Lightfoot, on 17 October 2016 - 08:22 PM, said:
Still putting up great numbers with a Joystick. Give us Solaris PGI and we can test Joystick vs Mouse. Solaris would be great for MWO in any event. Not 24 player FFA, but 2 to 6 player FFA in a Solaris weight Class setting.
I can't believe you're still going on about this.
Well, if you want to talk about putting up great numbers... let's have a look. If we combine your Season 2, 3, and 4 stats,
- 44% of your matches are in mediums, 42% in heavies
- your average match score is near the bottom 20% of all players
- your KDR is near the bottom 40% of players
- your WLR is near the bottom 15% of players
- your activity (matches played) is within the top 20% of all players
If some of those numbers put you in the top 5%, even top 10% of all players... then maybe you would have yourself an argument. But as it stands, you have no credentials.
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But the joystick gives you turn-rate control, keyboard does not, however the mouse makes up for this with faster torso pointing.
If you are turning your legs and shooting mechs at the same time, then your aim has to correct for four variables:
- your heading and speed
- your turn rate
- your enemy's heading and speed
- any unpredictable evasive actions from your enemy
If you want to make aiming easier, you eliminate some of those variables. Such as ...
- shooting a stationary target
- being completely stationary while shooting
- not turning your legs while shooting
The last of these is by far the easiest requirement. So it's simple: don't shoot while turning your legs. Just because you have analog control of your legs with a joystick and can finesse an infinitely variable turn, doesn't mean that it's not one more factor that can throw off your aim. If you're turning your legs, you have to correct for it in your aim, which just makes aiming harder. So don't do it. There really is no value to having analog control over your legs/turning.
So then you have to argue the merits of the joystick via aim, and not legwork. It must be compared directly with the mouse.
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The Mouse is better for snap aiming, the joystick is better for steady aiming and matching turn-rate to aim. It's a toss-up since both are good aim advantages.
Except the mouse can aim steady as well. Very steady.
https://www.twitch.t..._spz/v/91396534
^ you can watch tens upon tens of hours of his steams on twitch if you like.
Or if you'd rather my example not be somebody who is literally considered by many to be the best player in the game, then maybe this guy instead:
https://www.twitch.t...ary/v/102124629
The mouse does not have inferior steady aiming capabilities to the joystick. And like you said, the joystick also can't snap. This is why nobody uses one. This game is best played with a mouse. Using a joystick is just hurting yourself, and your stats show it.
Have you ever experimented with different DPIs or even just the in-game sensitivity? Most competitive players run between 0.1 and 0.2 in-game sensitivity at between 800 and 1800 dpi. If I remember correctly, Proton actually runs absurdly low DPI (like 500) with a super high in-game sensitivity (0.8). I personally run 1000 dpi with 0.14 in game.
If you multiply your DPI by your in-game sensitivity, you can compare your settings to others this way. If that number is somewhere between 150 and 350, then you're probably around the range that most people play at (depending on screen resolution as well). I have to feel that you might just be using very poor mouse settings for this game if you're led to believe that the joystick aims better for you, because it simply will not if you have your mouse under control.
Edited by Tarogato, 25 November 2016 - 09:41 PM.