#101
Posted 03 April 2016 - 07:08 PM
#102
Posted 03 April 2016 - 07:26 PM
LastKhan, on 03 April 2016 - 07:08 PM, said:
He didn't say it was the Cyclops, but he said the concept art was completed a long time ago... and the Cyclops is one we know had arts completed.
Hence why I would lean toward it being the case.
#104
Posted 03 April 2016 - 07:33 PM
Bishop Steiner, on 03 April 2016 - 07:26 PM, said:
Hence why I would lean toward it being the case.
That is true, again im kool with it. Thug would be pretty neat as well. but you know DoA brah.
TheArisen, on 03 April 2016 - 07:32 PM, said:
Who knows what is behind the curtain at PGI. but yea the cy did so meh.
Edited by LastKhan, 03 April 2016 - 07:35 PM.
#107
Posted 03 April 2016 - 09:58 PM
oldradagast, on 03 April 2016 - 07:25 AM, said:
Agreed. It is a brutally good example. The 0XP is named such since that's about how much XP you'll get in battle using one. Terrible hardpoints that mostly hit rocks, all for ECM, which doesn't do you a lick of good if you have to expose 60%+ of your mech just to shoot something.
Amusingly, part of the tweakage the -0XP got was needed for the remote sensor dispenser that MWO lacks.
If it could drop the equivalent of on-the-ground UAV-ish sensors (only it took up tonnage and had "ammo"), it'd have been considered one of the most incredibly unique and useful heavies in the game.
http://www.sarna.net...ensor_Dispenser
For that matter, you could have slapped it in as a "info hardpoint" option for the Cyclops as well, letting it lay down an extra eye or two to watch for the team as it trundled along.
#108
Posted 04 April 2016 - 01:15 AM
Hit the Deck, on 03 April 2016 - 01:23 PM, said:
PGI's resource is finite and they need to be put to a good use. MWO is not Megamek where you just need to create a sheet and a sprite (may be an exaggeration). We need PGI to create good Mechs in our particular setting/environment so people buy and play them, and the Mech can add something meaningful to the game.
Just because PGI didn't make a mech that YOU wanted, doesn't mean that they "Wasted resources".
Those of us who spend the most on this game, are the ones that have history in the setting and lore.
If they had made some other mech, you likely wouldn't have wanted it anyway.
If you don't like a mech, you're not going to buy it, but OTHER'S may like it, and will buy it.
There is clearly enough of a call for this mech. If it got voted for. So, if enough people asked for a specific mech, then PGI's best interest to put the resources into making said mech. And if they held an official poll, then it's in their best interest to make the one that was voted for.
You, simply seem salty the mech you wanted wasn't the one voted for.
#109
Posted 04 April 2016 - 02:13 AM
CMDR Sunset Shimmer, on 04 April 2016 - 01:15 AM, said:
Just because PGI didn't make a mech that YOU wanted, doesn't mean that they "Wasted resources".
Those of us who spend the most on this game, are the ones that have history in the setting and lore.
If they had made some other mech, you likely wouldn't have wanted it anyway.
If you don't like a mech, you're not going to buy it, but OTHER'S may like it, and will buy it.
There is clearly enough of a call for this mech. If it got voted for. So, if enough people asked for a specific mech, then PGI's best interest to put the resources into making said mech. And if they held an official poll, then it's in their best interest to make the one that was voted for.
You, simply seem salty the mech you wanted wasn't the one voted for.
You are right that this Mech accumulated many votes against the Zeus and Charger. Thus my original question of why it got so many votes despite its apparent weaknesses in our current version of MWO. Talking about something apparent, maybe those who voted or wanted this Mech didn't really see it or think it through and just clinging to nostalgia. That's another reason this thread exist, to show people that it doesn't have much potential. Of course I can't change the mind of people like you.
I will certainly be salty if Cyclops get released but there's no infowar or at least change to the Command Console and it stays irrelevant. That's why I mentioned that and hope that it could gain some momentum or PGI pick the clue (to make meaningful infowar come true).
As for now I only like the Mad Cat Mk. II. It would cool if we can get it after the timeline jump. Fingers crossed that it won't be long!
#110
Posted 04 April 2016 - 02:33 AM
Hit the Deck, on 04 April 2016 - 02:13 AM, said:
I will certainly be salty if Cyclops get released but there's no infowar or at least change to the Command Console and it stays irrelevant. That's why I mentioned that and hope that it could gain some momentum or PGI pick the clue (to make meaningful infowar come true).
