Guess What Is Mech Pgi Will Announce Next!
#1
Posted 02 April 2016 - 08:43 AM
#2
Posted 02 April 2016 - 08:48 AM
#3
Posted 02 April 2016 - 08:50 AM
Valkyrie
Crusader
Longbow
Any of those would be fine, I'm partial to the Stinger/Wasp/Crusader myself.
#4
Posted 02 April 2016 - 08:51 AM
#5
Posted 02 April 2016 - 08:51 AM
Hit the Deck, on 02 April 2016 - 08:43 AM, said:
Russ talked about "scraping the barrel" before moving to the next era, so my bet would be some Unseen 'Mech: Crusader, Marauder II or Longbow. Or perhaps some kind of "combined package" of Stinger, Wasp with bonus Valkyrie.
#9
Posted 02 April 2016 - 08:59 AM
#11
Posted 02 April 2016 - 09:04 AM
Hit the Deck, on 02 April 2016 - 08:56 AM, said:
It's certainly not just a worse KC. One variant comes with a 380XL and another has JJ. Let's also not forget it has all of it's weapons are high mounted and help shield the torsos, unlike the KC. Also, none of the variants have missiles.
I'd say the Nightstar would actually be better than the KC because of mobility & weapon placement.
Hit the Deck, on 02 April 2016 - 09:01 AM, said:
Read my post. ^
Edited by TheArisen, 02 April 2016 - 09:07 AM.
#12
Posted 02 April 2016 - 09:06 AM
I'd be fine with the Vulcan, though
#13
Posted 02 April 2016 - 09:10 AM
TheArisen, on 02 April 2016 - 09:04 AM, said:
I'd say the Nightstar would actually be better than the KC because of mobility & weapon placement.
It's mainly because the location of those E hardpoints:
Also, the JJ variant uses FutureTech (UAC/20) so it's a no go.
#14
Posted 02 April 2016 - 09:14 AM
My guess is that they'll bring in the Crusader. A heavy mech will simply sell better in this game.
I'd love the Stinger/Wasp, mainly to get the models for HBS's game. They kind of have no place in MWO, as in MWO we have effectively unlimited resources to run whatever mech we want, so everyone wants to run the heavy hitters. But for a 3025-era single-player campaign they'd be crucial starter mechs and lore elements.
#15
Posted 02 April 2016 - 09:17 AM
Hit the Deck, on 02 April 2016 - 09:10 AM, said:
Also, the JJ variant uses FutureTech (UAC/20) so it's a no go.
Pgi has replaced weapons before to make a variant in timeline, just give it AC20s and it's good. And all of those E hardpoints are at cockpit height, which is ideal. I don't see how cockpit lvl weapons are a detriment.
#16
Posted 02 April 2016 - 09:19 AM
pbiggz, on 02 April 2016 - 08:59 AM, said:
The Kodiak is mere weeks away.
Russ said that they had one IS Mech that had the preliminary artwork completed back in January that they wanted to get into the game before they go back to a major run of Clan Mechs. The Cicada already has the 40 ton slot well covered for IS.
I am going to guess Wasp.
Edited by Rampage, 02 April 2016 - 09:21 AM.
#17
Posted 02 April 2016 - 09:27 AM
TheArisen, on 02 April 2016 - 09:17 AM, said:
It's not the physical location of the energy hardpoints on the Mech model.... Look at the pic I posted above. What build you can create based on that info? KGC's 2Gauss+3LL is out of the question. Dual Boom is not possible. If you want to carry 2 slot energy weapons more than one, you can only bring LB 10-X or smaller sized autocannons.... and only two of them.
#18
Posted 02 April 2016 - 09:29 AM
#19
Posted 02 April 2016 - 09:30 AM
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