

What Is The Difference Between...
#1
Posted 30 March 2016 - 12:17 PM
I bought a Champion level mech with C-ER PPC, but now I can't put those weapons on any other mechs.
#2
Posted 30 March 2016 - 12:24 PM
~Dark
#3
Posted 30 March 2016 - 12:24 PM
#4
Posted 30 March 2016 - 12:26 PM
Washcloth Repairman, on 30 March 2016 - 12:17 PM, said:
I bought a Champion level mech with C-ER PPC, but now I can't put those weapons on any other mechs.
There are two distinct technology groups in MWO; Inner Sphere and Clan. These are the basic opposing factions in MWO. The tech of these factions functions differently, and so Clan weapons and equipment can not be used on IS 'Mechs and vice versa. Clan weapons and equipment is generally prefaced with 'C-'. So your champion's probably a clan 'Mech, and your others are Inner Sphere 'Mechs.
Here's a good reference sheet : http://mwo.smurfy-net.de/equipment
Specific note - C-ErPPCs do 10 direct damage like an IS PPC or erPPC, but also do 5 'splash' damage to adjacent sections of a 'mech.
Edited by no one, 30 March 2016 - 12:41 PM.
#5
Posted 30 March 2016 - 12:36 PM

#6
Posted 30 March 2016 - 01:34 PM
How exactly are TAGs used? Should I assign them to the same button as my LRMs?
Edited by Washcloth Repairman, 30 March 2016 - 01:45 PM.
#7
Posted 30 March 2016 - 01:47 PM
Washcloth Repairman, on 30 March 2016 - 01:34 PM, said:
How exactly are TAGs used? Should I assign them to the same button as my LRMs?
You paint a target using a TAG like you would a laser. This target will then be much easier to lock on to using LRMs and Streak SRMs, and your missiles will be more accurate. You should bind it to a different button, as LRMs will only get that benefit if fired AFTER the TAG is on the target.
#8
Posted 30 March 2016 - 01:49 PM
#9
Posted 30 March 2016 - 01:52 PM
Washcloth Repairman, on 30 March 2016 - 01:34 PM, said:
How exactly are TAGs used? Should I assign them to the same button as my LRMs?
No, do not assign it to same button.
TAG takes up an energy slot, but generates no heat. On all of my mechs that have it I have it on a separate weapon group. Fire that weapon group and hold it on the target. The TAG needs to stay on the target for as long as it can to be effective. (I believe there are actually three points along the flight path of lrms where it checks for a lock, tag, narc and artemis.) When the lrms hit is when you will get your tag bonus.
Here's a helpful hint. If you are in a spotter that doesn't want to be seen, move behind the enemy and tag the legs of the enemy closest to you. Also, in this case you will need to press R to lock a target, otherwise your tag is for naught. (Pressing R is something you always want to do anyway.)
#10
Posted 30 March 2016 - 01:56 PM
#11
Posted 30 March 2016 - 02:03 PM
Washcloth Repairman, on 30 March 2016 - 01:56 PM, said:
TAG does not stack. One TAG is enough.
I would suggest something like ON1-IIC-A. Because you're in a Clan mech, an XL engine does not translate into your mech going boom once a side torso is destroyed. You can afford to go fast with one AND pack a lot more heat. This one lets you move fast, and nail things hard close up, while not being helpless at long range. It IS ammunition dependent, however, though it does have a lot of ammo.
Artemis and TAG stack for extreme LRM accuracy. You can expect every missile to hit with both of these on a C-LRM10. Bigger LRM launchers cause more missiles to miss, and are therefore not very efficient.
Also note that Clan LRM launchers do not behave the same way as Inner Sphere LRMs. They don't have a min range, and they take a flatter flight path. This makes them more suitable for direct fire, but they do have a tendency to hit hills and walls unless you stand well back.
ON1-IIC-A if you ever decide to ditch LRMs and brawl, this thing tends to destroy things up close and personal, very quickly.
Edited by Fox With A Shotgun, 30 March 2016 - 02:19 PM.
#12
Posted 30 March 2016 - 02:53 PM
#13
Posted 30 March 2016 - 04:00 PM
Washcloth Repairman, on 30 March 2016 - 01:56 PM, said:
as mentioned, no tag stacking (though that used to be a thing.)
add active probe incase some joker in a light mech with ECM gets close to you.
