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What's Wrong With Cross Tech?


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#21 Aresye

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Posted 10 April 2016 - 06:08 PM

View PostKei Nogareru, on 10 April 2016 - 03:48 PM, said:

So give the clans full customization.

The IS fanboys won't allow it, even though it would likely only affect the Clan underperformers like the Mist Lynx and Summoner.

#22 Wintersdark

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Posted 10 April 2016 - 06:14 PM

View PostAresye, on 10 April 2016 - 06:08 PM, said:

The IS fanboys won't allow it, even though it would likely only affect the Clan underperformers like the Mist Lynx and Summoner.
Exactly.

The reality is, as people have said here, locked customization isn't a balance measure. It just makes mechs that have the right upgrades good, and ones that have the wrong upgrades bad. It was a terrible idea from day one.

View Postcazidin, on 10 April 2016 - 06:06 PM, said:

We need to balance IS and Clan weapons first before introducing mix tech, right?

Well, no, that can't happen. It can't happen, because there are other non-weapon differences, so weapon balance differences help to even things out.

Edited by Wintersdark, 10 April 2016 - 06:11 PM.


#23 FireDog

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Posted 10 April 2016 - 06:30 PM

We need the lost tech weapons in the game before we think about cross tech. X Pulse lasers/Mini-Gauss rule.

#24 Metus regem

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Posted 10 April 2016 - 06:34 PM

Cross Tech in universe happened after many, many years of conflict between the Clans and IS. Clan weapon pods are self contained weapons, software, software drivers and power connectors.

IS mechs are not any where near as modular as MWO would have you believe. Switching from standard internals to Endo Steel could take weeks to years to complete, depending on how good your tech team is, and how well the factory was equipped that you went too. Swapping engines like we do in MWO would be just as labour intensive... Think about it this way, look at the motor in your car, now let's take that out and drop in a 426 cubic inch (7 liter) engine, do you think it will fit? Will the pre-existing motor mounts still work? Will there be frame members in the way?

Now we come to IS weapons, untill we get the IS Omni-mechs, the weapon systems are not modular, a Victor's Pontiac 100 class 20 AC, is not a straight swap to an Imperator Zeta-A class 20 AC. Those two weapons would not have the same feeds, same mounting systems, same targeting software or power requirements.


But all is not lost, by around operation Bulldog, the IS figure out how to build an adapter for Clan weapon pods to IS Tech, think of it like a USB to RS232 adapter.

#25 Alan Davion

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Posted 10 April 2016 - 06:40 PM

View PostFireDog, on 10 April 2016 - 06:30 PM, said:

We need the lost tech weapons in the game before we think about cross tech. X Pulse lasers/Mini-Gauss rule.


X-Pulse lasers are not lost tech, they were completely new weapons, but they didn't show up until the early 3060s, and the Clans eventually countered with the ER-Pulse lasers in the late 3060s.

Does anyone know if X-Pulse lasers were even mentioned in the novels, or if the IS X-Pulse and Clan ER-Pulse lasers were just made up for MW4?

Gauss on the other hand I have no idea.

#26 FupDup

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Posted 10 April 2016 - 06:43 PM

View PostAlan Davion, on 10 April 2016 - 06:40 PM, said:


X-Pulse lasers are not lost tech, they were completely new weapons, but they didn't show up until the early 3060s, and the Clans eventually countered with the ER-Pulse lasers in the late 3060s.

Does anyone know if X-Pulse lasers were even mentioned in the novels, or if the IS X-Pulse and Clan ER-Pulse lasers were just made up for MW4?

Gauss on the other hand I have no idea.

X-Pulse and Clan ER Pulse are both canon.

MW4 just changed stats around, including tonnage (e.g. Large X Pulse is supposed to be 7 tons, not 5 tons).

http://www.sarna.net...#X-Pulse_Lasers

Edited by FupDup, 10 April 2016 - 06:44 PM.


#27 Metus regem

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Posted 10 April 2016 - 06:50 PM

View PostFupDup, on 10 April 2016 - 06:43 PM, said:

X-Pulse and Clan ER Pulse are both canon.

MW4 just changed stats around, including tonnage (e.g. Large X Pulse is supposed to be 7 tons, not 5 tons).

http://www.sarna.net...#X-Pulse_Lasers


X-SPL 3/3 heat/damage, 150m range, 1t, okay
X-MPL 6/6 heat/damage, 270m range, 2t, okay
X-LPL 14/9 heat/damage, 450m range, 7t, **** no!

