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Mechwarrior Online World Championships 2016


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#101 Deathlike

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Posted 05 April 2016 - 04:37 PM

View Postmdmzero0, on 05 April 2016 - 04:17 PM, said:


The only problem with a 2 minute rule is some players with large inventories already experience 2+ minute save/load times.


Maybe someday soon™ we'll be able to add modules in (not consumables) and out w/o requiring a full blown "mech rebuild save" attempt.

I know PGI optimized the armor values changing, but they can't do it for modules?

View PostBilbo, on 05 April 2016 - 04:35 PM, said:

I believe the point of the oodles of cbills and xp is so they are sitting there as needed. Just name them appropriately, pick the one you want, and go. No need to save anything.


Noone has that kind of C-bills and aren't suddenly staying rich from buying modules for every mech.

I've hoarded C-bills just buy selectively buying extra/duplicate modules as necessary for the mechs/variants I use most.

Edited by Deathlike, 05 April 2016 - 04:38 PM.


#102 lpmagic

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Posted 05 April 2016 - 04:38 PM

View Postmdmzero0, on 05 April 2016 - 04:31 PM, said:


True, but what if you buy every possible mech you'll bring and multiples for each loadout so you can swap without moving stuff around?

still would be only 100 or less mechs man, at the most, and, the two minutes was only "2 minutes late to scheduled match time" thats is not outrageous at all :)

#103 Bilbo

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Posted 05 April 2016 - 04:42 PM

View PostDeathlike, on 05 April 2016 - 04:37 PM, said:



Maybe someday soon™ we'll be able to add modules in (not consumables) and out w/o requiring a full blown "mech rebuild save" attempt.

I know PGI optimized the armor values changing, but they can't do it for modules?



Noone has that kind of C-bills and aren't suddenly staying rich from buying modules for every mech.

I've hoarded C-bills just buy selectively buying extra/duplicate modules as necessary for the mechs/variants I use most.

You will be playing on unique servers. If I read it right, your account will be bare except for the aforementioned oodles of in-game currency. You buy and build what you want/need beforehand and are then ready to play.

#104 Solis Obscuri

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Posted 05 April 2016 - 04:44 PM

Quote

The highest skill tournament in eSports



Posted Image

#105 mdmzero0

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Posted 05 April 2016 - 04:47 PM

View Postlpmagic, on 05 April 2016 - 04:38 PM, said:

still would be only 100 or less mechs man, at the most, and, the two minutes was only "2 minutes late to scheduled match time" thats is not outrageous at all Posted Image


Fair enough. I guess I'm also biased because if this is going to be casted, 2 minutes between drops is not enough.

#106 MattEdge

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Posted 05 April 2016 - 04:48 PM

Below copied from reddit post by VVonka:

He openly said restrictions haven't been posted yet, I think the 0-1200 is just a lobby setting he is talking about so that wont interfere with the actual choices for the drops. So more info is coming here.

HOWEVER there are two BIG issues I have that we need to all make twitter noise about:
  • Roster Size: 12 - This thing goes for 6+months and includes flying out to Canada in December. We should be able to have a roster of ~18 and CHOOSE which 8 to fly out. I think realistically we need to choose 10 to fly out but since that is a cost I understand that.
  • Mouse and hardware - We have a guy on our team who has been using a trackball since he came out of the womb (I know I know). We also have a guy who uses a special vertical mouse for carpel tunnel. Of course that is not even considering the fact that it takes tons of time to tune your hardware properly. They are scared of Macros built into Mice, and I get that. So simple solution is to inspect the mice before hand, there will only be 24 people there for the finals and if they are BANNED and therefore team eliminated if they have macros on their device, I doubt anyone would risk it.

Edited by MattEdge, 05 April 2016 - 04:50 PM.


#107 Gordon Gecko

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Posted 05 April 2016 - 04:54 PM

Posted Image

#108 Dirk Le Daring

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Posted 05 April 2016 - 04:54 PM

No macro. Posted Image

Fricken awesome. Posted Image

Good to read that part. Really good.

