Felio, on 08 April 2016 - 09:58 AM, said:
My experience with previous titles is very, very limited. So like, to get a 'mech you could either salvage it from the battlefield or buy it?
Is this so you can't get a mech co-op side and make it awesome, then come to PvP and wreck face? Are we really concerned about that? It's so much more about the pilot than the mech, and they don't take that long to "level up" anyway...
In older Mechwarrior games, the Mutiplayer, and single player, were 2 entirely seperate entities also. In the multiplayer game, you already had access to every mech, every weapon, and could customize things however you wanted, unlimited, without any buying of component or chassis...
Obviously that doesn't work in a F2P game...
So I'd figure that the single player/coop component of the game will be a secondary game that has it's own economy and all... likely with micro transaction options like we currently have, but tracked on it's own.