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Next Clan Mechs. (Post 4/1/16)


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#181 Archangel.84

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Posted 04 April 2016 - 08:00 PM

View Postpbiggz, on 04 April 2016 - 06:53 PM, said:

Akuma, a jumping atlas.


That's not how you spell Highlander. And only one jumps.

#182 Y E O N N E

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Posted 04 April 2016 - 08:07 PM

View Postpbiggz, on 04 April 2016 - 07:11 PM, said:


You get points for that. Thats a good insult, but you should know someone of my station can't afford QA staff. If I make a game, I usually get help, and we do everything, including testing.


Indie development?

Honestly, though, while it may be part of your job to ensure things are fun in your game, that doesn't necessarily mean you know what's fun for a game whose audience you haven't formally studied. And, I think there is a far stronger chance that what's killing this game isn't the wrong 'Mechs being added in, it's that the game performs mediocre as software and that the mechanics are not broadly appealing enough to entice new players or retain a large standing body. They could release a Mad Cat Mk. II yesterday and it wouldn't change a damn thing, so complaining about the Viper being in is just tears in the rain.

#183 CK16

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Posted 04 April 2016 - 08:20 PM

View PostLucian Nostra, on 04 April 2016 - 06:42 PM, said:

Madcat mk II - jumping warhawk


Oh come on now :P we know that its a little better then that, decent pod space, no fixed "junk", can effectively run twin Gauss with back up weaponry (Warhawk or anything besides Dire wolf can't do this), Heck it could be a good twin PCP + twin Gauss a very common meta as well these are well spread out among arms and torso's and good locations....I think we all knows its a decent mech offering a bit for a Clan Assault, only Blood Asp is close but that is an Omni mech sooo...give and take there.

Honestly Idk why I gotta defend it lol,(Sorry I think I took the bait here intended for another O.o)

#184 Bishop Steiner

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Posted 04 April 2016 - 08:23 PM

View PostCK16, on 04 April 2016 - 08:20 PM, said:


Oh come on now Posted Image we know that its a little better then that, decent pod space, no fixed "junk", can effectively run twin Gauss with back up weaponry (Warhawk or anything besides Dire wolf can't do this), Heck it could be a good twin PCP + twin Gauss a very common meta as well these are well spread out among arms and torso's and good locations....I think we all knows its a decent mech offering a bit for a Clan Assault, only Blood Asp is close but that is an Omni mech sooo...give and take there.

Honestly Idk why I gotta defend it lol,(Sorry I think I took the bait here intended for another O.o)

just not having torsos DHS locked is kinda a huge thing, ya know? (The things my warchicken could do if I could strip DHS.....)

#185 PraetorGix

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Posted 04 April 2016 - 08:26 PM

You know, what Russ said got me thinking and a bit worried. If he's not moving the timeline until he exhausted all viable mechs, and he also said that clan has only 2 meds ans 2 heavies more as a good option, does that mean that until a future and far away advance of the timeline we are gonna be stuck with IS after IS mechs?

#186 LastKhan

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Posted 04 April 2016 - 08:27 PM

View PostBishop Steiner, on 04 April 2016 - 08:23 PM, said:

just not having torsos DHS locked is kinda a huge thing, ya know? (The things my warchicken could do if I could strip DHS.....)


Jeeze that and give me whatever that Warhawk with JJs is from mechcommander gold.

#187 CK16

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Posted 04 April 2016 - 08:28 PM

View PostBishop Steiner, on 04 April 2016 - 08:23 PM, said:

just not having torsos DHS locked is kinda a huge thing, ya know? (The things my warchicken could do if I could strip DHS.....)


Yea :( I know that sucks up alot of tonnage and pod space there....I wanted to try a twin Gauss twin PPC build on the Warchicken but sadly neeeeope! Who knows, I consider the Mk II and Blood Asp two sides of the same coin BOTH are very good mechs, the Mk.II is a better sniper, mid ranged skirmisher with stock configs usually set up for a steady stream of missiles and GR rounds (in Lore). the Blood Asp can take more a beating and pump more raw alpha so yes more knock out punch. These two are the 2 best options IMO for assaults we get for a long time, all others look fun and could be ok but these 2 along with the Direwolf are the top dogs I feel for Clans.

