There are...issues.
1) On the 'support the tournament' page Conquest is not listed as a game mode that grants XP bonuses to those purchasing the Support Package
2) The 'Faction Warfare' game modes are a copy-paste of the Quick Play game modes
3) Those who would be willing to give additional support cannot do so. I mean, the XP bonus doesn't need to stack, but you could certainly add additional cockpit items to an account just like when you pick 'faction content' for a mech package you get the skins/colors once, but can get multiple copies of the cockpit items
4) Giving all the money to one person to distribute might make things a little easier on your end. But Canada's revenue service is going to want a cut, and some countries tax income earned outside of their borders (USA is one of them). So by the time 'distribution' rolls around there is far less to distribute than you suggest (not to mention, taxed again as 'earned income' for player 2)
5) You've run an official tournament before. As I recall it featured a lot of mechs standing around/not doing anything because skirmish mode means there are no objectives that a team can use to force another to participate.
6) Having the Team Captain locked creates a failure point. If he is injured in car accident/dies/whatever, his (or her) team is hosed because the 'Team Captain' is no longer available to do stuff.
7) Tonnage limit of 0-1200? This makes very little sense as the most tonnage an 8-person team can bring is 800 tons, and the
minimum an 8 person team can bring is 160 tons. (In other words, only 53% of your proposed tonnage range is actually playable).
8) Single elimination. This makes tournaments dead simple to run. But you are hosting a 13-hour event for the 'grand finals'. The matches are going to last less than two hours, even if there is a lot of 'standing around doing nothing'. It also opens a team up to winning by luck/freak chance. Yes, this happens on a battlefield, but it doesn't give a true demonstration of skill or ability.
9) Skirmish. Boring. A lot of standing around and poking. Lack of alternative objectives to draw the other team out to defend, or pressure them to attack. Furthermore, forcing teams to fight on a variety of map/game mode combinations will given a better showing and be a truer test of skill and ability
10) Open ended tech. Forcing teams to commit to IS or Clan tech would be a great way to pump up hype and increase interest. Since this isn't a thing, I expect all the teams are going to look more or less like one another.
Edited by Kael 17, 05 April 2016 - 12:40 PM.