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Torso Twist Unlock


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#21 Spheroid

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Posted 10 April 2016 - 10:14 AM

This is a stupid suggestion, the target you are aiming at is also moving meaning there is zero utility for a stabilized upper torso.

Also it would increase the bad gameplay for tier 6 scrubs who now don't even have the benefit of accidental torso twisting.

This seriously is a useless idea. Are you really going to enjoy this feature on Battlemasters and Stalkers with seventy degree twist range?


Who is requesting this? People who use Xbox controllers? Keyboard and mouse or GTFO.

Edited by Spheroid, 10 April 2016 - 10:19 AM.


#22 Lord Perversor

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Posted 10 April 2016 - 10:23 AM

View PostEvilCatEars, on 10 April 2016 - 09:33 AM, said:

Every mech has Gyro that takes 4 critical slot in CT and offers no benefits (no horizontal stabilization). So why not throw it away? Some Standard engine IS mechs could become super zombies, packing dual Large Pulse Lasers in center torso.


Sure remove it, considering it's the piece who mostly keeps all mechs standing up and not falling down i would like you to handle you mech like playing QWOP game.

#23 Kaeb Odellas

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Posted 10 April 2016 - 01:03 PM

View PostSpheroid, on 10 April 2016 - 10:14 AM, said:

This is a stupid suggestion, the target you are aiming at is also moving meaning there is zero utility for a stabilized upper torso.

Also it would increase the bad gameplay for tier 6 scrubs who now don't even have the benefit of accidental torso twisting.

This seriously is a useless idea. Are you really going to enjoy this feature on Battlemasters and Stalkers with seventy degree twist range?


Who is requesting this? People who use Xbox controllers? Keyboard and mouse or GTFO.


It would certainly help long distance moving and shooting if you didn't have to adjust your aim as much, even with a mouse.

#24 Afuldan McKronik

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Posted 10 April 2016 - 01:23 PM

Really? How far can you twist your torso to the side and turn your legs the other way? 'Mechs are built like humanoids. The reason for the limited twist is so that the connections between legs and torso dont literally snap.


Go grab a Urbie if you want 360 LOLNOSCOPE gameplay.

#25 Romeo Deluxe

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Posted 10 April 2016 - 01:52 PM

View PostEl Bandito, on 09 April 2016 - 08:35 PM, said:

Just keep your mouse on target while moving, mate. Also, unlike tanks, very few select mechs have 360 degree torso twist so one has to deal with that.

True but we could still have what the OP is asking about. I asked for it 3 years ago and would very much like this to be in game. Lack of this behavior still bothers me today. It can always be an option.

#26 Afuldan McKronik

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Posted 10 April 2016 - 01:55 PM

View PostRomeo Deluxe, on 10 April 2016 - 01:52 PM, said:

True but we could still have what the OP is asking about. I asked for it 3 years ago and would very much like this to be in game. Lack of this behavior still bothers me today. It can always be an option.


Some times I wish I knew how to use the photo injection system. Can someone drop a Picard in here for me?

Edited by Afuldan McKronik, 10 April 2016 - 02:05 PM.


#27 Spheroid

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Posted 10 April 2016 - 02:07 PM

Posted Image

#28 Afuldan McKronik

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Posted 10 April 2016 - 02:08 PM

View PostSpheroid, on 10 April 2016 - 02:07 PM, said:

Posted Image


You da man/woman.

#29 Romeo Deluxe

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Posted 10 April 2016 - 02:08 PM

How the hell is this dumbing it down? Human bodies do not turn the way our mechs turn now.

Also he didn't say add target tracking ability. You would still have to track a target with the mouse. Your reticule would stay in the direction you left it. When you move or the target moves even a few meters you have to readjust your aim. This only makes the movement more fluid like humans are capable of moving. The suggestion this is hacking software mode is plain stupid.

I agree this would change the game but hardly dumb it down. I would even contend that some players would have hard time adjusting to the change vs making it suddenly easy mode. That's why I said add it as an option, to give those who have difficulties dealing with changes a chance.

Major kudos for the person pointing out that this would help if this game ever uses VR. I didn't think about this.

