Corp do not have loyalty points of their own (and loose the bonus that comes with having them) or will a player that earns 10 loyalty points contribute 10 points to their Merc Corps and 10 to their own pot?
Merc Corps and factions:
Merc Corps are allied to one faction or another I believe. The more loyalty points a Merc Corp earns in one faction or another gains them access to better mission. Does that mean mercenaries are encouraged to be more loyal to a house than the c-bill or will loyalty points be a consideration when it comes to accepting a contract but not the main reason they choose to fight for one house or another?
Merc Corps and players:
Will Merc corps that have a lot of loyalty points with House Steiner for example be able to recruit a player who mainly has loyalty points that are focused towards House Liao? Will players looking to join a good group be forced to choose between joining a Merc Corp they like and the faction they have worked to gain loyalty towards? What happens to a lone wolf that joins a Merc Corp?
Federated Commonwealth:
Will players build up loyalty towards nations or houses? The Federated Commonwealth is obviously the big kid on the block, but while the Federated Suns and the Lyran Commonwealth share the same color on the map, they are still distinct and separate entities. So will players be able to build up loyalty towards the FC or one of the two halves of that nation?
Free Rasalhague Republic:
Considering we already know is will be effectively overrun by the Clans, will it be a faction people can work for (I would actually like to play for them, seems like there would be plenty of opportunity to get some Clan salvage? If not, I assume we won't be able to fight on the border worlds of the FRR since there won't be any players there to fight against.
#63
Posted 07 December 2011 - 09:26 PM
Also, when initially belonging to a faction, will drops be with random players, or will there be an option to queue up with friends?
#64
Posted 07 December 2011 - 09:39 PM
- Can a player choose to stay loyal to a faction indefinitely, without going the merc or the lone wolf route?
- Since a player has the option to be loyal to a faction (at least at the beginning), will there be a selection of canon Faction units the player can join? E.g. The Tyr Regiment (FRR), the Federated Suns Armored Cavalry (Davion), Lyran Guards (Steiner), etc.
#65
Posted 07 December 2011 - 09:50 PM
#66
Posted 07 December 2011 - 10:12 PM
It would be a shame if only guilds that have huge amounts of players will have any impact on that very important piece of the game. To elaborate:Smaller guilds are alot more personal as to where huge guilds only leads to elitism and rediculus amounts of time a given player has to invest into the game to even be considered by his own merc company to participate in a borderplanets match. (Kinda what happened in WoT where its allways more or less the same 15 choosen players that fight in a match whereas the rest of the company isnt able to play)
Also:
Will there be "contracts" options for non borderplanet matches? Akin to the contracts you could pick from in MW2 with different degrees of pay and salvage rights for example?
Will there be an economics system in place to represent how well your choosen faction is doing in the overall war effort.
And finaly:
How do you want to keep the Fedcom from being torn apart from all sides? They have borders to every other major IS faction and its not sure that the biggest faction (in land mass) will also attract enough players to keep itselfe from being splintered?
The ting is that for example the Draconix Combine doesnt really have to deal with house marik while the fedcom has to deal with both of those and Liao. Seems like taking the Fedcom side would be not such a good idea.
Edited by Riptor, 07 December 2011 - 10:13 PM.
#67
Posted 07 December 2011 - 11:04 PM
Will planetary control come down to one/a few games, or will taking over a planet require much more time...like 20 games?
#68
Posted 07 December 2011 - 11:04 PM
Will the Clans ever become part of this COMMUNITY WARFARE(relevance!). Or better said...will the Clans eventually be the fourth player type?
#69
Posted 07 December 2011 - 11:16 PM
1) Is it possible to upgrade a planet under your Faction's/Merc. Corp's control? If so, what form would these upgrades take?
2) Merc. Corps. require a set amount of LP before they can accept contracts from a Faction or engage in planetary warfare on behalf of a Faction. With this being the case, what happens to a Border World captured by a Merc. Corp. due to a contract with a Faction if their LP rating with that Faction subsequently decreases? In short, can a Merc. Corp. lose a planet due to a drop in LP rating alone?
3) Will all mercs gain equal access to Faction privileges based on their Merc. Corp's LP rating or will they be scaled based on their assigned rank within their Merc. Corp.?
4) Can Merc. Corps. hire Lone Wolf players to fill out their forces for a contract or planetary defense battle?
5) Will LP decay while offline? If not, will there be any delay period before LP decays?
6) Since all of a player's LP is transfered to their Merc. Corp. once earned, what happens to a player's LP if he/she leaves their Merc. Corp.?
7) Will the LP level required for rewards/privileges/etc. be scaled in any way? I could easily see it being scaled based on the number of Faction members or the total LP currently in circulation for a given Faction. I could also see the LP requirements increasing as a player levels their mechwarrior.
8) Will there be any perks assiciated with your mechwarrior's level and LP? Can you "build" your mechwarrior to fair better with a certain Faction?
9) Will planets/maps be locked while combat is ongoing to prevent other conflicting battles?
10) Will members of a Faction know which enemy Faction is responsible for hiring a Merc. Corp. to capture one of its worlds? Is there anyway to hide this fact? Is there anyway for Merc. Corp. or Faction units to disguise there actions to cause their victim to blame the wrong group >: )
11) Will there be any purchaseable boosts to increase LP gain?
