Bluttrunken, on 07 April 2016 - 09:15 AM, said:
ERSL: 200m, ERML: 400m . That makes a big difference, but CERML could get their duration reverted to original values(same for CERLL).
Doesn't make much of a difference in a fast mech since you can pick the distance you're fighting in youself.
What makes a difference is the DPS value compared to DPH value.
DPS wise, you'll lose about a little less then 9% compairing a single Clan Er-Medium with a single Clan Er-Small, considering that the viper has potentially more energy hardpoint it could effectivly use with Clan Er-Medium it could boat 2 Clan Er-Small for ever single Medium. Bumping the DPS up for a wooping 82% for every single Er-Medium replaced by 2 Er-Smalls.
DPH gets even crazier, it's almost 30% less heat per damage, or vice versa 30% more damage for every point heat spent. For every single laser, considering 6-11 laser in total it really adds up. besided, every Small for Medium gives another 0,5 tons which can be spend on heatsinks.
-14% burntime is no joke either. 11 Clan-Er-Smalls chainfired in 6+5 is 55 damage in 2 seconds, every 3 seconds.
Vaskadar, on 03 May 2016 - 11:43 PM, said:
Some possible loadouts that fit 8t (max armor and all) (assuming Hero omnipods are available for unlimited purchase if the variant is owned)
This mech will be highly dependent on small lasers or srms to be successful on the battlefield.
In other words, this thing had better have jump jet heat quirks and heat dissipation quirks, because it will be mad hot and have little in the way of armor.
-1x ERPPC 4x ERSL
-1x LPL 2x ERML / 4x ERSL
-2x MPL 6x ERSL
-4x MPL
-6x SPL 1x SRM4 1t ammo
-6x SPL 4x MG 1t ammo
-6x ERSL 4x MG 2t ammo 1DHS / 1t ammo 2DHS
-6 x ERSL 2x SRM4 2t ammo 1DHS
-10x ERSL 1x ERML 2 DHS
-10x ERSL 3DHS
-6x SPL 4x Flamers
-3x SRM 4, 3t ammo, 2 ER SL, 1DHS / 2x SPL
-8x SPL / 8x ERML
-2x ERLL (armor shaved in arms to accomodate other equipment)
-1x UAC 2, 2t ammo, 2x ERSL (worthless loadout, basically, lol)
-1x ERPPC 4x ERSL
Too hot, derp damage, no synergy
-1x LPL 2x ERML / 4x ERSL
still hot, maybe valid (doesn't work to well on shadowcats)
-2x MPL 6x ERSL
too hot
-4x MPL
too hot
-6x SPL 1x SRM4 1t ammo
probably valid
-6x SPL 4x MG 1t ammo
MGs are derp, shadowcat doesn't work with 7. viper won't work with just 4
-6x ERSL 4x MG 2t ammo 1DHS / 1t ammo 2DHS
same deal
-6 x ERSL 2x SRM4 2t ammo 1DHS
get to go build for SRM
-10x ERSL 1x ERML 2 DHS
drop ERML for Flamer, killer one vs one build
-10x ERSL 3DHS
get to go build
-6x SPL 4x Flamers
2 flamer too much, 10 small laser > 6 small pulse
-3x SRM 4, 3t ammo, 2 ER SL, 1DHS / 2x SPL
I'd rather have 4 more laser then 1 ton more ammo
-8x SPL / 8x ERML
small pulse yay, medium nay
-2x ERLL (armor shaved in arms to accomodate other equipment)
too hot, kitfox does it better, even adder does it better, heck, even cheetah does it better.
-1x UAC 2, 2t ammo, 2x ERSL (worthless loadout, basically, lol)
you named it.
I'll probably run 9 small 2 flamer
or 8 small 2 flamer + dhs
or 10 small + 1 flamer
It will probably 1v1 anything expect pure AC boats