Metus regem, on 10 April 2016 - 06:34 PM, said:
Cross Tech in universe happened after many, many years of conflict between the Clans and IS. Clan weapon pods are self contained weapons, software, software drivers and power connectors.
IS mechs are not any where near as modular as MWO would have you believe. Switching from standard internals to Endo Steel could take weeks to years to complete, depending on how good your tech team is, and how well the factory was equipped that you went too. Swapping engines like we do in MWO would be just as labour intensive... Think about it this way, look at the motor in your car, now let's take that out and drop in a 426 cubic inch (7 liter) engine, do you think it will fit? Will the pre-existing motor mounts still work? Will there be frame members in the way?
Years is stretching the truth a bit there.
You are correct in that it is, in lore, a very, very laborious process and would really only be capable of being done in a timely manner by the Great Houses and their specific House Units.
A merc unit would likely, let me say that again, likely, be better off just buying a completely new mech with all the bells and whistles rather than buying the parts and trying to retrofit them onto an existing chassis... With some notable exceptions such as the Gray Death, Wolf's Dragoons, Kell Hounds... I think that's pretty much it.
Kei Nogareru, on 11 April 2016 - 07:33 AM, said:
Exactly ^^^ The system is already NOT Battletech kosher, so why not go whole hog and allow us to mix tech?
Because IS and Clans are still unbalanced against each other. Not as severely as they used to be, but there are overperformers and underperformers on both sides, allowing IS to equip Clan tech would skew the balance even further, this time in favor of the IS by what would likely be a huge margin.
The armor/structure buffs of the IS, combined with free-reign build customization, plus Clan Tech would make the already overperforming IS mechs practically invincible, being able to attack the clans at the same or even greater ranges...
No, just just no, so much no, all of the no.
The main problem we have with IS and Clan balance is that the main balancing factor from the TT rules, 12 IS vs 10 Clan is incapable of being coded into the game, and would likely require the entire matchmaking algorithm to be re-written from scratch, which would slow down production on other stuff like mechs, maps, game modes, so on and so forth.
IS and Clan balance is about as close as PGI can get it right now due to the quirk system, but the fact of the matter is, the quirk system is a bandaid on a sucking chest wound. IS and Clans will never have a 1:1 balance, especially in this game, but they are getting closer.
Once IS Omnis are introduced, depending on which Omnis are chosen, we'll see how things play out, but until more of the IS equivalent weapons are introduced, such as the remaining Ultra/LBX, Streaks, ERs and Pulses, Clans will have a weapons advantage, albeit a slight one, but an advantage none-the-less, over the IS, while the IS will have an armor/structure advantage over the Clans.