Tournament Map Selection
#21
Posted 06 April 2016 - 05:16 AM
Please do not use Skirmish. It will make the matches boring to watch and very one dimensional. Again you want to showcase your game. Use Conquest and the new Assault mode if it is released by May. Both will add an element of tactics to the matches that will be totally missing in Skirmish. All the best eSports feature objectives as well as attrition in their matches.
#22
Posted 06 April 2016 - 05:53 AM
as you can see there is quite a bit of discussion on both, locked map and locked game mode. I don't want to pee on your parade so I will not start a poll on that question.
But I think you should. And I think you should quite soon!
#23
Posted 06 April 2016 - 08:08 AM
However Ill be adding some feedback to the championship.
First of Im honestly a big fan of skirmish because its simple, Find enemy - pew pew = shoot the enemy - win.
Assault is fine, too but requires someone to watch the objective. Imagine loosing on assault mode bc of a base rush. Thats just boring. We'd need some action. I hate conquest since the very beginning but it is one of the modes that have more action going on than assault mode though bc gathering ressources while looking out for the opponents and having a tactic in mind to kill em before they kill you first is as hard as it can get.
In skirmish 15 mins is more than enough unless someone is hiding. Youll have at least 5-10 mins left sometimes. Ive been in some matches where we didnt stand a chance and it was over before I could say Oberschenkelmuskeln. 4 minutes into the match we were gone.
In assault 15 mins are totally fine too but there is the base rush issue.
In conquest 15 mins are over in no time. Capping and running from cap point to cap point takes time and on some maps like polar you might not even see the enemy for a while. You know cause HUGE map. XD and then there is just a couple of minutes left to get more recources than the other team before the time runs out. - Run cicada, run!
So Ill be fine with skirmish and conquest but ultimately its up to PGI to choose.
Secondly may I suggest a random map selection for the championship? This will make it more exciting to what map and/or mode theill be playing. It will make it unpredictable AND thats where skill will come into play.
Again, up to PGI to determine.
#24
Posted 06 April 2016 - 08:23 AM
Zotzmaster, on 06 April 2016 - 03:52 AM, said:
The resolution restriction is just for the final match/s.
#25
Posted 06 April 2016 - 09:11 AM
A different map for each round.
Teams get to know first map and which map comes next round after previous round is completed.
Regional finals will unveil a re-done current map.
Finals will unveil a new map.
#26
Posted 06 April 2016 - 09:36 AM
second: take ALL maps into consideration. If we are to play a WORLD championships, the teams must be able to handle ANY map they are faced with
take other maps for each drop, like for example a cold map, a hot map and a "medium" map
I would suggest best of 3 for the "normal" matches and Best of 5 for regional/world finals
Consider using different game modes.
Skirmish only is ok for most people, but using the other game modes as well creates different strategies and overall more interesting matches
Edited by S1lenceR, 06 April 2016 - 09:37 AM.
#27
Posted 06 April 2016 - 10:50 AM
I would also like to see variable min/max tonage restrictions prehaps 250 min- 300 max for one match 500 min - 650 max for another so you are forced to have multiple Mechs available for each round, with the tonage for each map not being known until the day before, if someone only practices in a long range Dire Wolf and you end up with a 300 ton max on Canyon, proving that you can pilot a variaty of Mechs proves you are a good pilot
Edited by Rogue Jedi, 06 April 2016 - 03:07 PM.
#28
Posted 06 April 2016 - 11:14 AM
Particularly since these matches will have a notable effect on the Thomas Theorem component of the meta game, I want to see top-level teams use Polar Highlands to its full potential.
#29
Posted 06 April 2016 - 11:49 AM
#30
Posted 06 April 2016 - 01:25 PM
https://soundcloud.c...camping-allowed
#31
Posted 06 April 2016 - 02:19 PM
Diversity keeps things interesting!
As for game modes: I believe MRBC does it right here (at least in this seasons ruleset... used to be suboptimal on past seasons). Conquest on the heavier drops to avoid super long waiting and enable more tactics.
Although the new domination thrown in here and there might actualy spice things up quite nicely on certain maps (polar im looking at you).
Edited by RighteousFury, 06 April 2016 - 02:21 PM.
#32
Posted 06 April 2016 - 03:29 PM
The first few series of RHoD was "pure" with "as few variables" (and as few additional rules and restrictions) as possible. They were also as dull as watching paint dry (without the fumes). Please listen to the competitive community, streamers, and shout casters on this one. They have tried almost everything possible to build a good, vibrant competitive community. Two months of qualifying rounds of Skirmish on the same map is not it.
#33
Posted 06 April 2016 - 05:04 PM
Don't want a map then you ban it, then they ban one... something along those lines...?
You need more than one map in the pool. Starcraft & CS have multiple maps. League is the only one with one map, and most every game looks exactly the same with only minor variations. That's what this tournament will turn into if you have only one map. Let's reward people with divergent ideas on different maps who can think of more than one strategy.
#34
Posted 06 April 2016 - 06:20 PM
#36
Posted 06 April 2016 - 07:50 PM
Best of 3 match
3 maps: one hot, one cold, one temperate
Drop 1 map: hot. random team assignment
Drop 2 map: cold. Drop 1 loser choses team/drop site
Drop 3 map: temerate (if needed). Drop 2 loser choses team/drop site
I'd prefer the maps be pre-selected, so each team can develop their plan before hand.
Hot: Tourmaline Desert
Cold: Frozen City
Temp: Mining Collective
#37
Posted 06 April 2016 - 09:36 PM
3 random game modes: Domination, Conquest, Skirmish
3 random maps: Tourmaline, Polar, Mining
1 Dropdeck for all matches!
So the teams have to show different tactical skills under all temperature conditions without specialized mechs for hot, cold or whatever.
Edited by stocky0904, 06 April 2016 - 09:37 PM.
#38
Posted 06 April 2016 - 10:49 PM
#39
Posted 06 April 2016 - 11:27 PM
but all the leagues (mrbc/bwo etc.) consist of a very patient lobby meeting until all players have connected/reconnected and selected their mechs.
to have that coded into a new client to carry over results/teams/mechs over multiple drops may be a bit late until may 17th, and thinking of fail-safe testing before - or perhaps PGI can surprise us...
#40
Posted 07 April 2016 - 08:53 AM
Tamerlin, on 06 April 2016 - 07:50 PM, said:
Best of 3 match
3 maps: one hot, one cold, one temperate
Drop 1 map: hot. random team assignment
Drop 2 map: cold. Drop 1 loser choses team/drop site
Drop 3 map: temerate (if needed). Drop 2 loser choses team/drop site
I'd prefer the maps be pre-selected, so each team can develop their plan before hand.
Hot: Tourmaline Desert
Cold: Frozen City
Temp: Mining Collective
I pretty much agree with your suggestion, except that I would make drop site random for drop #3 as it would be a tie breaker. But best of 3 drops on different maps with various temperatures would definitely be better for the show imho.
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