MischiefSC, on 30 March 2016 - 05:25 PM, said:
It failed for several reasons. In TT any sort of BV system is doomed to fail because not all value is universal. A lot is situational. As an example would be how do you make a Vindi comparable to a BJ? MLs are not that tough - until you boat them. How about a Dire Wolf BV worth of vehicles and infantry?
That was just a mechanics example.
But that's how just about every wargame works. Units have a BV (points cost) depending on their power level.
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Being a weaker player on a larger team with an equal chance of your team winning? I don't see the problem, except for selfish players (Yeah I know that's most players).
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I don't think I've ever seen a player say their team should be OP (I probably have but don't remember).
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The devs burned it all down and went back to 1:1 tech balancing.
They didn't do that because they just didn't want to do the "more fun" option, they did it because the asymetric balance attempt turned out to be a **** PvP experience
I don't see why BT had to be different from other wargames where a BV system works very well. I mean, if the BV's are correct then teams should be equally powerful...or near enough (not that near enough is good enough for many players apparently).