

Opt Out Selector
#21
Posted 27 March 2016 - 02:30 AM
#22
Posted 27 March 2016 - 08:43 AM
Rejarial Galatan, on 27 March 2016 - 02:30 AM, said:
We're still riding high on players from the release, but that'll continue to fade. Any changes have to be done with the "final" stable count numbers in mind too, not the current numbers.
#23
Posted 27 March 2016 - 09:09 AM
If anything, I found it forces people into more brawls instead of staying behind lobbing missiles from cover or sticking to peeking alpha exchanges, again from cover.
The only things that need to change are fixed zones and the mandatory waiting, even if the enemy can't possibly win.
If the match ended if all players are dead and there's more than 60 seconds left of the match time limit, and the actual domination zone randomly moved to some interesting sections of the map that don't see much battle otherwise, it'd be perfect.
Finally, the mode is designed around slugging it out in a specified area, it favors heavy mechs, not light mechs (that would be conquest, if anything). If your team is composed entirely of 46kph mechs that can't even make it in time and lose to a single locust sitting in the green circle, that is a symptom of a larger problem with the game, not domination.
Your "demands" are dumb and impractical.
#24
Posted 27 March 2016 - 10:18 AM
In mechwarrior living legends on one map a cap point is IN a Union dropship that is not only a tacticle position but a KEy piece of hardware, we have nothing like that in MWO, we have places like that but they are not capture points or anything
And then there's the issue with removing Turrets from assault worse decision ever why? Everybody just caps the base it's no longer let's fight there is NO assault game i have played lately where some silly light tries to cap my base and some games Even the WHOle team caps the base even though you actually get less out of just capping the base instead of fighting. it's not worth it ,but nobody cares.
And no Domination does not favor heavy mechs because lights will always get there first yes a battle will ensue but I have YEt to see a game on domination where the counter for one side Does not go down.
And quit complaining about Time, battletech is about patience have you ever played the board game? it takes hours to play. If you don't have the time to play a 15 minute match DOn't play you can easily gauge out how much time you have unless your completely incompetent in your sense of time. I'm tired of people complaining about people 'drawlign out the match' if someoen wants to run out the timer let them doesn't matter if your team has more kills or points you will still win.
I want this opt out feature back there's a reason I don't play conquest, I'm not built to cap points I'm build to destroy other mechs and maybe hold a defensive position.
Edited by KursedVixen, 27 March 2016 - 10:26 AM.
#25
Posted 27 March 2016 - 10:35 AM
KursedVixen, on 27 March 2016 - 10:18 AM, said:
Yes, it does, and here is why: Let's assume one team has upwards of one light, while the other has none. Yes, the timer will go down for the lighter team, but unless the heavier team somehow completely fails to show up, the heavier team will have a big advantage in firepower and armor because at that point there is absolutely no reason to move around the map anymore, and speed becomes irrelevant.
KursedVixen, on 27 March 2016 - 10:18 AM, said:
First of all, you are assuming everyone has the same amount of time they can play.
Second, there is a difference between playing for a long time, and doing literally nothing for some arbitrary amount of time for no reason other than shortsightedness on the part of the devs. Waiting for time to run out after the match is won is not playing a game. You can do that without logging in.
And your last sentence shows complete lack of understanding of the matter being discussed, please apply yourself.
#26
Posted 27 March 2016 - 10:42 AM
2fast2stompy, on 27 March 2016 - 10:35 AM, said:
First of all, you are assuming everyone has the same amount of time they can play.
Second, there is a difference between playing for a long time, and doing literally nothing for some arbitrary amount of time for no reason other than shortsightedness on the part of the devs. Waiting for time to run out after the match is won is not playing a game. You can do that without logging in.
And your last sentence shows complete lack of understanding of the matter being discussed, please apply yourself.
Nope I never assumed everyone has the same amount of time I said people should GAUGE THEIR TIME in relation to a 15 minute match.
Quote
it's clear you are just trying to anger me so.
Edited by KursedVixen, 27 March 2016 - 11:32 AM.
#27
Posted 27 March 2016 - 11:06 AM
Edited by Dee Eight, 27 March 2016 - 11:09 AM.
#28
Posted 27 March 2016 - 11:29 AM
Edited by KursedVixen, 27 March 2016 - 11:33 AM.
#29
Posted 27 March 2016 - 11:33 AM
Dee Eight, on 27 March 2016 - 11:06 AM, said:
So what you're saying is a good locust pilot can kill an atlas, but a good atlas pilot can kill a locust. Also, we do have streaks, you know. A single streak boat will kill an entire light lance without even paying attention.
Lights are are, what, the least played class in the game? Do we really need to ***** about them being good in some situations?
The locust(s) in your example can kill an atlas, sure, if it catches him alone. What is the atlas doing alone? Worse, what is an atlas doing alone in domination?
#30
Posted 27 March 2016 - 12:05 PM
Edited by Dee Eight, 27 March 2016 - 12:08 PM.
#31
Posted 27 March 2016 - 12:41 PM
For comparison, a streak crow has less sustained dps, but a much bigger alpha. A griffin or something might even have an edge, due to jumpjets.
#32
Posted 27 March 2016 - 01:43 PM
#33
Posted 27 March 2016 - 01:48 PM

#34
Posted 27 March 2016 - 03:33 PM
some modes like Domination should be locked out to heavies & assaults as it is clearly a light- fast medium mech mode.
so being able to opt out of it we assaults won't have to be 'dead weight' as it will take us depending on the map at least a minute and a half to get there.
I have lost count how many times I seen a player half a** it (while still not breaking the rules) because they don't like the mode.
#35
Posted 27 March 2016 - 03:57 PM
#36
Posted 27 March 2016 - 04:06 PM
VinJade, on 27 March 2016 - 03:33 PM, said:
some modes like Domination should be locked out to heavies & assaults as it is clearly a light- fast medium mech mode.
so being able to opt out of it we assaults won't have to be 'dead weight' as it will take us depending on the map at least a minute and a half to get there.
I have lost count how many times I seen a player half a** it (while still not breaking the rules) because they don't like the mode.
I've already addressed why this is a mindblowingly stupid idea.
Fix the mode. You can't exclude a couple weight classes from a mode; that's absurd.
#37
Posted 27 March 2016 - 04:24 PM
The mode is as absurd as excluding two weight classes as the way it was done, if nothing else Domn is the key reason behind the opt out even popping up.
After all you might as well as exclude assault and any mechs slower a fast medium.
#38
Posted 27 March 2016 - 04:33 PM
VinJade, on 27 March 2016 - 04:24 PM, said:
The mode is as absurd as excluding two weight classes as the way it was done, if nothing else Domn is the key reason behind the opt out even popping up.
Don't use domination as an excuse for opt/lockout. This has been championed by a select few since the introduction of voting.
And give PGI a chance to work with the spawn points. Its a new game mode, and it still needs time to be worn in.
#39
Posted 27 March 2016 - 04:40 PM
its not just the spawn problem it is also the fact that they cut the time down from 3 minutes to one, it takes about that time to get close to the middle of some maps.
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