#188 Pariah Devalis

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Posted 04 April 2016 - 08:31 PM

View PostPraetorGix, on 04 April 2016 - 08:26 PM, said:

You know, what Russ said got me thinking and a bit worried. If he's not moving the timeline until he exhausted all viable mechs, and he also said that clan has only 2 meds ans 2 heavies more as a good option, does that mean that until a future and far away advance of the timeline we are gonna be stuck with IS after IS mechs?


Well, consider this: If every Clan mech month is alternating with an IS mech month, and we have approximately 10 Clan OMNImechs, alone, across all weight classes that vary between "meh" and "respectable" within the current time bracket, that makes for about 20 months worth of mechs. I'd say about 8 of those are more in the "OK" to "good" range. Not including Clan BATTLEmechs, of which you can add a few more options into that.

There really is no shortage if they plan on milking the mechs out for quite some time.

Edited by Pariah Devalis, 04 April 2016 - 08:32 PM.


#189 CK16

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Posted 04 April 2016 - 08:35 PM

View PostPraetorGix, on 04 April 2016 - 08:26 PM, said:

You know, what Russ said got me thinking and a bit worried. If he's not moving the timeline until he exhausted all viable mechs, and he also said that clan has only 2 meds ans 2 heavies more as a good option, does that mean that until a future and far away advance of the timeline we are gonna be stuck with IS after IS mechs?


I wouldnt worry to much about like 12 IS mechs or something this insane, That is why many predict this time next year or even early January we will start to hear more about time jump or flat out know what the plan fully is and the first mechs for it.

Clans get a TON of wanted mechs and IS get's their first decent Omni designs.

View PostPariah Devalis, on 04 April 2016 - 08:31 PM, said:


Well, consider this: If every Clan mech month is alternating with an IS mech month, and we have approximately 10 Clan OMNImechs, alone, across all weight classes that vary between "meh" and "respectable" within the current time bracket, that makes for about 20 months worth of mechs. I'd say about 8 of those are more in the "OK" to "good" range. Not including Clan BATTLEmechs, of which you can add a few more options into that.

There really is no shortage if they plan on milking the mechs out for quite some time.


That is probably the "worst" case scenario for waiting for the time line, IMO we got about 8 to 12 mechs left before jump, they cant put out meh packs back to back to back it would hurt them quite a bit. A few of these are ok but IMO they cant stay here for to long another year to 18 months IMO before we see First of the later mechs in game.

#190 PraetorGix

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Posted 04 April 2016 - 08:37 PM

View PostLucian Nostra, on 04 April 2016 - 07:27 PM, said:


You miss the point every one of those mechs while ok in some form are trumped by something we already have, Uziel would be trumped by practically any Shadow hawk, or if looking for 50 tons the Enforcer, slimmer profile same firepower level (missing the 1M but wow who cares) without having a torso cockpit

Whacker is gonna be a shadow hawk (whichever is the 3B variant) clone but with stalker-itis without the benefit of raised weapons

Akuma offers very little Banshees and Atlas's don't and will fade out once the new mech smell goes away

Asp/MkII literally only giving us a 64kph mech with tonnage for guns hence the Asp preference.

Hellhound - more lackluster than a Nova or Stormcrow

Guillotine literally grasshopper.

Do you know what those mechs offer? nostalgia. People like Uziels and Wackers and Hellhounds because of MW4 and MW3, MkII is similar, Guillotine was a matter of liking SRMs over LRMs. And I will never fault anyone wanting said mechs but acting like they are some holy grail while the Viper is some POS to be shunned is just as dumb

So at least the Viper fills a hole in the game (like the MKII or Asp would) and it fits nostalgia for some.


Mate, let's be real. It's been a long long time since all "holes" in gameplay have been filled. A 5 ton difference is not variation. You're gonna be running at more or less the same speed, turning your torso the same amount of degrees and shooting the exact same lasers everyone else does. The last true variation, laugh if you want, was the Urbie with that 360 torso rotation. You could never ever buy another mech and you would not miss a single thing. Yeah the Kodiak has 8 lasers in the arms, so what, you can shoot 8 lasers from a Dire Whale and have a similar moving profile in an Atlas, with durability like a HGN IIC... Nostalgia and personal preference are the ONLY thing that keeps selling these mechs.

