- Javelin / Flea
- Assassin / Vulcan
- Champion / Lancelot
- Charger / Cyclops


Couldn't Find A 1-1-1-1 Mech Pack Combination?
#1
Posted 02 April 2016 - 04:44 AM
#2
Posted 02 April 2016 - 04:46 AM
#3
Posted 02 April 2016 - 04:54 AM
zagibu, on 02 April 2016 - 04:44 AM, said:
Personally, I would go with these IS OmniMechs:
- Raptor [25] - tiny and agile, with DHS that Owens and Strider lack
- Firestarter II [45] - we have five 50-tonners, but only three 45-tonners
- Avatar [70]- I love Avatar since MechWarrior 3; more possible builds than Black Hawk-KU could offer
- Sunder [90]- the only Assault OmniMech available, so easy choice here
Edited by martian, 02 April 2016 - 05:00 AM.
#4
Posted 02 April 2016 - 04:56 AM
#5
Posted 02 April 2016 - 06:24 AM
#6
Posted 02 April 2016 - 06:35 AM
#8
Posted 02 April 2016 - 06:45 AM
sycocys, on 02 April 2016 - 06:35 AM, said:
I like the way you think!
But seriously, for Clans in the pre-3054 realm, they are starting to run out of Omni-mechs to chose from...
Lights:
Fire Moth
Fire Falcon
Mediums:
Dragonfly
Pouncer
Coyotl
Phantom
Heavy:
Lupus
Woodsmen
Assualt:
Kingfisher
If they were to move upto Operation Bulldog or FedCom Civil War, the Clans get a bigger pool to chose from.
#9
Posted 02 April 2016 - 06:47 AM
#10
Posted 02 April 2016 - 06:50 AM
The viper as the medium is a solid choice since it's being released as a single.
The Night Gyr (3052) or Nova Cat would not go wrong as the Heavy.
The Mad Cat 2 would fill the 90 ton niche, and it does not lack the weaponry of the Kingfisher or be too Whale-like aka turkina. I know the mechs 3066, but it's weapon are available in 3052
Even If the Firemoth is the Clan Flea, the cougar comes to mind
Disappointed that there was no pack 4.
Wondering if the viper would cost more than the Kodiak being an OMNI.
Edited by Chuanhao, 02 April 2016 - 06:53 AM.
#11
Posted 02 April 2016 - 06:50 AM
Inb4 they never add the TBR-MKII because pgi gets tired of hearing about it.

