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Let's Talk About The Victor

BattleMechs Balance

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#41 Revis Volek

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Posted 23 March 2016 - 01:22 PM

View PostLyoto Machida, on 23 March 2016 - 01:02 PM, said:

Oh, really? You'd think they would have made adjustments by now with all that data they accumulated. Funny how that works...

Maybe we'll get some quirk and weapon value adjustments in 2019.



Im just telling like it is, they said no more but CERTAIN mechs got more quirks even before being rescaled. Unless the Archer, and other unseens are properly scaled which i have heard they are not.

#42 Slow and Decrepit

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Posted 23 March 2016 - 01:26 PM

View PostCmdrA, on 23 March 2016 - 12:09 PM, said:


It's true, all it has is leg quirks while the Zues, Awesome, and Gargoyle even get fairly buffed up CT an ST structures, some getting some nice arm structure quirks too. But ONLY leg quirks, Ok...? But the Victor does have some "Movement" quirks which are far above any of the other IS 80 tonners.

They're all roughly about 40% accel deaccel with a few turn rate and yaw speeds etc. The only other comparable IS 80t that has something similar is the Pretty Baby in terms of those, the rest don't have quirks like that, aside Gargoyle but thats a Clan mech and already is innately faster by a long shot. But as far as structure goes. Never skip leg day, and even then the Zues has the same on its own legs too.


Doesn't matter if you don't have enough armor/structure to spread the damage to. I'll take the armor over movement on most days, even if you really need both due to the high alpha damage. There's alot of things that Vic really isn't suited for like long range peak and poke, which is the current state of the game right now. Posted Image

Edited by beleneagle, 23 March 2016 - 01:27 PM.


#43 Graugger

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Posted 23 March 2016 - 01:34 PM

What really wrecked it was when they tied torso twist speeds to engines.

#44 Slow and Decrepit

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Posted 23 March 2016 - 01:54 PM

View PostGraugger, on 23 March 2016 - 01:34 PM, said:

What really wrecked it was when they tied torso twist speeds to engines.


That and when they massively reduced it's ability to twist while in the air. Use to do a 360 plus while in the air. Can't even come close to that now. It made it a lot easier to spread damage.

#45 Revis Volek

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Posted 23 March 2016 - 01:55 PM

View PostGraugger, on 23 March 2016 - 01:34 PM, said:

What really wrecked it was when they tied torso twist speeds to engines.



Why?

VTR runs some of the biggest XL's in the game. You dont really need to Torso Twist when you poptart.

View Postbeleneagle, on 23 March 2016 - 01:54 PM, said:


That and when they massively reduced it's ability to twist while in the air. Use to do a 360 plus while in the air. Can't even come close to that now. It made it a lot easier to spread damage.



This is tied to the JJ's is it not? I might be wrong here but plenty of lights and even Mediums can do some acrobatic stuff in the air. My MLX can do a 720 lol.

#46 Lyoto Machida

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Posted 23 March 2016 - 02:04 PM

View PostRevis Volek, on 23 March 2016 - 01:22 PM, said:



Im just telling like it is, they said no more but CERTAIN mechs got more quirks even before being rescaled. Unless the Archer, and other unseens are properly scaled which i have heard they are not.


That still doesn't explain PGI's molasses slow balancing in previous years before the rescaling. I mean...we've been playing this game since 2012. The rescaling is happening mid 2016? What about the lack of balancing changes in the other years?

How about the PPC/poptart era lasting for 3/4ths of a year? That's just one example of their inability to move at any reasonable speed when it comes to making value changes. Or LB 10-Xs still being worthless for their 800k c-bill price? I could go on but I'm pretty sure you know of other examples.

#47 Slow and Decrepit

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Posted 23 March 2016 - 05:30 PM

I really don't know why I haven't sold my Victors, perhaps I'm holding out in hopes the if Russ gets enough people bugging him bout it, he'll do good and fix it!

#48 FireDog

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Posted 23 March 2016 - 05:44 PM

The JJ nerf and Gauss mechanic killed my Victors. Sadly they have been gathering dust ever since.

#49 Malleus011

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Posted 23 March 2016 - 05:59 PM

I'd gladly play with JJs that gave continual reticule shake so long as the 'mech was in the air, so long as it gave good jump distance for maximum jets and excellent maneuverability. An LBX or SRM would be a good choice for shooting in the air, as shotguns don't need pinpoint accuracy.

