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So Russ Said In The Town Hall That Pve Will Be Standalone. What Could That Mean?


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#21 C E Dwyer

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Posted 08 April 2016 - 01:08 PM

View PostFelio, on 08 April 2016 - 09:46 AM, said:

According to the notes, anyway. He's staying mum on Twitter about what that means.

So... a separate game entirely? But he has said it would be co-op as well as singleplayer, I thought. It would seem odd to make two multiplayer games using the same assets.

So did he mean none of our mechs, or XP will transfer between the modes? We'll have to buy and level everything twice?

I know nobody knows, I'm just wondering what people think could happen.

Only one person will buy it ?

#22 Ex Atlas Overlord

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Posted 08 April 2016 - 01:26 PM

View PostFelio, on 08 April 2016 - 09:46 AM, said:

According to the notes, anyway. He's staying mum on Twitter about what that means.


That means they're going to milk the whales until they dry up for MWO, and shut it down.

They'll then use all the artists work those whales have been paying for to release a PVE game, and start the milking cycle a-new.

#23 GRiPSViGiL

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Posted 08 April 2016 - 01:28 PM

"NOT OVERLY SOONtm"

#24 GRiPSViGiL

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Posted 08 April 2016 - 01:33 PM

The PvE will come with a tutorial how to keep buying early release mechs which funds don't actually go towards optimizing, fix, or adding any depth once it is out of Beta.

#25 Daelen Rottiger

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Posted 08 April 2016 - 01:36 PM

View PostGRiPSViGiL, on 08 April 2016 - 01:33 PM, said:

The PvE will come with a tutorial how to keep buying early release mechs which funds don't actually go towards optimizing, fix, or adding any depth once it is out of Beta.



out of beta??? we are out of beta?!

#26 CMDR Sunset Shimmer

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Posted 08 April 2016 - 01:36 PM

View PostFelio, on 08 April 2016 - 09:58 AM, said:


My experience with previous titles is very, very limited. So like, to get a 'mech you could either salvage it from the battlefield or buy it?

Is this so you can't get a mech co-op side and make it awesome, then come to PvP and wreck face? Are we really concerned about that? It's so much more about the pilot than the mech, and they don't take that long to "level up" anyway...


In older Mechwarrior games, the Mutiplayer, and single player, were 2 entirely seperate entities also. In the multiplayer game, you already had access to every mech, every weapon, and could customize things however you wanted, unlimited, without any buying of component or chassis...

Obviously that doesn't work in a F2P game...

So I'd figure that the single player/coop component of the game will be a secondary game that has it's own economy and all... likely with micro transaction options like we currently have, but tracked on it's own.

#27 Davers

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Posted 08 April 2016 - 01:38 PM

"You could have salvaged this Timber Wolf, but you didn't buy enough mechbays. Sorry!"

#28 Mystere

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Posted 08 April 2016 - 01:40 PM

View PostPariah Devalis, on 08 April 2016 - 09:49 AM, said:

Probably a typical, and acceptable, true salvage system or in game market thing, like other Mechwarrior titles. Nothing inherently wrong with that. Detached from our PvP progress, since it would have zero bearing on that. example of PGI's capabilities.


FTFY. Posted Image

#29 C E Dwyer

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Posted 08 April 2016 - 01:43 PM

View PostCMDR Sunset Shimmer, on 08 April 2016 - 01:36 PM, said:


In older Mechwarrior games, the Mutiplayer, and single player, were 2 entirely seperate entities also. In the multiplayer game, you already had access to every mech, every weapon, and could customize things however you wanted, unlimited, without any buying of component or chassis...

Obviously that doesn't work in a F2P game...

So I'd figure that the single player/coop component of the game will be a secondary game that has it's own economy and all... likely with micro transaction options like we currently have, but tracked on it's own.

Ok serious answer.

or rather a thought.

Domination the latest piece of PGI brilliance happened because they said the voting system didn't split queues.

in 2017 there is the turn based Battletech, I can't see with PGI's slow assed development a PvE stand alone happening until 2018 earliest assuming this is still running at all, surely most will play that and abandon the PvP and cause more splitting of population

#30 Afuldan McKronik

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Posted 08 April 2016 - 02:09 PM

It means HBS's will be the single player stand alone. /s

Edited by Afuldan McKronik, 08 April 2016 - 02:09 PM.


