MattEdge, on 05 April 2016 - 04:48 PM, said:
Below copied from reddit post by VVonka:
- Roster Size: 12 - This thing goes for 6+months and includes flying out to Canada in December. We should be able to have a roster of ~18 and CHOOSE which 8 to fly out. I think realistically we need to choose 10 to fly out but since that is a cost I understand that.
- Mouse and hardware - We have a guy on our team who has been using a trackball since he came out of the womb (I know I know). We also have a guy who uses a special vertical mouse for carpel tunnel. Of course that is not even considering the fact that it takes tons of time to tune your hardware properly. They are scared of Macros built into Mice, and I get that. So simple solution is to inspect the mice before hand, there will only be 24 people there for the finals and if they are BANNED and therefore team eliminated if they have macros on their device, I doubt anyone would risk it.
1) If you can't commit, then don't sign up.
2) PGI should make a list of mice that they player can pick from that also have left and right handed versions. If you cannot adapt, that is your problem. This is the single best way to ensure fairness at the main tournament in Vancouver.
live1991, on 05 April 2016 - 05:01 PM, said:
Changes i would make
Roster size to 16/18 - 6 Months is too long. ( only 8 are paid for finals)
Game Mode: Conquest
Player Count: 8 versus 8
Match Timer: 15 Minutes
Map:
D1 - Viridian Bog
D2 - Mining collective
D3- Canyon network
D4 - Polar Highlands
D5 - Tourmaline desert
- Region: What region you are in, Finals in NA
- Time of Day: Day
- View Mode: First Person Only
- Tonnage Rules:
D1 350 T
D2 450 T
D3 550 T
D4 600 T
D5 700T
Regions have it locked to 90% local players or get rid of the regions. 51% = teams moving to "easier' Regions
1) pay is not for the 8, it is to be divided up however the captain sees fit. That may include the extra members. It might all go to charity.
2) They should use more of the game modes at least one of which should be skirmish.
Lets have matches be best of three.
- Match one, conquest with a 430 ton drop cap.
- Match two, domination with a 580 ton drop cap.
- Match three, skirmish with a 475 ton drop cap.
- Tie Breaker, Assault with a 450 ton drop cap. Takes as many rounds as needed to find a winner.
It pushes several different play styles.
3) I don't think pre-planning the maps is a good idea. force the teams to adapt like we have to every time we play the game. Like CW, you get a small window to change your mech after the map is picked. A good team can deal with Terra Therma and Polar Highlands.
4) yes, they need to lock down regions. 76% has been mentioned and it seems totally reasonable.
LordSkyKnight, on 05 April 2016 - 06:01 PM, said:
Then you shouldn't ever need to save during match day. The tourney client will (hopefully) have enough money to build every variation of everything you could be running along with modules. There's no reason at all that anyone should ever have to save 'mechs in between matches. Come prepared before match day. This is supposed to be the big leagues and there's no excuse for not being organized.
I would really hope they do not put in that much money. Just enough to get 5-7 fully equipped mechs. These players dont need 20 mechs to choose from, they need a set group that they play and practice with.
Kamikaze Viking, on 05 April 2016 - 07:01 PM, said:
I'm surprised there is not a Div A, B, C setup. Obviously the big $ goes to Div A, but there needs to be other motivations too. Otherwise the lower level teams will get knocked out and ask themselves why did they even bother joining the tournament to get stomped by top teams.
Agreed, some lower tiers would be great. Teams that lose in the early round should have an option to enter lower brackets for MC.
Edited by Cato Zilks, 05 April 2016 - 09:03 PM.