#109 lpmagic

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Posted 05 April 2016 - 04:55 PM

View Postmdmzero0, on 05 April 2016 - 04:47 PM, said:


Fair enough. I guess I'm also biased because if this is going to be casted, 2 minutes between drops is not enough.

lul MD :P the two minute things only about "two minutes late to scheduled match time" quote unquote. I don't think they even put in a "between drops" kinda thing. of course you need more then 2 mins between, hell, even the best most set up teams need at least 5 minutes to move people in and out of lobby etc :) the 2 mins is just baout being late to scheduled match time. I think 7 mins would be good between drops, but you and bandit are for sure the guys that should be helping generate that number, you know exactly what you need to make the magic happen, apreciate you guys man :)

#110 Ter Ushaka

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Posted 05 April 2016 - 04:57 PM

View PostPinscher, on 05 April 2016 - 02:01 PM, said:

I am an American.
Single, white and male.
I love guns and respect people for their gods.
I refuse to fly because of sexual molestation.
I am a Veteran, who was trained with explosives.
I hate Islam.
I hate my government.

I am everything my government hates. If I should happen to be good enough for the finals, I wont be able to attend. I either wont be able to go to Canada, or come back. Dont scoff this off, there are many of us.

I had to bump this thread, just because of this high quality post right here. Thinly-veiled threats of domestic terrorism. Their insecure sexuality. The hoops needed to jump through a mental disconnect that they respect people's choice of religions, but hates Islam. Best reply on the Brown Sea today.

Bello, Molto Bello!

Posted Image



#111 Liveish

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Posted 05 April 2016 - 05:01 PM

Changes i would make

Roster size to 16/18 - 6 Months is too long. ( PGI only pay to fly out 8)

Game Mode: Conquest
Player Count: 8 versus 8
Match Timer: 15 Minutes
Map:
D1 - Viridian Bog
D2 - Mining collective
D3- Canyon network
D4 - Polar Highlands
D5 - Tourmaline desert

- Region: What region you are in, Finals in NA
- Time of Day: Day
- View Mode: First Person Only
- Tonnage Rules:
D1 350 T
D2 450 T
D3 550 T
D4 600 T
D5 700T

1 or 2 Dups per game ( if needed at all, maybe no ?? Feedback???)


Regions have it locked to 90% local players or get rid of the regions. 51% = teams moving to "easier' Regions


PS If its a best of 5 ( not 5 games must be played)

D1 - Viridian Bog
D2 - Polar Highlands
D3 - Canyon network
D4- Tourmaline desert
D5 - Mining collective


D1 350 T
D2 600 T
D3 550 T
D4 700 T
D5 450 T



KB and Mouse - Let us bring our own, If not put up a poll to the teams asking them what make to buy

Edited by live1991, 05 April 2016 - 10:01 PM.


#112 Wibbledtodeath

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Posted 05 April 2016 - 05:38 PM

Thanks for the tounament PGI. I am very excited about it (even though I am not sociable enough to have a team this time around). Also very pleased re concept of 8v8 ranked play being included in the future.

I agree with live1991 re his suggestions generally.
But really, its your tournament- have the one you want (dont feel the need to copy others). We dont need complex restictions- meta spam is OK in what should be a dsiplay of the best gameplay/tactics at this time in the game (i want to see real some elite gameplay with current game perameters, not a restricted hobbled version that comp players wouldnt use without artificial limits). I will enjoy watching it, and if their are some flaws, well, then there is scope for even better next time.

I appreciate your attempt to keep things fair and eliminate exploits in the finals. In the event that someone uses specialised (but tourney legal) equipment to help your team to the finals- then you are aware of finals restrictions- they apply to eveyone- so either sub out or adapt/whichever is most advantagious for your chances of winning.

#113 LordSkyKnight

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Posted 05 April 2016 - 06:01 PM

View Postmdmzero0, on 05 April 2016 - 04:31 PM, said:


True, but what if you buy every possible mech you'll bring and multiples for each loadout so you can swap without moving stuff around?


Then you shouldn't ever need to save during match day. The tourney client will (hopefully) have enough money to build every variation of everything you could be running along with modules. There's no reason at all that anyone should ever have to save 'mechs in between matches. Come prepared before match day. This is supposed to be the big leagues and there's no excuse for not being organized.

