I was thinking about it, for awhile. I did, and then decided, I'd want to share it.
Considering a mechs' Skill Tree consists of pluses for heat gen, heat capacity, accel/deccel rates, torso turn radius, weapon cooldowns, speed boost, powerup rate, and a module slot ( I think I missed one), what should be the next level to the skill tree?
The name I thought of for the 3rd level, is called legendary.
Legendary skills in the Skill Tree are only available after you master a variant (unlock module slot), and provides unique boosts that other mechs may not provide.
The concept is simple:
we include unique skills/quirks/etc. that the mech may provide. The mech can unlock 4 legendary skills, which cost quite a bit of mech EXP. However, the mech can only have two skills that can be used at a time.
Here's an example using a Orion IIC (O)
- +10 Structure to LT,RT,CT (140K EXP)
- +10% Torso Turn Rate (125K EXP)
- -5% Weapon Heat Generation (175K EXP)
- +20% Torso Turn Radius (150 EXP)
However, the Orion IIC (O) can only choose two, either the Structure and Torso turn, or any combination of 2 out of the 4, etc. This way people don't complain that legendary skills in the skill tree are OP and should be toned down, this way, players can actually change what skills they want the mech to specialize in.
I'm also considering a sort of point system for them as well, per say you can have as many Legendary skills you want, but they are weighted in points, and you cannot have skills that go over the 4 points. (This means that the Mech would have to have more legendary skills and such).
Short Summary :
New Skills in the tree called Legendary. They cost a lot of mech EXP and only 2 at a time can be activated instead of all 4 to prevent OP accusations. Point system also considered as well.