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Close Range Damage , Can You Beat This


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#1 NZT Limitless

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Posted 25 March 2016 - 06:02 AM

108 damage in 7 seconds, not overheating (i.e below 100%). Based on a max range of 300m

http://keikun17.gith...heat_simulator/

Using my Smurfy build (Use your own)

Enable ghost heat

Caustic Valley

No skills , no quirks

Is this the ultimate Mech for close range ?

Lets hear it.

#2 Lugh

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Posted 25 March 2016 - 06:14 AM

View PostNZT Limitless, on 25 March 2016 - 06:02 AM, said:

108 damage in 7 seconds, not overheating (i.e below 100%). Based on a max range of 300m

http://keikun17.gith...heat_simulator/

Using my Smurfy build (Use your own)

Enable ghost heat

Caustic Valley

No skills , no quirks

Is this the ultimate Mech for close range ?

Lets hear it.

It didn't give us your smurphy build.

Please correct PEBCAC error and attach smurphy build.

#3 DovisKhan

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Posted 25 March 2016 - 06:17 AM

You should really specify weight class, also it doesn't account for auto cannon double tap

#4 Narcissistic Martyr

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Posted 25 March 2016 - 06:20 AM

Easily.

Jenner IIC with 6SRM6.

144 damage in less than 5 seconds without overheating even if you alpha.

I know it works because I run one. Yes it's inaccurate, yes I have to get within 20 meters do diddly, but I go 140 kph so it's not like it's hard to get in close and hey sometimes you need a sledge hammer.

Edited by Narcissistic Martyr, 25 March 2016 - 06:25 AM.


#5 NZT Limitless

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Posted 25 March 2016 - 06:23 AM

You can have any build you want , any weapon , as long as it is buildable and current. I will put up my Smurfy later. Lets see what you can do first. You don't have to put your build up , just be honest.

#6 NZT Limitless

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Posted 25 March 2016 - 06:27 AM

Spot on

View PostNarcissistic Martyr, on 25 March 2016 - 06:20 AM, said:

Easily.

Jenner IIC with 6SRM6.

144 damage in less than 5 seconds without overheating even if you alpha.

I know it works because I run one. Yes it's inaccurate, yes I have to get within 20 meters do diddly, but I go 140 kph so it's not like it's hard to get in close and hey sometimes you need a sledge hammer.


Spot on , great build and it is totally do-able. Nice one.

#7 mogs01gt

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Posted 25 March 2016 - 06:32 AM

post smurfy links

#8 NZT Limitless

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Posted 25 March 2016 - 06:34 AM

I just took his build and put it in Smurfy myself.

#9 DivineEvil

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Posted 25 March 2016 - 06:34 AM

Pointless thread.

#10 Escef

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Posted 25 March 2016 - 07:00 AM

Mad Dog with 4xERML and 6xSRM6 can do 100 damage in 1.15 seconds. You could skimp on heat sinks and/or ammo to push that even higher.

#11 sycocys

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Posted 25 March 2016 - 07:32 AM

I have a King Crab with a 110 alpha and 4 second all weapon cycle.

A Mauler with a 98 alpha with ~4 second cycle.

Timbers with 70 point alphas and ~3 seconds to cycle.

Tons of other mechs in the 60-70 point range for that matter. 108 damage in 7 seconds isn't really all that great.

#12 thehiddenedge

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Posted 25 March 2016 - 07:32 AM

I don't know if you've ever used Li Song Mechlab, but it has heat calculations and burst damage over time features built into it.

That being said, I don't know what build you're talking about in OP, but 108 damage in 7 seconds isn't anything special. Most builds I make can do between 100-140 damage in 5 seconds and don't overheat until 12-17 seconds of continuous fire on the less heat efficient builds.

#13 Navid A1

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Posted 25 March 2016 - 07:38 AM

View Postthehiddenedge, on 25 March 2016 - 07:32 AM, said:

I don't know if you've ever used Li Song Mechlab, but it has heat calculations and burst damage over time features built into it.

That being said, I don't know what build you're talking about in OP, but 108 damage in 7 seconds isn't anything special. Most builds I make can do between 100-140 damage in 5 seconds and don't overheat until 12-17 seconds of continuous fire on the less heat efficient builds.


Li Song is the absolute KING when it comes to detailed analysis. The analysis even takes things like quirks, Jam chance and missile spread into consideration.

Sadly (or fortunately Posted Image ), this generation are online junkies... online this and online that... they don't like installing programs Posted Image

#14 sycocys

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Posted 25 March 2016 - 07:57 AM

Griffin-2N - Since you seemed to want examples of how easy it is to beat 108 in 7 seconds. 122 in less than 4. In roughly 7 you are at 183. SRM6 modules are all you need.

#15 Gyrok

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Posted 25 March 2016 - 08:20 AM

How about 163 damage in 7 seconds?

Or, we could do 188 damage in 7 seconds...

Edited by Gyrok, 25 March 2016 - 08:23 AM.


#16 Navid A1

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Posted 25 March 2016 - 08:24 AM

The quad UAC10 dakka whale can puke 240 damage under 7 seconds if no jamming happens

Also, I have a mysterious Dire that can push out 250 under 7 seconds easily Posted Image

Edited by Navid A1, 25 March 2016 - 08:28 AM.


#17 Gyrok

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Posted 25 March 2016 - 08:25 AM

View PostNavid A1, on 25 March 2016 - 08:24 AM, said:

The quad UAC10 dakka whale can puke 240 damage under 7 seconds if no jamming happens


Hope you brought a cool shot...lol.

#18 Gyrok

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Posted 25 March 2016 - 08:29 AM

For kicks and giggles....201 damage in 7 seconds

#19 sycocys

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Posted 25 March 2016 - 08:39 AM

View PostGyrok, on 25 March 2016 - 08:29 AM, said:


231 in 4 -- XD

Fun build actually if you have some friends that like to secure kills and component destruction. Really fun seeing guys think they can tank it with their Atlas until they see all their armor gone after the first shot.

Edited by sycocys, 25 March 2016 - 08:49 AM.


#20 Gyrok

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Posted 25 March 2016 - 09:02 AM

View Postsycocys, on 25 March 2016 - 08:39 AM, said:

231 in 4 -- XD

Fun build actually if you have some friends that like to secure kills and component destruction. Really fun seeing guys think they can tank it with their Atlas until they see all their armor gone after the first shot.


I can tell by the ammo counts you have a shot life expectancy though...lol.





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