Bishop Steiner, on 03 April 2016 - 08:05 AM, said:
Even in 3025, with an AC20, it was a bad mech, that got destroyed fast. Same speed and armor as my Hunchback, a single LRM10 for long range punch on your all important command and communications vehicle, and 6 tons of volatile ammo behind tissue paper armor. You had to be within 6 hexes for that AC20 to have any reasonable accuracy in TT rules, which is a foolish place for your C&C vehicle to find itself.
That's why almost every person I know ended up ripping out the ac20 for 2x PPC, and often downgrading to 3/5 movement if the GM allowed such extensive mods..... and if not, usually invested in a Mobile HQ instead.
I was the GM I allowed no mod other than the removal of MG ammo, that stuff was more dangerous to the user than the used, because of the way ammo explosions worked.
Is the Cyclops, if it arrives going to be terrible in MWO I doubt it will be over armour values, because it will get a big armour buff and quirks The Jagermech in TT only had an armour factor of 6 on its arms the MWO one, has a good deal more, even if you take the double values away.
It may well suck in other area's because of hard points and location, because none will be higher than what we have now.
I'd still take a Cyc over a command truck hell to the expense, and screw the drop ship pay load, because of wandering light mechs, no second line is ever as secure as people would like, nor as well protected as a division head quarters, in fluid warfare.