12) Since Faction members of high enough rank can decide their Faction's targets for planetary warfare, can they also create mercenary contracts on behalf of their faction to attack these worlds? Can Faction members of sufficient rank decide the outcome of Merc. Corp. contract bidding or is this all automated?
Edited by benefedaykin, 07 December 2011 - 11:24 PM.
#70
Posted 07 December 2011 - 11:51 PM
its a large hurdle and today's announcement included a massive map of the inner sphere and its thousands of planets
and vague details on how players will contest them
many players will expect to be able to fight over /attempt control of a very large number of them (perhaps not all but most)
how will MWO handle this expectation?
when it comes down to individual fights/matches will each planet be modeled environmentally and then have random levels built upon it by the engine ?
or will we fight on a much smaller set of static maps (akin to a regular fps map rotation like bf3)
or perhaps somewhere in between
i must say ,i would prefer random levels on accurate planet settings
#71
Posted 08 December 2011 - 12:58 AM
MWO is set to launch shortly before the start of the Clan Invasion. The borders of the FRR will change drastically during this time. What will happen to border worlds currently occupied by FRR aligned merc corps when the clans come roaring in?
It seems odd that players wouldn't be able to interact with, or fight against the clan invasion in any way. which leads me to wonder if the clans are an as yet unannounced player faction, or if the FRR won't be available as a faction at launch. Also the borders of the DC and FEDCOM will be affected as well, if I understand the BT lore correctly.
#72
Posted 08 December 2011 - 01:31 AM
#73
Posted 08 December 2011 - 01:36 AM
The Map that has just been released is just a drawing not an in game representation, any models released have again only been drawings, we have seen no maps no ingame footage nothing to show the project is anything more than vaporware currently.
When are PGI going to release something substantial to show work is actually happening behind the scenes and the game is not going to be another DNF released eons after its initial announcement.
#74
Posted 08 December 2011 - 02:41 AM
- Will players be able to create sub-units of their friends within Factions, or populate one of the Canon units from the factions (not counting the special units for high levels of LP)?
- Will players be able to leave a Faction to join another Faction, or to create or join a Mercenary Corp, or vis-a-versa?
- If so, are there penalties for such actions?
- What does controlling a Faction world mean for the Faction, other than more same colored dots on the map?
- So a world can be a combination of Faction, Border, and/or Core to allow Mercenaries and Faction players to contend with each other?
- Will worlds have their own smaller map with areas of contention, supply lines, and objectives (yes, please!), or will they simply be a graph showing the percentage of Faction ownership similar to MPBT:3025 (no, thank you!)?
- Can a Mercenary unit fight on anything other than a Border world? i.e. take a contract on a faction world and win the contracting House influence instead of earning that influence for the Mercenary Company?
- Will Mercenary Corps get somewhat better payouts and benefits than Faction members to offset the costs of operation?
- What does controlling a Border world mean for Mercenary Company?
- Will players in the commander role during a drop get bonus LP for achievements of members of their unit, similar to the way Battlefield 2/3 squad leaders and commanders would gain bonuses when players on their team achieved their set goals?
- Will LP be rewarded for more than just K/D records?
- Will Solaris VII exist in the game as a neutral world, seperate from the community warfare planets?
- If so, will players eventually be able to have the full Solaris VII experience of creating Stables, battling in ladders for awards and status, and betting on match outcomes?
#75
Posted 08 December 2011 - 03:23 AM
#76
Posted 08 December 2011 - 04:07 AM
ManDaisy, on 07 December 2011 - 06:26 PM, said:
Brenden, on 07 December 2011 - 05:45 PM, said:
Will the Shadow Hawk be in the game?
Will the Clint be in the game?
LordKelvin, on 07 December 2011 - 04:15 PM, said:
They said community warfare questions only.
Red Beard, on 07 December 2011 - 04:04 PM, said:
They already said we will have full freedom on that i.e. 1v1, 2v2, 3v3, etc.
We just do not know where does it end.
Edited by Adridos, 08 December 2011 - 04:21 AM.
#77
Posted 08 December 2011 - 04:11 AM
Will there be any travel mechanic?
I mean is it going to be a simple: "choose one planet, fight the battle, again, again,...", or will there be a dropship travel from world to world taking some time, costing something, etc.?
Can you give us some more info on bonuses of being loyal?
Do we get better mechs, equipment, or is it going to be just how important battles we are allowed to participate in?
Does "Community Warfare" stand for players controlling the whole house, or just fighting with others on behalf of one?
Can we choose who will be our leader, where to attack, who to ally with, etc.?
What will happen if some faction takes all the takeable territories of other faction?
If, for example, FedCom destroys Kurita and they cannot take the territories back, what will happen if some world deep in their new territory will become one of those "lore" worlds?
Thank you for answering my questions devs and thank you for hula physics.
Edited by Adridos, 08 December 2011 - 04:35 AM.
#78
Posted 08 December 2011 - 04:18 AM
Will units be able to stay on a specific planet for defense?
Will travel across a faction territory be allowed?
Can faction players visit their own core worlds?
#79
Posted 08 December 2011 - 04:26 AM
Bryan Ekman, on 07 December 2011 - 08:45 PM, said:
Edited by Metro, 08 December 2011 - 04:26 AM.
#80
Posted 08 December 2011 - 04:33 AM
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