

Does Anyone Use A Mixed Build Anymore?
#41
Posted 07 April 2016 - 06:52 AM
I've had some success with SRM+Pulse combos on the AWS-8V. Might swap out the LPL for a PPC just for giggles.
Most chassis just aren't well-suited to it, lacking either the tonnage or the hard points to pack a decent loadout or having unfortunate geometry (looking at you, Orion). Unless you want to count ML/SRM/AC20 brawlers as "mixed", which I wouldn't.
#43
Posted 07 April 2016 - 07:06 AM
Stefka Kerensky, on 07 April 2016 - 07:02 AM, said:
UAC-10 + SRM builds would though, since the ranges and weapon mechanics are different enough.
#44
Posted 07 April 2016 - 07:12 AM
Col Jaime Wolf, on 07 April 2016 - 01:37 AM, said:
all balance aside, the module system penalizes builds that cant boat weapons.
really its almost as if PGI' wants us to only run one trick ponies.
It's too bad. It would be much better if both quirks and modules were on a component basis. Like, say if a CN9-AL only had LL quirks on the right arm, and not for the CT. And in a similar matter I would be nice if weapon modules were on a component basis too. Perhaps the weapon modules would need to go down in price then (since you would need many more), but still, you would not get sort of penalized by running mixed builds like you do now.
#45
Posted 07 April 2016 - 07:15 AM
FupDup, on 07 April 2016 - 05:53 AM, said:
team green disagrees
#46
Posted 07 April 2016 - 07:17 AM
1 Ultra 10, 1 ERPPC, and 5 ERSLasers.
I'll be honest though, I do like most mechs to have common loadouts. It is just easier to control the fire groups and often more effective. Still, mixed builds are always fun from time to time if you have one you like.
#47
Posted 07 April 2016 - 07:20 AM
Bud Crue, on 07 April 2016 - 04:49 AM, said:
Sure, but since I am too old and too provocatively ignorant to figure out how to use more than two of my mouse buttons, such builds tend to be rather limited.
I use mouse + f + g. I'm far to lazy to make a template for MWO.
#48
Posted 07 April 2016 - 07:20 AM
smh
#49
Posted 07 April 2016 - 07:30 AM
#50
Posted 07 April 2016 - 07:32 AM
Don't be a limp wrist lazor pansy.
#51
Posted 07 April 2016 - 07:38 AM
#52
Posted 07 April 2016 - 07:44 AM
Akulla1980, on 07 April 2016 - 01:16 AM, said:
Did I hear they are trying to fix this issue?
Do you know what really pisses off a high alpha laser try-hard? A well placed and timed artillery strike that the RNG Gods decided to bless with a head shot. Expletives galore is what I have seen. <maniacal



Edited by Mystere, 07 April 2016 - 07:50 AM.
#53
Posted 07 April 2016 - 07:47 AM

only pure laser vomit mechs I have are the ones that offer nothing else but lasers to vomit for their hardpoints - crabs for instance.
#54
Posted 07 April 2016 - 07:47 AM
FupDup, on 07 April 2016 - 05:53 AM, said:
They were all 10M behind me because Atlas. I rarely lone rambo unless I'm in a clear flank position at a safe range.
Turn the corner, 23 multicoloured sticks of light burn into my CT and pop. It was 3 mechs too, not 12.
sycocys, on 07 April 2016 - 07:20 AM, said:
I use shift up and shift down on my steering wheel.
zeves, on 07 April 2016 - 07:38 AM, said:
My best mech is a Timberwolf mixed build. Button 1 for UAC/10, button 2 for ERML and button 3 (on the side of my G500s) for SRM6.
Chain fire the lasers while firing the UAC then if anyone gets too close they get a volley of SRMs. Best mech I own by a long way.
3 weapon type loads work for SRMs but not so much for LRMs due to the heavier tonnage requirements for the LRMs to be useful enough to justify taking them.
TBR-PRIME
Edited by Milocinia, 07 April 2016 - 07:57 AM.
#55
Posted 07 April 2016 - 07:51 AM
Akulla1980, on 07 April 2016 - 01:03 AM, said:
On my Griffins I use MPLs + SRMs (and ECM + 2x LRM 15 on my 2N), so no meta at all. They're very fun.
I also use ACs + Lasers on most of my Marauders and Cataphracts.
I'm having a lot of fun with my Blackjack BJ-3 sniper with 2 ER-PPCs and 2 MLs (can't wait to test the new buff to PPCs with the April patch).
I use pure laser builds only on my Battlemasters 2C (LLs and MLs) and 1G (LPLs and MPLs). On 1S I have 2 x LRM15 + 4 medium lasers.
Ah, I also love my Oxide with 4 x SMR4, while I'm still trying to figure out how to use my other two jenners (D and F variants).
Right now the only weapon I've not used in a build is the Gauss cannon.
So yes, something different from the meta is possible and fun, at least in my tier group.
#56
Posted 07 April 2016 - 07:51 AM
Milocinia, on 07 April 2016 - 07:47 AM, said:
Turn the corner, 23 multicoloured sticks of light burn into my CT and pop. It was 3 mechs too, not 12.
I use shift up and shift down on my steering wheel.
Lasers have burn time. Spread their burn.
Edited by RampancyTW, 07 April 2016 - 07:53 AM.
#57
Posted 07 April 2016 - 08:05 AM
Milocinia, on 07 April 2016 - 04:51 AM, said:
I do not see the difference by being wiped out by an Atlas alpha. It happened to my with my Blackjack recentily: I went round the corner and I bumped on an Atlas that pressed the Alpha button and killed me istantly...
#58
Posted 07 April 2016 - 08:07 AM
A Jagermech with 4 LRM5, 2 AC/5 and 2 Med Lasers. It does really well at any range and in any engagement.
I also have an old Highlander packing a Gauss, 3 Med Lasers, an LRM 10 and 2 SSRM2s. When the Highlander first came out, I reached top of the leaderboards or close with it. It was an amazingly fun mech. A LOT more fun to play than 1 button wonders. I really wish the game would go back to making builds like it viable instead of rewarding boating and only boating.
Hell, wasn't one of the selling points of this that it would avoid past game boating issues?
Anyway... I also have a Thunderbolt with 2 ERPPCs, 3 Med Pulse and 2 MGs. Again, good for sniping, still able to defend itself in close range.
But none of these ever do as well as my Pulse Boating Battlemaster, Thunderbolt or Grasshopper.
Shame, really. If people actually tried mixed builds, they'd realize how much fun they are. 1 button wonders play like any other lame shooter.
#59
Posted 07 April 2016 - 08:14 AM
Sorry. Couldn't resist.
#60
Posted 07 April 2016 - 08:22 AM
CD LoreHammer Lord, on 07 April 2016 - 06:41 AM, said:
Rambo's should die but should they die in less than a second to everyone opposing hitting one specific location simultaneously? That's where I say no. TTK should be balanced better.
TTK shouldn't be balanced around 12v1 or else it would take an eternity to kill even the weakest mechs in 1v1 or other small fights.
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