I would also highly recommend backup weapons (ER med lsr will do). You can kinda get away with all LRMs in the lower tiers, but it is a bad habit at best
#14
Posted 30 March 2016 - 09:29 PM
As Boogie128 said, though, LRMs are a bad habit. Well, they CAN be. Sitting back at range and hurling LRMs at targets that are out of line-of-sight is a bad habit. Using a reasonable amount of LRM tubes as a secondary weapon system, while in the mid-range fight, sharing damage with your pals, they can be pretty good weapons. Also keep in mind that the Artemis IV Fire Control System is only going to give you an advantage when you have direct line-of-sight to the target. Without that, it's just a 1-ton-per-launcher paperweight.
SO TAG, EH? I use an OLD Nostromo N52 Speedpad (by Belkin, because YES THAT BELKIN) for my left hand. You can set macros and such with that, and I use one to set my fire group #6 to toggle on/off. And I use that group EXCLUSIVELY for TAG (on the rare occasional I equip it, which is the RARE occasion that I use LRMs or a StreakCrow). So, toggle TAG on, let the hate flow through you, and when you're done being all Lurmy and hateful, then toggle TAG off again. It's been pretty helpful with the Archer preorder release, though I also just picked up the Resistance 2 package, so Archer is in pretty light rotation right now.
TL;DR- the above posters covered it; if you can set up a TOGGLE for TAG, that's superhelpful IMO
#15
Posted 31 March 2016 - 01:42 AM
#16
Posted 31 March 2016 - 02:23 AM
Washcloth Repairman, on 31 March 2016 - 01:42 AM, said:
There is a table with mech xp and GXP. You can see an orange Arrow ">" in the table between those values....here you can increase your convert amount. Have Fun!
#17
Posted 31 March 2016 - 10:18 AM
Edit fix for android typos.
Washcloth Repairman, on 30 March 2016 - 01:56 PM, said:
I wanted to point out some advanced knowledge.
Tag has numerous benefits even without missiles.
First for missles: Within 750 meters default, it increases your lock on speed.
It counters enemy ecm and overpowers most of ecm's soft counter lock on delay.
(You will get almost normal lock on speed for soft countered ecm users with tag.)
As just implied Target Acquisition Gear works as a soft counter to ecm in mwo.
It marks the enemy with a target symbol, signalling other players to shoot "that one."
Normally missiles adjust course 8 times during a flight to max range. Tag makes them turn up to 12 times.
It allows missiles to make sharper, quicker turns as well during late flight when standard missiles would get lazier.
These effects only exist if your tag touches the enemy prior to and during launch, and that condition being met will exist with beam contact and drop when lost. Can be regained so long as the starting condition is met. Have tag on separate fire that is comfortable to hold down. I use right click.
--
Beyond missiles: get info slightly faster on new targets.
Get paid when allies throw missiles AND hit target.
Can be used to check convergence and wall clearance. " Can I shoot around this wall yet?". (This is the only time more than one is useful.)
Since the beam can be seen, it can lure enemies. Good tool for leading enemies into an ambush. Bad for giving away your position.
https://youtu.be/hDTOI50uBgI
Old video, but it shows similar combat using a highlander missile boat that charges directly into battle.
Enjoy!
Edited by Koniving, 31 March 2016 - 01:41 PM.
#18
Posted 31 March 2016 - 07:22 PM
#19
Posted 02 April 2016 - 02:05 PM
And also, why can't I use my Jenner IIC in Faction Play? I saw an Orion IIC in a Faction Play game.
#20
Posted 02 April 2016 - 02:33 PM
As for Faction Play, what 'mechs you are allowed to use are restricted depending on your faction. By your icon, you are currently a member of House Steiner (an Inner Sphere faction). As such, you can only use Inner Sphere 'mechs in Faction Play (like your King Crab, as long as your drop deck has the tonnage available). The IIC 'mechs are Clan 'mechs, and as such can only be used by Clan Smoke Jaguar, Jade Falcon, Wolf, and Ghost Bear in Faction Play.
Quick Play has no restrictions on which 'mechs you can use.
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