#31 Khobai

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Posted 08 April 2016 - 02:20 PM

Quote

I can't see with PGI's slow assed development a PvE stand alone happening until 2018 earliest


They hired two new map designers recently. I could see the first set of PvE missions coming out at the end of 2016.

#32 C E Dwyer

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Posted 08 April 2016 - 02:30 PM

View PostKhobai, on 08 April 2016 - 02:20 PM, said:


They hired two new map designers recently. I could see the first set of PvE missions coming out at the end of 2016.

hmm,

nah, phase one CW took over a year, I want to be wrong, but just nah.

#33 sycocys

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Posted 08 April 2016 - 02:37 PM

It would be pretty stupid to make people download a standalone client to engage in the PVE stuff - so that's probably what they will do.

View PostCathy, on 08 April 2016 - 02:30 PM, said:

hmm,

nah, phase one CW took over a year, I want to be wrong, but just nah.

They spent a year of actual work on CW phase one? That has to be a joke.

#34 TLBFestus

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Posted 08 April 2016 - 03:04 PM

What "STAND ALONE" means is that I won't have to buy it early, I can wait until it's been played, reviewed, and sold at a discount after a few months.

Woot!

#35 C E Dwyer

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Posted 08 April 2016 - 03:28 PM

View Postsycocys, on 08 April 2016 - 02:37 PM, said:

It would be pretty stupid to make people download a standalone client to engage in the PVE stuff - so that's probably what they will do.


They spent a year of actual work on CW phase one? That has to be a joke.

Nope Game went live on Sept 26th 2013 without the UI2 or CW.

In December 2013 a new road map was introduced saying CW beta would be ready by fall 2014 latest, it launched December 21st 2014

Sad really when you think of how little CW phase 1 included

#36 Impyrium

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Posted 08 April 2016 - 03:40 PM

People are generalizing PvE and a single-player game when they're not the same thing. PvE is a very general concept that applies to anything in which players verse non-players. So think co-op, waves, hopefully extra AI units for various game types. CW maybe. They've been working on AI for some time now so while distant, it's hopefully not too distant.

They're not going to make PvE separate, because that makes no sense, even for PGI. It'd be a huge drain on resources on them and probably end up costing them more than they make from it.

Now, a single-player version would likely be a small spin-off using MWO as a base, and that would be seperate. I can envisage something along the lines of MW4:Mercs missions with a separate economy in-between where you can repair mechs, buy new mechs and parts etc. I can't really see how you'd F2P a single player game, so that would likely be treated like a one-off purchase and wouldn't include MP elements.

#37 Satan n stuff

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Posted 08 April 2016 - 10:50 PM

View PostKhobai, on 08 April 2016 - 12:20 PM, said:


it usually wasnt random. it was based on whether or not the item was destroyed.

if the enemy mechs engine exploded you couldnt salvage the mech.

if the weapon was critted out you couldnt salvage the weapon.

There was no way to guarantee salvage in MW3, legging or headshotting a mech did not give you a 100% chance to salvage it even if that's the only damage you did to it.

#38 Davegt27

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Posted 09 April 2016 - 12:01 AM

When I bought MW4 Mercs it was a standalone game
I paid my money and went on about my business
No down loading no studding patch notes
PGI would not have to upkeep servers or keep cranking out Mechs to pay the bills

Now stand alone can also be you can buy updates
Say you play for a year then you finally log on to buy the latest content

So to me it can be a win win for both customer and company if it is handled right


#39 Cyborne Elemental

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Posted 09 April 2016 - 12:06 AM

Hopefully it simply means that it will be an isolated version of the game, that you can play offline without even having to login.

#40 Mycrus

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Posted 09 April 2016 - 12:11 AM

View PostFelio, on 08 April 2016 - 09:46 AM, said:

According to the notes, anyway. He's staying mum on Twitter about what that means.

So... a separate game entirely? But he has said it would be co-op as well as singleplayer, I thought. It would seem odd to make two multiplayer games using the same assets.

So did he mean none of our mechs, or XP will transfer between the modes? We'll have to buy and level everything twice?

I know nobody knows, I'm just wondering what people think could happen.


Depending on their model... pay to play or free to play...

I hope its pay to play... single player games with monetization is evil.





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