Close Range Damage , Can You Beat This
#1
Posted 25 March 2016 - 06:02 AM
http://keikun17.gith...heat_simulator/
Using my Smurfy build (Use your own)
Enable ghost heat
Caustic Valley
No skills , no quirks
Is this the ultimate Mech for close range ?
Lets hear it.
#2
Posted 25 March 2016 - 06:14 AM
NZT Limitless, on 25 March 2016 - 06:02 AM, said:
http://keikun17.gith...heat_simulator/
Using my Smurfy build (Use your own)
Enable ghost heat
Caustic Valley
No skills , no quirks
Is this the ultimate Mech for close range ?
Lets hear it.
It didn't give us your smurphy build.
Please correct PEBCAC error and attach smurphy build.
#3
Posted 25 March 2016 - 06:17 AM
#4
Posted 25 March 2016 - 06:20 AM
Jenner IIC with 6SRM6.
144 damage in less than 5 seconds without overheating even if you alpha.
I know it works because I run one. Yes it's inaccurate, yes I have to get within 20 meters do diddly, but I go 140 kph so it's not like it's hard to get in close and hey sometimes you need a sledge hammer.
Edited by Narcissistic Martyr, 25 March 2016 - 06:25 AM.
#5
Posted 25 March 2016 - 06:23 AM
#6
Posted 25 March 2016 - 06:27 AM
Narcissistic Martyr, on 25 March 2016 - 06:20 AM, said:
Jenner IIC with 6SRM6.
144 damage in less than 5 seconds without overheating even if you alpha.
I know it works because I run one. Yes it's inaccurate, yes I have to get within 20 meters do diddly, but I go 140 kph so it's not like it's hard to get in close and hey sometimes you need a sledge hammer.
Spot on , great build and it is totally do-able. Nice one.
#7
Posted 25 March 2016 - 06:32 AM
#8
Posted 25 March 2016 - 06:34 AM
#9
Posted 25 March 2016 - 06:34 AM
#10
Posted 25 March 2016 - 07:00 AM
#11
Posted 25 March 2016 - 07:32 AM
A Mauler with a 98 alpha with ~4 second cycle.
Timbers with 70 point alphas and ~3 seconds to cycle.
Tons of other mechs in the 60-70 point range for that matter. 108 damage in 7 seconds isn't really all that great.
#12
Posted 25 March 2016 - 07:32 AM
That being said, I don't know what build you're talking about in OP, but 108 damage in 7 seconds isn't anything special. Most builds I make can do between 100-140 damage in 5 seconds and don't overheat until 12-17 seconds of continuous fire on the less heat efficient builds.
#13
Posted 25 March 2016 - 07:38 AM
thehiddenedge, on 25 March 2016 - 07:32 AM, said:
That being said, I don't know what build you're talking about in OP, but 108 damage in 7 seconds isn't anything special. Most builds I make can do between 100-140 damage in 5 seconds and don't overheat until 12-17 seconds of continuous fire on the less heat efficient builds.
Li Song is the absolute KING when it comes to detailed analysis. The analysis even takes things like quirks, Jam chance and missile spread into consideration.
Sadly (or fortunately ), this generation are online junkies... online this and online that... they don't like installing programs
#14
Posted 25 March 2016 - 07:57 AM
#15
Posted 25 March 2016 - 08:20 AM
Or, we could do 188 damage in 7 seconds...
Edited by Gyrok, 25 March 2016 - 08:23 AM.
#16
Posted 25 March 2016 - 08:24 AM
Also, I have a mysterious Dire that can push out 250 under 7 seconds easily
Edited by Navid A1, 25 March 2016 - 08:28 AM.
#19
Posted 25 March 2016 - 08:39 AM
Gyrok, on 25 March 2016 - 08:29 AM, said:
231 in 4 -- XD
Fun build actually if you have some friends that like to secure kills and component destruction. Really fun seeing guys think they can tank it with their Atlas until they see all their armor gone after the first shot.
Edited by sycocys, 25 March 2016 - 08:49 AM.
#20
Posted 25 March 2016 - 09:02 AM
sycocys, on 25 March 2016 - 08:39 AM, said:
Fun build actually if you have some friends that like to secure kills and component destruction. Really fun seeing guys think they can tank it with their Atlas until they see all their armor gone after the first shot.
I can tell by the ammo counts you have a shot life expectancy though...lol.
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