Túatha Dé Danann, on 05 April 2016 - 03:59 PM, said:
a) Motivation
Not everyone is into money, most of us SPEND money to play this game. So a tounament should be something promoting E-Sports, getting people into the boat, having a good time and giving them something in return. Are there teams in the lower skill levels? Yes. Do they have a reason to participate? Not really. Beside the 3 winning teams, there is not motivation set from this tournament to participate. You could simply take the 4 best teams from the internal server statistics and shorten up the overall tournament and be done with it.
This is extremely relevant for the lower tiered teams.
I'm surprised there is not a Div A, B, C setup. Obviously the big $ goes to Div A, but there needs to be other motivations too. Otherwise the lower level teams will get knocked out and ask themselves why did they even bother joining the tournament to get stomped by top teams.
Divisions also Mean that the skill disparity is less and you are likely to get much more interesting games to watch. Have you seen some of the recent Low Div MRBC Matches? Damn they are exciting to watch because the teams are on an even level.
On another topic: Locked Client Vs Keeping up with live patches.
Is there really a need to have a locked Client that wont receive new Mechs and updates? It would make sense for a short lived tournament, but since this is going to take the greater part of the year, why not just let the tournament client keep up to date with the patches of the main client?
This also means that Teams practicing on the tournament client will be playing differently to the live client and hence be required to learn and practice 2 different sets of gameplay depending on how different the meta and other factors differ on the live client by the end of the tournament.