Edited by GreenHell, 02 April 2016 - 06:51 AM.
#12
Posted 02 April 2016 - 07:06 AM
Chuanhao, on 02 April 2016 - 06:50 AM, said:
The Mad Cat 2 would fill the 90 ton niche, and it does not lack the weaponry of the Kingfisher or be too Whale-like aka turkina. I know the mechs 3066, but it's weapon are available in 3052
Sadly the Mad Cat Mk II is not an Omni-mech, so she would not be chosen as the Assault Mech for an Omni-mech pack. On top of that the later version of the Mk II, use a lot of Tech not in game.... Harden Armour, HAGs, Heavy Lasers, HARJEL III (heals 4 points of armour damage when that location is hit) and improved Jump Jets.
#13
Posted 02 April 2016 - 07:10 AM
GreenHell, on 02 April 2016 - 06:24 AM, said:
I am so tired of this train of thought by people like you and pgi. This is a GAME. PUT THE MOST FUN MECHS IN. Mechwarrior needs to adapt if its going to not die, this is the last legs of First person mech combat. Put the mechs in the game that the playerbase thinks are the most fun to pilot/Look at. They made up the uac5 enforcer, my favorite medium. Just do it.
#14
Posted 02 April 2016 - 07:31 AM
-or-
Mongoose/Assassin/Bandersnatch/Annihilator
#15
Posted 02 April 2016 - 08:38 AM
Seal Farmer, on 02 April 2016 - 04:46 AM, said:
That's fine, not everybody has to buy everything. Anyway, here's why I think they would be a good choice:
Javelin is a missile-centric light mech with jumpjets, which is something the IS lacks at the moment.
Flea is a Locust with jumpjets and MASC. It's also adorable. Imagine a pack of fleas with small lasers harassing an Atlas. The big chap will regret not having packed his bug spray.
Both the Assassin and the Vulcan would provide more choice in the IS 40 ton bracket, both bringing a humanoid form with jumpjets to complement the Cicada, the former offering more missiles, and the latter more ballistics.
Similarly, the Champion and the Lancelot would increase variety in the 60 ton bracket, the former bringing a possible very tough mech (two shield arms) with a unique form.
The Lancelot is maybe a bit redundant, since we got the Rifleman now. But it has a much larger engine capacity and variants with jumpjets.
The Charger could be the fast 80 tons energy boat the IS side currently lacks.
The Cyclops doesn't offer much in terms of hardpoints. It's basically a 90 tons Atlas. PGI would have to turn the holographic Tacticon B-2000 battle computer into something worth taking. Nevertheless the mech was very popular in a poll PGI conducted some time ago, so there might be a lot of people who would want one just out of nostalgic reasons.
#16
Posted 02 April 2016 - 10:02 AM
Metus regem, on 02 April 2016 - 07:06 AM, said:
A few questions. 1.Why is the Mad Cat MK II a Battlemech? Wouldn't that be seen as a downgrade in the Clans eyes? 2.Would its maximum engine cap be 400? 3.What would the loadout look like if PGI made it relative to the technology we have available right now? 4.How're you doing?
#17
Posted 02 April 2016 - 10:06 AM
martian, on 02 April 2016 - 04:54 AM, said:
Personally, I would go with these IS OmniMechs:
- Raptor [25] - tiny and agile, with DHS that Owens and Strider lack
- Firestarter II [45] - we have five 50-tonners, but only three 45-tonners
- Avatar [70]- I love Avatar since MechWarrior 3; more possible builds than Black Hawk-KU could offer
- Sunder [90]- the only Assault OmniMech available, so easy choice here
The Blackhawk-KU will likely be the better 'Mech, though.
Firestarter II will be awful. Basically a Vindicator. BJ-1X is faster with better gun placement. The CN9-O is the only legitimately decent medium IS Omni, every other one is crippled in some dramatic fashion.
#18
Posted 02 April 2016 - 10:17 AM
Metus regem, on 02 April 2016 - 06:45 AM, said:
But seriously, for Clans in the pre-3054 realm, they are starting to run out of Omni-mechs to chose from...
Lights:
Fire Moth
Fire Falcon
Mediums:
Dragonfly
Pouncer
Coyotl
Phantom
Heavy:
Lupus
Woodsmen
Assualt:
Kingfisher
If they were to move upto Operation Bulldog or FedCom Civil War, the Clans get a bigger pool to chose from.
You left off the 75 ton Night Gyr from 3052 in the heavies...and the 50 ton huntsman with humanoid hitboxes, JJs, ES/FF and more podspace than the SCR.
Edited by Gyrok, 02 April 2016 - 10:17 AM.
#19
Posted 02 April 2016 - 10:24 AM
zagibu, on 02 April 2016 - 04:44 AM, said:
- Javelin / Flea
- Assassin / Vulcan
- Champion / Lancelot
- Charger / Cyclops
Yup. My suggestion is to rejoice that MegaPacks are dead.
martian, on 02 April 2016 - 04:54 AM, said:
Personally, I would go with these IS OmniMechs:
- Raptor [25] - tiny and agile, with DHS that Owens and Strider lack
- Firestarter II [45] - we have five 50-tonners, but only three 45-tonners
- Avatar [70]- I love Avatar since MechWarrior 3; more possible builds than Black Hawk-KU could offer
- Sunder [90]- the only Assault OmniMech available, so easy choice here
I get the reasoning for the Firestarter II, but none of the variants really impress me. Personally, if we were going with IS Omnis, I'm partial toward the BJ-O.
#20
Posted 02 April 2016 - 10:24 AM
cazidin, on 02 April 2016 - 10:02 AM, said:
A few questions. 1.Why is the Mad Cat MK II a Battlemech? Wouldn't that be seen as a downgrade in the Clans eyes?
It´s a batlemech becasue it´s lore design says it is. And no, that is not a downgrade, Omnimechs are fast to refit and repair, but with that comes a large amount of logistics (partly becasue battletech =/= Logic), which is why they are generally only found at the very front line. Now, one could close-mindedly consider that a direct a result of being "inferior", but that assessment ignores too many variables.
That being said, the Mech was actually designed to be sold to other clans, who mostly rejected the design (Most notably Wolf and Jade Falcon, who still won a few in trials), and was later sold to spheroids in large numbers after teh smaller clans "had their fill"

Quote
Presumably yes. 360XL is standard
Quote
Base loadout: could be done, the tech is there.
Enhanced: Hardened armor, ER Larg pulse and ER medium Pulse lasers not currently in game
MKII 2: Streak SRM4s not currently in game
MKII 3: HAG 30 and Light active probe not currently in game
MKII 4: Light Active Probe not cuurrently in game
MKII 5: Improved Large Laser, Improved Medium laser and Improved Jump Jets not currently in game
MKII 6: HARJELIII Not currently in game
Other than the basic version and possibly a lightly modified MKII 4, it would require either breaking a stock build or inventing a new one, just to satisfy some player´s unsatiable desire for instant gratification... and we all know that´s never, ever gone wrong before in MWO... or has it?



Edited by Zerberus, 02 April 2016 - 10:39 AM.
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