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What's Wrong With Cross Tech?


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#81 Alan Davion

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Posted 11 April 2016 - 07:10 PM

View PostGyrok, on 11 April 2016 - 05:59 PM, said:


Rose colored glasses with blinders on...


Oh FFS, seriously?

Mix Tech, no matter how it's implemented, will end up giving one side or the other an advantage it should not have, whether it's IS getting access to better Clan tech, or Clans getting access to IS mechs with unlimited customization... I shouldn't have to explain the complete and utter SHITE STORM the forums would erupt into over this.

Rose tinted glasses indeed.

#82 DovisKhan

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Posted 12 April 2016 - 12:20 AM

View PostShadowWolf Kell, on 11 April 2016 - 09:42 AM, said:


In order to actually do cross tech, I don't think these people realize what that entails. For every IS chassis, they'd need new Endo and new DHS. They'd also need to buy a whole slew of shiny new XL engines. You think IS XLs are expanesive? Heh.

The Clans would have it easy since IS tech is relatively cheap for the few things they'd actually want/need to buy.

It's also mean pretty much the removal of all weapon quirks and any semblance of IS vs Clan. They'd free PGI from having to come up with a solid mech choice for release and let them pick whatever they wanted at will.

On the upside, it'd be a great way to change the game's current format and turn it into a Solaris arena and lock tonnage to tiers.

Basically people don't realize exactly what it is they're asking for. They just want the shiny without thinking it through.


Have you thought it through?


You present this as a bad thing:

"It's also mean pretty much the removal of all weapon quirks and any semblance of IS vs Clan. They'd free PGI from having to come up with a solid mech choice for release and let them pick whatever they wanted at will."


When in actuality that's how it's supposed to be in a pvp game.


You'd free pgi hands from screwing with balance, since you could only blame your failure on you sucking at the mechlab.


Also:

1) Everyone would pick clan xl engines, cbills are grindable, however it's unquestionably the superior engine

2) They wouldn't NEED new DHS, they COULD use it, that's what cross tech is about - choices, Clan DHS would still have a place though, because they have the best dissipation, since most Clan weapons take up less slots and tons, you would use an IS SHS + Clan DHS, achieving way better heat efficiency as compared to either what quirked IS has now or what Clans have

View PostAlan Davion, on 11 April 2016 - 07:10 PM, said:


Oh FFS, seriously?

Mix Tech, no matter how it's implemented, will end up giving one side or the other an advantage it should not have, whether it's IS getting access to better Clan tech, or Clans getting access to IS mechs with unlimited customization... I shouldn't have to explain the complete and utter SHITE STORM the forums would erupt into over this.

Rose tinted glasses indeed.


There would be no need for a shitstorm, since everyone could use anything and there would be no quirks.


Only butthurt would come from lore enthusiasts

#83 Rhaythe

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Posted 12 April 2016 - 04:14 AM

View PostDovisKhan, on 12 April 2016 - 12:20 AM, said:

Only butthurt would come from lore enthusiasts


IMO, asking for IS to use ClanTech in 305X on the forums is like going to a World War 2 game forum and begging for the Allies to use the Tiger tank.

It's funny how lore and background applies to every other IP-based game on earth, but people don't want it to apply to Battletech.

#84 DovisKhan

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Posted 12 April 2016 - 05:18 AM

View PostRhaythe, on 12 April 2016 - 04:14 AM, said:


IMO, asking for IS to use ClanTech in 305X on the forums is like going to a World War 2 game forum and begging for the Allies to use the Tiger tank.

It's funny how lore and background applies to every other IP-based game on earth, but people don't want it to apply to Battletech.


Gameplay is more important that story, hell, it's not like someone who came into mwo was introduced to ANY backstory whatsoever, so unless they were familiar with it from outside sources, they don't know.

#85 Rhaythe

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Posted 12 April 2016 - 05:51 AM

View PostDovisKhan, on 12 April 2016 - 05:18 AM, said:


Gameplay is more important that story, hell, it's not like someone who came into mwo was introduced to ANY backstory whatsoever, so unless they were familiar with it from outside sources, they don't know.

Then your argument should probably have been to set MWO in the 3065+ timeframe. Or hell, skip forward to the Dark Age era, where anything pretty much goes. And you know what? You wouldn't be wrong.

#86 Alan Davion

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Posted 12 April 2016 - 07:24 AM

View PostDovisKhan, on 12 April 2016 - 12:20 AM, said:

There would be no need for a shitstorm, since everyone could use anything and there would be no quirks.

Only butthurt would come from lore enthusiasts


*Insert gameshow buzzer sound*

Wrong.

By opening up everything to everyone, you would invalidate more than 50% of all the mechs in the game, you would also invalidate almost the entire IS weapon inventory because no one would use the heavier, shorter range IS lasers, the heavier, and more crit hogging LRMs or the lose-one-side-torso IS XL engines.

The only thing that Clan players might use out of all the IS weapons are the single shot, pin-point IS autocannons.

Someone, at some point in time, would find the absolute best setups for maybe a dozen different mechs, and then no one would use anything else because "It's Da Stronkest" and the game would become boring as shite for everyone because there would be no challenge anymore.

PGI would be better served to just shut the whole damn game down than allow mix-tech.

As for there 'not being a need for a shite storm' I freaking guarantee you that if PGI allowed the IS side to use Clan technology, or the Clan side to use 'captured' IS mechs outfitted with Clan tech, whatever side didn't get the new shiny would start a forum fire to make that "Phoenix Rising" poll event and the shite storm it brought up look like a MoFo picnic.

There would be massive forum bannings, possibly even game bannings.

No one wants that to happen, so mix-tech will never happen.

#87 Cy Mitchell

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Posted 12 April 2016 - 07:46 AM

View PostLordKnightFandragon, on 10 April 2016 - 03:50 PM, said:


Except the idea to "balance" is to make every item in the game viable in one way or another. Sounds like it would just shift the meta, instead of fix balance. Shifting meta seems to be all that happens in this game.



I do not understand where the idea comes from that every weapon system or item in the game NEEDS to be balanced and viable. If you mean viable in certain circumstances then I agree but weapons and equipment should fill usage slots and being useful for just one purpose is OK if that is the case.

Some folks say that flamers and machine guns are completely useless but other players use them to great effect in certain situations. That is how military weapons and equipment work in RL and the game is supposed to emulate a kind of futuristic RL.

#88 Wintersdark

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Posted 12 April 2016 - 08:37 AM

View PostRampage, on 12 April 2016 - 07:46 AM, said:

I do not understand where the idea comes from that every weapon system or item in the game NEEDS to be balanced and viable. If you mean viable in certain circumstances then I agree but weapons and equipment should fill usage slots and being useful for just one purpose is OK if that is the case.

Some folks say that flamers and machine guns are completely useless but other players use them to great effect in certain situations. That is how military weapons and equipment work in RL and the game is supposed to emulate a kind of futuristic RL.
People need to stop misusing "viable", when they mean "optimal".

Every weapon should be viable. Viable != optimal.





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