#50 Slow and Decrepit

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Posted 23 March 2016 - 06:06 PM

Well I had hoped to tweet Russ this afternoon, but life got in the way. Good thing there's a tomorrow Good Lord willing.

#51 IdolElite

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Posted 23 March 2016 - 06:55 PM

View Postbeleneagle, on 23 March 2016 - 01:54 PM, said:


That and when they massively reduced it's ability to twist while in the air. Use to do a 360 plus while in the air. Can't even come close to that now. It made it a lot easier to spread damage.


I was actually reflecting on that change during one of my matches as well. I used to run JJs in my highlanders just for the quick turn speed they gave you. Now turning and jumping is slow as molasses even in a mech 10 tons lighter. It was a deliberate nerf some time ago. For shame.

#52 Slow and Decrepit

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Posted 23 March 2016 - 07:56 PM

View PostIdolElite, on 23 March 2016 - 06:55 PM, said:

I was actually reflecting on that change during one of my matches as well. I used to run JJs in my highlanders just for the quick turn speed they gave you. Now turning and jumping is slow as molasses even in a mech 10 tons lighter. It was a deliberate nerf some time ago. For shame.


And it hasn't been restored even though PGI claims all the Victor nerfs have been removed...

#53 Jackal Noble

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Posted 23 March 2016 - 07:58 PM

The ebon jaguar smirks at this post. Just kidding it shares Victor's tears. Only harder

Edited by JackalBeast, 23 March 2016 - 08:05 PM.


#54 Slow and Decrepit

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Posted 23 March 2016 - 08:00 PM

Vic used to move in the air like a shadow cat does now. It's even lore, but unless it gets some decent help it will remain a waste to it owners...

#55 Jackal Noble

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Posted 23 March 2016 - 08:08 PM

I just played against one and it seemed fairly tank able BTW. That was with two Lpls and a uac10 hitting it quite a bit

#56 Slow and Decrepit

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Posted 23 March 2016 - 08:13 PM

Did you see it's score at the end? Did you see what variant it was?

Edited by beleneagle, 23 March 2016 - 08:21 PM.


#57 crustydog

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Posted 23 March 2016 - 08:37 PM

I bought the Victors because back in the TT days they were the mechs I played the most.

Here however, the game tech has moved well past the Victor. PGI is usually focused on new mechs and has largely ignored the Victor. It is clear that they don't play them. The Black Knight and Archer received instant attention because they are new mechs being sold for real money, and bad reviews were hurting the revenue stream. This is one of the few noticeable P2W aspects of the game.

The only reason I have not sold the Victors and freed up those mech bays is the possibility that one day PGI will restore them.

In the past I sold off several mechs, only to have PGI suddenly upgrade them and return them to glory, forcing me to buy them back again, ( can you say Blackjacks?). Now, I never sell off a mech. The Victors, along with a few other chassis, now just occupy mechbays stripped of all but armor. They are collecting dust.

Yes I can play them, and yes I can get kills with them, but only rarely ever do I see the outstanding results that are far more easily obtained with other better, stronger mechs. They simply lack the firepower, maneuverability, and staying power to be considered a viable assault mech in the current environment.

#58 Slow and Decrepit

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Posted 23 March 2016 - 09:34 PM

No words spoken ever truer...

#59 jss78

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Posted 23 March 2016 - 11:04 PM

View Postoneda, on 23 March 2016 - 12:28 AM, said:

Jjs have been taken out of mwo entirely. Except for lights.
Heavis or assaults and even mediums simply cannot jump. An entire dimension of possible tactics associated with actually jumping/flying mechs has been taken out of the game.


Mediums actually jump great. Especially lighter mediums (40-45) really take off with 4+ jump jets, and the 8-JJ Cicada is plain crazy. But even a 5 JJ Wolverine gets a really nice jump.

They really need to normalize the JJ performance so that all weight classes get a similar return for a same number of JJ's. And use the current mediums as the gold standard of what JJs need to be capable of.

#60 Slow and Decrepit

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Posted 24 March 2016 - 06:49 AM

I just don't ever see that happening. Russ seems to get a reluctant tone in his voice whenever he has to answer a JJ question in the town halls. The Victor WAS the gold standard for jump jetting in a heavier mech. That was what made it special, now it might as well be stuck up on a pole.

Edited by beleneagle, 24 March 2016 - 06:53 AM.






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