Hours later, there will be a slew of "AMS IS OVERPOWERED, NERF NOW PGI," posts made in the general discussion section of the forum. A feeling of vague satisfaction will overcome me as I grin at how I personally made a contribution to the overall "progress" of the MWO community and game at large. Because of course, we all know the majority of "progress" in this game can be measured by how vocal the worst 15% of players in this game are, and how many complaints they file about things like jump jets and jump sniping making them "vertically impaired" at aiming, on the basis that being vertical instead of horizontal in reference to another mech is "OP" in this game. (In case you can't tell I still want jump jets un-nerfed across the board & the idea that jump jets and jump brawling are OP still make zero sense to me.)
Back on topic: I'm coming hard(z z ZzZ zz). I'm bringing triple AMS to this party(nowhere near as cool as theb33f rocking triple gauss rifles, but hopefully not to far behind). Modules that boost AMS effectiveness will be equipped if I can afford them in the Paulconomy(word to my idle threats). Your LRM archer fest will be drowned by the tears of lrm boats far and wide(hoo-ah! hoo-ah!).
In the final analysis let's be honest: I doubt anyone will even notice or care what mech or loadout I use. But if LRM's are an issue and more remember AMS exists to counter LRM's I can't see how that's a bad thing.
edit -
Triple AMS x 10,000 rounds of ammo build.
![Posted Image](http://i64.tinypic.com/t54q45.jpg)
Edited by I Zeratul I, 27 March 2016 - 10:34 PM.