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Close Range Damage , Can You Beat This


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#21 sycocys

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Posted 25 March 2016 - 09:06 AM

C-bill Printer

#22 sycocys

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Posted 25 March 2016 - 09:10 AM

View PostGyrok, on 25 March 2016 - 09:02 AM, said:


I can tell by the ammo counts you have a shot life expectancy though...lol.

Well matches tend to not last all that long when you can 2 shot everything. It's really a great group drop mech, much like the 2 guass - 6 mpl - 2 srm4 Mauler. I call them can opener mechs.

#23 Xavori

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Posted 25 March 2016 - 09:20 AM

The Archer 5W with 9 SRM6's wins this contest easily. You just keep your groups below ghost heat.

The downside, unlike the Jenner, you're likely never going to actually pull off getting close enough that all 6 missiles from all launchers will hit :P

#24 Kurbeks

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Posted 25 March 2016 - 09:32 AM

Archer 5W - 8x6SRM

#25 sycocys

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Posted 25 March 2016 - 09:41 AM

View PostXavori, on 25 March 2016 - 09:20 AM, said:

The Archer 5W with 9 SRM6's wins this contest easily. You just keep your groups below ghost heat.

The downside, unlike the Jenner, you're likely never going to actually pull off getting close enough that all 6 missiles from all launchers will hit Posted Image

5W SRM4s - seems like a much better route to go. Still going to spark off ghost heat unless you do 3 groups, but at least you won't be wasting ammo with a slow full out srm6 build.

#26 Navid A1

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Posted 25 March 2016 - 10:56 AM

If RNGesus is on your side, the hexa-UAC5 can spit out 300 under 7 seconds with little to no heat.


And THAT can not be beaten.. but of course... RNGesus is not that friendly.

Edited by Navid A1, 25 March 2016 - 10:58 AM.


#27 2fast2stompy

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Posted 25 March 2016 - 11:19 AM

8 er smalls 2 srm6 gargoyle, 192 damage in 8 seconds without overheating, caustic, no skills

You could probably get bigger numbers on an executioner, it doesn't actually mean anything.

On paper a direwolf dakka build will put out over 300 damage at 500m on caustic and no skills before it overheats, too. And that's accounting for jams.


Okay, no, I got this.
4 MG, 6 SPL, 2 SRM6 dire wolf.
Caustic, no skills, 278 damage in 12 seconds without overheating.
178 damage in 7 seconds. Truly the ultimate close range mech. You even have 25 tons to spare.

Edited by 2fast2stompy, 25 March 2016 - 11:37 AM.


#28 Xavori

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Posted 25 March 2016 - 11:45 AM

View Postsycocys, on 25 March 2016 - 09:41 AM, said:

5W SRM4s - seems like a much better route to go. Still going to spark off ghost heat unless you do 3 groups, but at least you won't be wasting ammo with a slow full out srm6 build.


Oh, my 5W is running the feng shui build (5xLRM5's and 4xSRM4's...5x5 and 4x4...hence feng shui), but the thread was about max damage.

#29 Narcissistic Martyr

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Posted 25 March 2016 - 12:16 PM

Ok... I think my 6srm6 Jenner IIC wins the light weight class. Well technically I suppose a 4cLRM15+2cLRM10 Jenner IIC would beat that at around 160 damage... but you know the 6SRM6 is actually usable and useful... and doesn't run out of ammo in 10 salvos (it takes 11 Posted Image )... also it has armor...

View Postsycocys, on 25 March 2016 - 08:39 AM, said:

231 in 4 -- XD

Fun build actually if you have some friends that like to secure kills and component destruction. Really fun seeing guys think they can tank it with their Atlas until they see all their armor gone after the first shot.


Lol nice it's a death trap and it has an appropriate amount of ammo for one too. Granted one could strip a bit of armor, swap in SRM4s and MLs and run a STD engine (or an XL360) and it'd be a boring normal person mech.

#30 sycocys

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Posted 25 March 2016 - 02:34 PM

View PostXavori, on 25 March 2016 - 11:45 AM, said:


but the thread was about max damage.

Well max damage over a set time. I do agree 6's would be bad ***, but as a primary you almost need to have artemis so more than 8 would be bad news for damage output.

View PostNarcissistic Martyr, on 25 March 2016 - 12:16 PM, said:


Lol nice it's a death trap and it has an appropriate amount of ammo for one too. Granted one could strip a bit of armor, swap in SRM4s and MLs and run a STD engine (or an XL360) and it'd be a boring normal person mech.

Dude it's sooooooo much fun rocking people with that alpha shot.

#31 Narcissistic Martyr

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Posted 25 March 2016 - 04:36 PM

View Postsycocys, on 25 March 2016 - 02:34 PM, said:

Dude it's sooooooo much fun rocking people with that alpha shot.