#114 Hawk819

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Posted 05 April 2016 - 06:10 PM

I'm going to try, and go for the MechCon. Who's with me?

#115 Windscape

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Posted 05 April 2016 - 06:14 PM

what??? you have to be 19 years old to participate????? NOOO! im only 13!!!! *Storms off to make a temper tantrum.*

#116 Deathlike

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Posted 05 April 2016 - 06:36 PM

View PostBilbo, on 05 April 2016 - 04:42 PM, said:

You will be playing on unique servers. If I read it right, your account will be bare except for the aforementioned oodles of in-game currency. You buy and build what you want/need beforehand and are then ready to play.


I'm not even sure you understand it's less about how many mechs you have and more about how optimized their code is.

The armor changes are nearly instant, because you're not rebuilding the entire mech in its totality... you're just changing numbers around.

If you've ever used the consumable swaps in a lobby (CW or private), the swaps are virtually/almost instant IIRC.

How that this code translates non-consumable modules as a "full mech rebuild" is beyond me (the length of time spent saving correlates with this behavior). That has zero to do with the # of mechs you have, but mostly recognizing the most common changes can be optimized significantly.

Edited by Deathlike, 05 April 2016 - 06:38 PM.


#117 Davers

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Posted 05 April 2016 - 06:46 PM

I am very curious why PGI spent time getting feedback on 'competitive maps' for 1v1-4v4 then made the tournament 8v8?

#118 Kamikaze Viking

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Posted 05 April 2016 - 07:01 PM

View PostTúatha Dé Danann, on 05 April 2016 - 03:59 PM, said:


a) Motivation
Not everyone is into money, most of us SPEND money to play this game. So a tounament should be something promoting E-Sports, getting people into the boat, having a good time and giving them something in return. Are there teams in the lower skill levels? Yes. Do they have a reason to participate? Not really. Beside the 3 winning teams, there is not motivation set from this tournament to participate. You could simply take the 4 best teams from the internal server statistics and shorten up the overall tournament and be done with it.


This is extremely relevant for the lower tiered teams.

I'm surprised there is not a Div A, B, C setup. Obviously the big $ goes to Div A, but there needs to be other motivations too. Otherwise the lower level teams will get knocked out and ask themselves why did they even bother joining the tournament to get stomped by top teams.
Divisions also Mean that the skill disparity is less and you are likely to get much more interesting games to watch. Have you seen some of the recent Low Div MRBC Matches? Damn they are exciting to watch because the teams are on an even level.



On another topic: Locked Client Vs Keeping up with live patches.

Is there really a need to have a locked Client that wont receive new Mechs and updates? It would make sense for a short lived tournament, but since this is going to take the greater part of the year, why not just let the tournament client keep up to date with the patches of the main client?

This also means that Teams practicing on the tournament client will be playing differently to the live client and hence be required to learn and practice 2 different sets of gameplay depending on how different the meta and other factors differ on the live client by the end of the tournament.

#119 Kageru Ikazuchi

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Posted 05 April 2016 - 08:14 PM

Re: Motivation, Prizes, etc.

While I understand the idea that participation should be somewhat limited (each participating team will increase the tournament admin overhead), limiting prizes to exclusively the top three teams definitely has the potential to prevent new teams from even trying.

I would be perfectly OK with crowd-funding prize pools of in-game rewards for the winners of qualifier matches, even if it's just badges, titles, or cockpit trinkets, it's something that the players can display in game. Even if it's just enough for a few 'mech bays and some premium time, it's something that the players will use.

#120 mrpetzold

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Posted 05 April 2016 - 08:15 PM

View PostUncle Russ, on 05 April 2016 - 02:37 PM, said:

https://www.reddit.c...ats_coded_into/


This is why they shouldn't let people bring a keyboard and mouse to event.


I would understand that they dont want them to bring their own mouse actually because of that.
But I have a crazy idea to fix this issue. PGI, you could get in touch with different manufactors of such equipment, and ask to borrow the mouses/keyboards that the players in the final use at home. That way they could easily fix the dpi to normal etc. And the shoutcaster could get a note of which mouse/settings each players use as an advertise for the manufactors that loans away the equpment. Best of both worlds





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