#191 CK16

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Posted 04 April 2016 - 08:42 PM

View PostPraetorGix, on 04 April 2016 - 08:37 PM, said:


Mate, let's be real. It's been a long long time since all "holes" in gameplay have been filled. A 5 ton difference is not variation. You're gonna be running at more or less the same speed, turning your torso the same amount of degrees and shooting the exact same lasers everyone else does. The last true variation, laugh if you want, was the Urbie with that 360 torso rotation. You could never ever buy another mech and you would not miss a single thing. Yeah the Kodiak has 8 lasers in the arms, so what, you can shoot 8 lasers from a Dire Whale and have a similar moving profile in an Atlas, with durability like a HGN IIC... Nostalgia and personal preference are the ONLY thing that keeps selling these mechs.


IDK I was happy to see a 40 tonner dropped that wasn't to bad.....My drop deck was usually 3 Timbers and an Arctic Cheetah...Now I get the Viper and come out at 260 tons! :D

#192 Pariah Devalis

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Posted 04 April 2016 - 08:43 PM

View PostCK16, on 04 April 2016 - 08:35 PM, said:

That is probably the "worst" case scenario for waiting for the time line, IMO we got about 8 to 12 mechs left before jump, they cant put out meh packs back to back to back it would hurt them quite a bit. A few of these are ok but IMO they cant stay here for to long another year to 18 months IMO before we see First of the later mechs in game.


As is, if PGI miraculously only gave us the "good" ones?

Light:
Locust IIC, Fire Falcon, and - if they ever fix hit detection - Fire Moth.

Medium:
*Pouncer, Huntsman, Vapor Eagle.

Heavy:
Night Gyr

Assault:
Bane

Adding "OK" ones mostly adds the Linebacker, Woodsman, Turkina, and Kingfisher. OK being the mech is solid enough to perform, but not particularly spectacular considering the options available - especially among its same tonnage options.

Even leaving out the OK, that still makes for 8 mechs. 8 months. 16, really, considering alternating with IS mechs.

*Some people would consider this one OK as opposed to good, but considering the Viper is its direct Clan competition at 40-tons, it is a totally different playstyle to that mech, as an ultralight Pocket-Heavy.

Edited by Pariah Devalis, 04 April 2016 - 08:58 PM.


#193 Metus regem

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Posted 04 April 2016 - 08:49 PM

View PostCK16, on 04 April 2016 - 08:20 PM, said:


Oh come on now :P we know that its a little better then that, decent pod space, no fixed "junk", can effectively run twin Gauss with back up weaponry (Warhawk or anything besides Dire wolf can't do this), Heck it could be a good twin PCP + twin Gauss a very common meta as well these are well spread out among arms and torso's and good locations....I think we all knows its a decent mech offering a bit for a Clan Assault, only Blood Asp is close but that is an Omni mech sooo...give and take there.

Honestly Idk why I gotta defend it lol,(Sorry I think I took the bait here intended for another O.o)


Well to be honest CK, if the MK II was 85t it would actually be better off, the JJ's would be lighter, the engine would be lighter and the armour would be a tiny bit thinner for max, over all it would be in a better place...

Now for the guy that mentioned the jumping War Hawk from Mech Commander, there is a fantastic line from the Battle Tech CCG, "What do you mean the Masakari jumped?!?"

#194 PraetorGix

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Posted 04 April 2016 - 08:50 PM

View PostCK16, on 04 April 2016 - 08:35 PM, said:


I wouldnt worry to much about like 12 IS mechs or something this insane, That is why many predict this time next year or even early January we will start to hear more about time jump or flat out know what the plan fully is and the first mechs for it.


Yeah I dunno.. to me it smells of a longer waiting than that. Hope those other people's predictions are on track.