Fair point. It's definitely loltastic.

#32 sycocys

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Posted 25 March 2016 - 04:43 PM

View PostNarcissistic Martyr, on 25 March 2016 - 04:36 PM, said:


Fair point. It's definitely loltastic.

It really far more useful than you'd think for a KGC with an xl. Normally I'd laugh and say it's a stupid idea, but on most of the quick play maps you can pretty well mitigate the xl problem with cover and sheer firepower pretty easily. Especially if you have at least one buddy shooting with you. It equates to roughly 90 points purely to the CT doesn't take much after that to clean up most any mech.

Definately not something I'd want to pug drop in very often though.

#33 DovisKhan

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Posted 28 March 2016 - 09:49 PM

View Postsycocys, on 25 March 2016 - 04:43 PM, said:

It really far more useful than you'd think for a KGC with an xl. Normally I'd laugh and say it's a stupid idea, but on most of the quick play maps you can pretty well mitigate the xl problem with cover and sheer firepower pretty easily. Especially if you have at least one buddy shooting with you. It equates to roughly 90 points purely to the CT doesn't take much after that to clean up most any mech.

Definately not something I'd want to pug drop in very often though.


KGCs are very XL friendly, if you're rockin the UAC build, you're facing them anyway and they're attacking your CT, rarely do I ever have my st armor taken out, ct goes first if i do die at all.


I carry the max rating Xl engine and the 63 kph is a blessing, + the turn speed is a lifesaver


That leaves you with 330 UAC5 ammo and I spend it all more often than not

#34 Corrado

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Posted 28 March 2016 - 11:13 PM

[smurfy]http://mwo.smurfy-ne...62f0c98f22d69f8[/smurfy]

lol 4xUAC10 DWF, 120 damage over 7s even without double tapping UACs. no overheat, caustic, no skills/quirks, 12DHS.

Also, DWF 2xGauss 5tons ammo, 6xMPL build will do 154damage (2 alphas) before overheating

http://mwo.smurfy-ne...3f772ea3975b963

also this, over 100 damage without double tapping uacs.

MDD-PRIME

or this maddog, 144 damage over 7s with just shooting the srms. cant still alpha without overheat, can alpha 2 times in a cold map. and i can assure you SRM4+art are really tight over 200-240 meters.

seriously there are so many builds that can do 100 damage over 7s (14ish DPS) even with low heat.

Edited by Corrado, 28 March 2016 - 11:26 PM.


#35 Corrado

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Posted 28 March 2016 - 11:28 PM

View PostNavid A1, on 25 March 2016 - 08:24 AM, said:

The quad UAC10 dakka whale can puke 240 damage under 7 seconds if no jamming happens

Also, I have a mysterious Dire that can push out 250 under 7 seconds easily Posted Image


there are several dire builds with 250 damage in 7s...

Edited by Corrado, 28 March 2016 - 11:28 PM.


#36 Beaching Betty

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Posted 28 March 2016 - 11:30 PM

7 secs? I could do a freaking 60 dmg in just one sec bro..

#37 TexAce

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Posted 28 March 2016 - 11:33 PM

Even a Cent Ah can do 150 in 6 seconds.

#38 DovisKhan

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Posted 28 March 2016 - 11:47 PM

View PostCorrado, on 28 March 2016 - 11:28 PM, said:


there are several dire builds with 250 damage in 7s...


Or you can go for the Direstar with PPCs for instant 165 dmg alpha, you overheat and will die of course but you can fire of 2 of those before that happens. Or the same with 15 CERLL

Edited by DovisKhan, 28 March 2016 - 11:48 PM.


#39 Corrado

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Posted 29 March 2016 - 12:09 AM

View PostDovisKhan, on 28 March 2016 - 11:47 PM, said:


Or you can go for the Direstar with PPCs for instant 165 dmg alpha, you overheat and will die of course but you can fire of 2 of those before that happens. Or the same with 15 CERLL


im talking about heat friendly ballistic dires.

- 3xUAC20, chainfiring and double tapping, suppress and rips targets over 400m, able to snapshot double shooting a pair of UAC20. plenty of ammo (1800ish potential damage). 40ish dps till jams (not much)

- 2xUAC10 3xUAC5 made to evade ghost heat, can alpha all day long. really cold build, as the first, suppress and rips, accurate.

Edited by Corrado, 29 March 2016 - 12:09 AM.


#40 Divine Retribution

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Posted 29 March 2016 - 12:18 AM

WHK-B

Can alpha twice plus double tap for 208 damage on the hottest maps. Worked well vs. splatlases on Vitric during my clan tour.

As demonstrated by all the other posts, making a reasonable mech that can put out 150+ damage in 7 seconds isn't too difficult to accomplish.

Edited by Divine Retribution, 29 March 2016 - 12:24 AM.






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