

Which Diverse Mech To Master Next?
#1
Posted 03 April 2016 - 05:23 AM
However, a lot of mechs have quite similar chassis, like the catapult for example that with the exception of the hero and the K2 are all missile boats.
Which often means, at least for me, that once you mastered a mech you have one or more chassis that are very similar to the rest so you end up with a redundant chassis.
So this time I'm looking for a mech were all the variants are very different from each other so when you have mastered the 3 minimum you'd need, you still have three viable variants, like one dakka mech, one brawler or one sniper or missile boat for example.
At the moment I'm thinking of picking either the Blackjack, or either the IS or Clan Hunchback.
Though I am willing to move up one weight class and master a heavy. It's just that my knowlege of heavies is kind of small so I don't know which mech to pick.
I'd like one of the variants to be a dakka mech because I find ballistics fun but the important thing is that you can get three very different builds.
So which heavy or medium mechs have diverse chassis that you would recommend?
(I've mastered the catapult, the griffin and the urbie so far)
#2
Posted 03 April 2016 - 05:48 AM
#3
Posted 03 April 2016 - 06:44 AM
Examples:
Classic laser vomit: 1 LPL, 4 ERML
SPL-crow: 12 or 13 SPL
Splat/Streak Crow: 5 SRM6 or SSRM6
Gauss/Laser: 1 Gauss, 4 ERML
MPL Monster: 5 or 6 MPL
All viable builds in the right hands.
Edited by Khereg, 03 April 2016 - 06:48 AM.
#4
Posted 03 April 2016 - 07:45 AM
Jagermechs have dakka/dakka/missiles.
Hunchies are diverse.
Ebon Jags, Warhawks, shadow cats, novas, stormcrows, timbies can all be very diverse. Ebon Jags with a minimal of omnipod swapping.
wolverines are different
#5
Posted 03 April 2016 - 07:47 AM
PS
BJ are little too "light" for my playstyle but they're fun.
#6
Posted 03 April 2016 - 10:14 AM

Jager mech - all Dakka, but you get dual gauss, dual AC20 and 3xUAC5
Hunchies
Crows
and etc.
Edited by Kurbeks, 03 April 2016 - 10:15 AM.
#7
Posted 03 April 2016 - 10:42 AM
Hunchbacks have already been mentioned, but they're worth repeating. Great flexibility.
#8
Posted 03 April 2016 - 12:51 PM
So think I'm gonna stay true to IS for now.
Still thinking of Hunchies and BJs.
What IS heavies are diverse?
#9
Posted 03 April 2016 - 01:30 PM
Chryckan, on 03 April 2016 - 12:51 PM, said:
Adding DHS or endosteel and changing engines will be expensive, too. Clan 'mechs aren't bad deals.
Just review the hardpoints available for the IS heavies. The Catapult, Jagermech, Thunderbolt, and Orion can all do missiles, ballistics, and energy, but no one else can decide which of them will be best for you.
#10
Posted 03 April 2016 - 03:57 PM
#11
Posted 03 April 2016 - 07:39 PM
#12
Posted 03 April 2016 - 08:48 PM
-4G and -4H have a Ballistic RT, with Energy backups.
-4J has a Missile RT, and Energy backups.
-4P has an all-Energy layout.
-4SP has Missiles in BOTH torsos, less of a shoulder hunch, and energy backups.
And just in case you find some spare MC burning a hole in your pocket...
The HBK-GI "Gridiron" hero mech has a Ballistic in one torso, Missile in the other, and Energy backups.
Short of begging for JJs and ECM, that's about as diverse a chassis as you can get. Each variant is specialized, but the chassis has something for everyone. Max engine produces reasonable speed for a MEDIUM IS mech.
The HBK-IIC are good, too. Similarly, the -IIC and -IIC-C do Ballistic torsos, and Energy CT (and arms on the -C), along with Jump Jets and Clan tech. The -IIC-A is one of my highest damage/match mechs, and is a pure Energy boat. And the -IIC-B has Missile shoulders, with a couple of Energy points in the CT. Same speed considerations, but they do ClammerStyle and get all Kriss Kross (the daddy mac'll make ya)...
Heavies? My GOD man, this game is all about the heavy mechs. Uh... WARHAMMER. No? Uh... JAGERMECH. Huh... Uh... THUNDERBOLT. Damn. Uh... THROW A DART AT THE BOARD AND BUY WHATEVER IT HITS. There are just too many to choose from...
#13
Posted 04 April 2016 - 12:38 PM
Though I saw that the mauler can be bought by Cbills and I've always liked how they looked and I've never played assaults so I'm a bit tempted.
So instead of asking for what mech to pick, any advice on how to pick one? How should I go about deciding which one?
#14
Posted 04 April 2016 - 12:59 PM
Chryckan, on 04 April 2016 - 12:38 PM, said:
My first mech was a Cataphract and my selection criteria was: "it looked good"

