Koniving, on 08 April 2016 - 02:50 PM, said:
I dunno.
I like the idea of an 80 dollar pack of 4 chassis with 3 variants each. (4 chassis, 12 mechs)
over an 80 dollar "ultimate collector" setup of 1 chassis, 5 variants, a collector, and 2 heroes. (1 chassis, 8 mechs).
It's irking me like the latest big money grab. Less work, more profit, less bang for the buck.
that's assuming our only two options, both of which are bad.
But at least Mech a Month allows us non Pokemech types to pick and choose. And Jumbo packs didn't come with Heros.
The real bone of contention, IMO is the Value or lack thereof, overall with the Collectors Pack, which is overpriced, annoying in that it simply gives you a doubled chassis in your mech lab, and many of us don't liek the one deemed "Collectible".
So instead of arguing to go pack to another bad sales model that was obviously failing(or PGI wouldn't have changed it), I would instead enjoin everyone to get to gether campaigning PGI to put the Value into the Collectors Pack.
My Idea is make it a $10 dollar upgrade, that is a token placeable on any ONE variant in the Standard Pack, as a 1x thing (much as one gets to choose faction skins, etc, 1x). This reduces the cost to a palatable level, enhances player satisfaction by allowing each player to run the mech of his choice as his "money maker" (which if he chooses poorly base don MEta, I fee about as sorry as for people who pay IRL for FoTMeta mechs, etc,), is not an issue anymore because there is no more custom geometry, and the skin will mech to the base model of any variant. Also, it removes the mechlab clutter of the pointless extra version of the same variant. Some stock mech guys might like it, but I don't see most people clamoring for 2 of the same chassis.
Seems like a win win, and people retain the ability to freely pick and choose what they like. Also, Ultimate packs should come with a 10% discount. PGI realyl needs someone to take some marketing classes. even people on the fence often jump at "perceived" value like that.
They should also, probably have a graduated price scale for the Standard Pack following the pricing of buying standard and Champion Mechs vis IRL, but that is another battle (since even though the idea is that Assault Does Not trump Light, perceived value, exacerbated by PGIs own price modeling is that Lights are less valuable).
Might not be perfect, I'm certainly open to other ideas and modifications, but I would rather fight the right battle, which Jumbo vs Single, IMO is not.
1453 R, on 08 April 2016 - 03:09 PM, said:
Only three ASRM-6, unfortunately. Three of the missile hardpoints are in the CT and head, respectively. Which could still mean four ASRM-4...or just the stock six SRM-4 and hang the Ghost Heat
The problem is that if you convert OmniMechs into BattleMechs and force everything in the game to use exactly the same construction rules...well, first of all you break a huge majority of people's existing OmniBuilds for what amounts to little real gain. Instant firestorm. That sort of bait-and-switch can kill games.
You're also eliminating any realistic variance between Clan and Inner Sphere machines, and thus any real choice between the factions. if you'd like to change your engines out, there's a huge number of 'Mechs capable of doing just that...right here in the southern half of the star map. Even when Clans get more BattleMechs and the Sphere gets some OmniMechs, the choices between the two chassis types makes for some interesting design games.
The choice between OmniMech and BattleMech is supposed to be a meaningful one. If you can't tolerate a specific OmniMech, then pilot something else. Personally, I enjoy the differences between the two and find Omni construction generally more engaging/interesting that Battle construction. Any given BattleMech only really has one 'Optimal' fit to run with, since its given parameters never change. Being able to swap pods around lets me try all sorts of interesting experiments on 9certain) OmniMechs, though, and trying to compensate for some machines' non-optimal structure layouts can be a fun challenge.
Also helps prevent, at least a
little bit, the tendency to turn Everything That Is into the exact same Metatinator. If you
have to keep that oversized engine, well hell - may as well work up a loadout that makes use of the increased agility, eh?
eh, in the head means no Artemis, period... darn!
pbiggz, on 08 April 2016 - 02:45 PM, said:
Clan XL is a different beast entirely. iv advocated for a total simplification of the engine system so that both sides have identical standard and XL engines (IS basically get clan XL). Give standard engines a SIGNIFICANT durability boost to keep them competitive with the XLs, and leave them at that. This of course breaks some stock loadouts, which further points to my argument that keeping so close to stock all the time as an unbreakable rule is pointless. Use stock as a guide to develop a mech, understand what the mech often did, and what it could potentially do when customized, and build the new "stock" loadout that way.
Having Clan XL be punished by omnimech rules is not a good way to balance clan vs is XL, because it dooms IS omnimechs like the sunder, more than half the clan omnimechs, and solves no problems.
and invalidating future tech items like LFEs by making the XLs identical id not a great answer either.
Lucian Nostra, on 08 April 2016 - 03:07 PM, said:
it is interesting in that many people say "engines to big!" or "engines to small!" and it's like.. it's gonna be either or on heavy - assault mechs since you can't just slap in whatever-rating-you-so-choose.
As much as it's lame it does serve a purpose overall in the grand scheme of balance but yeah turkey could benefit a lot.
and it opens a huge can of worm and precedent that makes Pandora's Box look like a keepsake.
Will reiterate NO. No reason to fix what is not actually broken. This is taking a chainsaw to trim a hangnail.