Edited by Romeo Deluxe, 10 April 2016 - 02:12 PM.


#30 Spheroid

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Posted 10 April 2016 - 02:16 PM

^Where would that even work? Since combat by in large is in your face laser vomit. Where is a distant target going to only shift a few degress while violently hitting throttle and maneunvering?

Sounds like a Locust-1V in a Locust-1E world. Brawling results in massive aiming adjustment. We don't need more cowardly low skill er sniping. I suppose you want center torso to locked target as well as long as we are turning this into M1 tank simulator?

#31 Romeo Deluxe

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Posted 10 April 2016 - 02:16 PM

View Posteminus, on 09 April 2016 - 08:30 PM, said:

is there a plan to enable this? just like in tanks when you change your direction your aim will stay and not turn with your torso.

has this feature been implemented before? if not was there any talks/request to add this?

right now if you change your direction you need to counter it to stay where you are pointing before and it would greatly help those some people when you are in close range brawling.

That last sentence I think is not correct. I added how I think it would actually turn out.

Edited by Romeo Deluxe, 10 April 2016 - 02:17 PM.


#32 Romeo Deluxe

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Posted 10 April 2016 - 02:20 PM

View PostSpheroid, on 10 April 2016 - 02:16 PM, said:

^Where would that even work? Since combat by in large is in your face laser vomit. Where is a distant target going to only shift a few degress while violently hitting throttle and maneunvering?

Sounds like a Locust-1V in a Locust-1E world. Brawling results in massive aiming adjustment. We don't need more cowardly low skill er sniping. I suppose you want center torso to locked target as well as long as we are turning this into M1 tank simulator?

Once again...an option. Some people will find it useful, some will not. This has to do with turning behavior. You are the one that is adding this nonesense about aim locking to target.

#33 Toxinia

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Posted 10 April 2016 - 02:22 PM

I don't understand how this is considered dumbing down the game.
All it lets you do is be more accurate by removing a flaw with the movement system, and could easily be added as a toggle like arm lock, center torso etc.

#34 Afuldan McKronik

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Posted 10 April 2016 - 02:28 PM

I think it would just keep players at a lower skill level. It adds speed twisting if you know how to use it. It becomes natural to do. I'm starting to get the feeling that the proponents of this cant shoot and move at the same time either.

#35 Hit the Deck

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Posted 10 April 2016 - 02:37 PM

View PostAfuldan McKronik, on 10 April 2016 - 02:28 PM, said:

I think it would just keep players at a lower skill level. It adds speed twisting if you know how to use it. It becomes natural to do. I'm starting to get the feeling that the proponents of this cant shoot and move at the same time either.

I wonder why PGI coupled arms and torso aiming and not make them separate like when you press CTRL.
I'm starting to get the feeling that they cant shoot two different targets with the torso and arms at the same time.

#36 Afuldan McKronik

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Posted 10 April 2016 - 02:41 PM

Such a lovely tactic while running for cover.

#37 Romeo Deluxe

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Posted 10 April 2016 - 02:44 PM

View PostAfuldan McKronik, on 10 April 2016 - 02:28 PM, said:

I think it would just keep players at a lower skill level. It adds speed twisting if you know how to use it. It becomes natural to do. I'm starting to get the feeling that the proponents of this cant shoot and move at the same time either.

Please explain. Given my explanation of how this would work per my reply above I'm not sure you understand what is being suggested.

#38 Afuldan McKronik

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Posted 10 April 2016 - 02:48 PM

You want you have your crosshairs stabilized while turning. This will slow down your torso twisting, getting you cored. If you have your sensitivity set so high that you cant compensate for the legs turning, try turning it down. I bet you cant hit a target while running either because you cant compensate for your mech moving in a straight line, let alone running and turning.

You want easier mode than we already have.

#39 Podex

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Posted 10 April 2016 - 02:54 PM

Yay for WOT discussions!

#40 Afuldan McKronik

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Posted 10 April 2016 - 02:58 PM

View PostPodex, on 10 April 2016 - 02:54 PM, said:

Yay for WOT discussions!


Yeah I was starting to forget what forum this was for a second.





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