#15
Posted 04 April 2016 - 08:59 PM
Chryckan, on 04 April 2016 - 12:38 PM, said:
Though I saw that the mauler can be bought by Cbills and I've always liked how they looked and I've never played assaults so I'm a bit tempted.
So instead of asking for what mech to pick, any advice on how to pick one? How should I go about deciding which one?
SO, Maulers tend to draw a LOT of attention. Unless there's an Atlas or Dire Wolf nearby, you're a priority target. Sadly, they're not QUITE as tough to kill as they are to survive. Maulers are dakka mechs primarily. I mean, you CAN go stock or stock-ish, and bring those HUGE bunny-ear missile launcher shoulders to the fight, but nah man. LOTS of AC/5 or UAC/5, lots of ammo, SLOW, and will wear out ANY enemy mech in so many seconds. And if it gets caught out in the open, or focus-fired by a few enemies at once, it's toast. 90 tons of toast, to be more precise. FUN mech, but it's all offense when you're a barn door with guns.
HBK or BJ? Either is a good choice. BJ is more forgiving, so I'd recommend the HBK. Hunchie will MAKE you a better player, but it won't handicap you in a match. BJ is, even after the un-buffing-re-quirkening-WTF-ing of the BJ lately, it's still a tough little bugger to kill for its weight, it can carry a wicked loadout, and it's not exactly SLOW. It's a smaller, quicker RFL/JM6. With occasional JUMP JETS, too.
Nah, go HBK first. Serious.
#16
Posted 05 April 2016 - 04:47 AM
Sister RAbbi, on 04 April 2016 - 08:59 PM, said:
Why is that? Because they are seen as a big threat or just because they are easy to kill or what? They still look good though.
So Hunchies it is...
Unless I win the lotto and can pay out to get the Warhammer or Phonix Hawk.
#17
Posted 05 April 2016 - 04:50 AM
#18
Posted 06 April 2016 - 10:32 AM
Trebs.
Now, I'm not saying they're good in the sense of being highly competitive. However, they do energy (wubs and pew), SRMs, LRMs, and even ballistics. They quite literally do it all, and several (not all) variants have JJs. They even do it reasonably competently, and a couple do things well (TBT-7M in particular does SRMs or LRMs like a boss).
Hunchies are mainstream, even conventional, amd they're a great choice. Trebs are totally the hipster option. If you want to do something different and diverse, Trebs are the ticket.
I'd echo the WVR too, for another off-brand IS choice. WVRs are more competitive than the Trebs, I think.
Aside from that, Stormcrows do virtually anything except boating small-caliber ballistics. They can still do a nice big-gun-plus-stuff build. Awesomely diverse mech, the crow.
Timbers and Ebons do a diverse array of builds nicely too. Adders are underrated for their diverse build options, as are Kit Foxes. Clan OmniTech is funny like that.
Edited by Virlutris, 06 April 2016 - 10:35 AM.
#19
Posted 06 April 2016 - 11:59 AM
#20
Posted 06 April 2016 - 12:12 PM

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