As for now I only like the Mad Cat Mk. II. It would cool if we can get it after the timeline jump. Fingers crossed that it won't be long!
I'd love meaningful infowar, but without a radar system that works similar to Mechwarrior 3/4/LL, you can't even begin to have proper info war. The fact that the radar system is so...screwed in this game is insane.
That being said, for those of us who like our mechs, we don't care if it's viable in the game, we automatically assume hardpoint inflation anyway these days. Sometimes, it's not about "Does it work in the game" but rather "Will it look cool in the game?"
There's an old joke in the wargaming community at large... especially in regards to battletech, since it follows "rule of cool."
Is it practical? No? Does it look cool? Yes. Then Do it.
At the end of the day, we have mechs like the Locust in game, that pop if you sneeze at them... or things like the Commando... Then we've got assaults like the Gladiator and the Victor and the Highlander...
I honestly dislike the Glad, Victor and Highlander... but you know what, I'm Happy they are in game, because somewhere, there's someone who LOVES that mech, and can virtually pilot it.
You're right, you won't make me change my mind, because my focus when it comes to the mechs in game isn't about the practicality of them. Mechs are far from practical to begin with, so if you really want to talk practicality, it's pointless. And honestly, the imbalances we currently have in the game are due to people like you who can't play just to play, and must optimize everything 5ever.
I hope the Madcat MKII makes it in also, why? it's classic, but I wouldn't want it before the Marauder II, Beheamoth, or Annihilator, since they're sooner in the timeline, and arguably, more deserving of being new Assaults.
#112
Posted 04 April 2016 - 02:43 AM
I thought the additional values for the range, speed, duration, sharing range and signature for the mechs was a great idea.
There is so much more that could come from having this in the game not only from a change to the dynamics in the game but future additions for things such as modules.
As for the Cyclops... add it.
Would love to see it.
More mechs the merrier.
Perhaps we could see a 'Command Pack' added for IS and the Clan that introduces some new assets and functionality.
#113
Posted 04 April 2016 - 03:32 AM
#114
Posted 04 April 2016 - 05:37 AM
Hit the Deck, on 02 April 2016 - 05:55 PM, said:
This thing needs serious hardpoint inflation if PGI decide to bring it into the game! Why did people vote for it?
EDIT: I didn't include variants with FutureTech or tech not in the game.
That mech will never translate well into MWO since it was primarily used for it's communication equipment.
#115
Posted 04 April 2016 - 07:01 AM
mogs01gt, on 04 April 2016 - 05:37 AM, said:
and because anything beside click a pixel ArcadeWarrior scares and offends our CompOverlords, so the infowar that would enhance the value of mechs like the Raven, or make mechs like a Cyclops or Ostscout potentially viable, will never happen.
#116
Posted 04 April 2016 - 07:05 AM
Bishop Steiner, on 04 April 2016 - 07:01 AM, said:
Actually, would the Cyclops really be that bad if it got quirks similar to the Atlas? Until PGI implements infowar, that is.
#117
Posted 04 April 2016 - 07:07 AM
Bishop Steiner, on 04 April 2016 - 07:01 AM, said:
Now now, it is a well known fact that competitive play takes 1000 times the thought both pre match and during the match than any public match ever.
I'm serious. MWO public queue doesn't take enough thought for you? Try out competitive play.
#118
Posted 04 April 2016 - 07:11 AM
#119
Posted 04 April 2016 - 07:17 AM
Cathy, on 03 April 2016 - 12:54 PM, said:
Could be any mech really
Actually, the concept art was done a long time ago, but Alex went back and tweaked it, presumably with some lessons learned in mind or some of the newer mech assets. So it's all done now, and it is almost surely the Cyclops, which was slated to be the assault following the Zeus, but I think PGI felt resistance 2, being ALL energy boats needed a wow-factor assault so they used the Mauler instead, probably a good call for them.
I have mixed feelings, efficacy will heavily depend on hardpoint inflation and quirks, and the off chance that they will throw ECM on one of the variants.
If they do though, they HAVE to release an ECM Clan Assault.
#120
Posted 04 April 2016 - 07:21 AM
cazidin, on 04 April 2016 - 07:05 AM, said:
It first needs hardpoint inflation if it got no meaningful command and electronic warfare role. Builds like this MAL-1R analogue could still work though, but it's limited.
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