#195 Cy Mitchell

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Posted 04 April 2016 - 08:55 PM

View PostPraetorGix, on 04 April 2016 - 08:26 PM, said:

You know, what Russ said got me thinking and a bit worried. If he's not moving the timeline until he exhausted all viable mechs, and he also said that clan has only 2 meds ans 2 heavies more as a good option, does that mean that until a future and far away advance of the timeline we are gonna be stuck with IS after IS mechs?


Russ also mentioned that he would not jump the timeline until CW Phase 3 had a chance to play out. He said that could be 6 months or it could be a year. Maybe at that point he will be ready to move forward. I am hoping that it will jump to 3062-3067 range when it does. That will bring some interesting changes, content, battles, factions and Mechs.

#196 Pariah Devalis

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Posted 04 April 2016 - 09:01 PM

I mean, I suppose PGI could scrap together a mechpack for the Clans out of spite called Project #Mediocre. It could contain such gems as the Urbanmech IIC, Thresher, and Crossbow.









plznopgi. D:

Edited by Pariah Devalis, 04 April 2016 - 09:02 PM.


#197 Shadowomega1

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Posted 04 April 2016 - 09:02 PM

If I heard Russ right during the podcast all 4 mechs were to be clan Omni's 2 mediums 2 heavies; one of those Mediums was revealed to be the Viper during the interview so that is 1 of 2 mediums down leaving 1 to speculate on.

Note: All builds are based on weapon in game current so ATM, Heavy lasers, and such are builds are not included as viable, though replaced version could work but I didn't include them as viable.

Medium Omni that fit the timeline of 3053:
Battle Cobra - 40 tons 2873 has 4 variants that would be viable. (Prime, A, B, F)
Pouncer - 40 Tons 3050 has 5 variants that would be viable.
Phantom - 40 Tons 3052 has has 5 variants that would be viable.
Mongrel (Grendel) - 45 tons 3053 has 5 variants that would be viable.
Huntsman (Nobori-nin) - 50 tons 3049 has 4 variants that would be viable. (Though Primary will lose its A-Pods)
Stooping Hawk- 55 tons 2970 has 4 variants that would be viable.
Black Lanner - 55 tons 3052 has 5 variants that would be viable.

Out of the Mediums I think the Huntsman and Black lanners would be top picks for the next medium. Huntsman as it will be the only 50 ton Clan Omni mech in the game as the Hunchback IIc is just a clan Battlemech. The Black Lanner would also be excellent for its ECM capabilities and mix of weapon hard points; making it a great light hunter. Their not likely to field another 40 tonner to avoid competing with the Viper.

Heavy Omnis that fit the 3053 timeline.
Linebacker - 65 tons 3052 has 5 variants that would be viable.
Crossbow - 65 tons 2870 has 3 variants that would be viable.
Woodsman - 75 Tons 2865 has 2 variants that are viable. (only prime and A variants)
Night Gyr - 75 Tons 3052 has 5 variants that are viable.

I would put money on the Lineback due to the lack luster of the Hellbringer (unless they eventually allow changing to endo steel and FF armor) would fill this weight class very well. The Crossbow could be the Clans version of the Catapult even having arm mounted Gauss Rifles if they tweak one of the variants. Night Gyr would likely be the best version but would also be the second of the two heavies as the Clans have 2 75 ton mechs (Timberwolf and Orion IIc).

#198 Glaive-

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Posted 04 April 2016 - 09:22 PM

Thanks for the very nice lists, but

View PostShadowomega1, on 04 April 2016 - 09:02 PM, said:

Huntsman as it will be the only 50 ton Clan Omni mech in the game


The Nova cries in a corner Posted Image

#199 Bishop Steiner

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Posted 04 April 2016 - 09:25 PM

Well, just so long as Russ doesn't lead any of us on, I'm OK with it. Posted Image

#200 Pariah Devalis

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Posted 04 April 2016 - 09:26 PM

View Postarmyunit, on 04 April 2016 - 09:22 PM, said:

Thanks for the very nice lists, but



The Nova cries in a corner Posted Image


Posted Image

Poor Nova. Underappreciated and totally forgot.


(But given the Huntsman, I am contractually obligated to use it instead..... Being Nova Cat and all!)

Edited by Pariah Devalis, 04 April 2016 - 09:27 PM.






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