#28 FupDup

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Posted 10 April 2016 - 06:52 PM

View PostMetus regem, on 10 April 2016 - 06:50 PM, said:

X-SPL 3/3 heat/damage, 150m range, 1t, okay
X-MPL 6/6 heat/damage, 270m range, 2t, okay
X-LPL 14/9 heat/damage, 450m range, 7t, **** no!

Yeah, the TT stats on XPL are pretty bad for the most part. I think the MXPL has some uses, but the rest are just trash.

#29 Metus regem

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Posted 10 April 2016 - 07:07 PM

View PostFupDup, on 10 April 2016 - 06:52 PM, said:

Yeah, the TT stats on XPL are pretty bad for the most part. I think the MXPL has some uses, but the rest are just trash.


About the only one I use in TT from time to time is the xSPL, and that's due to the special quality vs Infantry... 2d6 burst fire vs infantry, for that I can eat 3 heat.

#30 Mystere

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Posted 10 April 2016 - 07:17 PM

Boys, boys, boys. The generic robot shooter game you are asking for already exists. It's called Hawken. Posted Image

Edited by Mystere, 10 April 2016 - 07:17 PM.


#31 Clanner Scum

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Posted 10 April 2016 - 09:17 PM

5 Large lasers on a clan battle/omni-mech would be OP af.

I used to catch sh*t for using IS large lasers on my madcat when I played NBT league in MW4.

#32 Herr Vorragend

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Posted 10 April 2016 - 09:44 PM

Clanmechs with IS weapons will bomb you into oblivion. You won't like to play anymore. It's pretty okay as it is. Fixed equipment should be unlocked tho

#33 ShadowWolf Kell

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Posted 10 April 2016 - 09:56 PM

View PostHerr Vorragend, on 10 April 2016 - 09:44 PM, said:

Clanmechs with IS weapons will bomb you into oblivion. You won't like to play anymore. It's pretty okay as it is. Fixed equipment should be unlocked tho


Not as badly as IS mechs with Clan DHS will laser vomit you into slag.

#34 LordNothing

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Posted 10 April 2016 - 10:13 PM

my experience from other mechwarrior games is you usually just buy clan gear and stick it on whatever mech you want. you end up with a lot of weapons that are just obsolete.

View Postthehiddenedge, on 10 April 2016 - 03:50 PM, said:

because Inner Sphere uses a type B Socket,
Posted Image

and Clans use a Type C
Posted Image

They just don't work together it seems.


cable splicing is apparently lostech.

Edited by LordNothing, 10 April 2016 - 10:15 PM.


#35 Y E O N N E

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Posted 10 April 2016 - 10:28 PM

View PostFupDup, on 10 April 2016 - 06:52 PM, said:

Yeah, the TT stats on XPL are pretty bad for the most part. I think the MXPL has some uses, but the rest are just trash.


I feel like the only way X-PL are worth the heat is if they get a larger range advantage. You need that for survivability reasons.

Something closer to the neighborhood of the following:

X-SPL @ 4/4/200 (dam/heat/range)
X-MPL @ 6/5/300
X-LPL @ 11/10/450

Same duration as standard pulse. This slots them right in between standard lasers and ER lasers, leaving the regular pulse as superior close-range options since they offer better heat profiles and standard lasers as a similar-performing weapon with an emphasis on greater range per ton at the expense of duration. ER lasers offer the best range at the expense of heat.

#36 DovisKhan

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Posted 10 April 2016 - 10:31 PM

Marauder 3R with 3 CUAC5 and 4 CERMED and a Clan XL 300 with 8 tons of ammo and 9 clan heatsinks, sign me up


CXL wouldn't fit, so I guess i'd swap that for STD 280 and replace cermeds with clan small lasers, drop a ton of ammo and 3 heatsinks

Edited by DovisKhan, 10 April 2016 - 10:35 PM.


#37 Rushin Roulette

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Posted 10 April 2016 - 10:34 PM

Hmm... doesnt one side already have this cross tech? I think its called toosee or something along that line Posted Image ... IS styled mechs with full IS like customization plus clan tech.

Edited by Rushin Roulette, 10 April 2016 - 10:34 PM.


#38 Y E O N N E

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Posted 10 April 2016 - 10:34 PM

View PostDovisKhan, on 10 April 2016 - 10:31 PM, said:

Marauder 3R with 3 CUAC5 and 4 CERMED and a Clan XL 300 with 8 tons of ammo and 9 clan heatsinks, sign me up


Try cXL 35, 1x cGauss, 2x isPPC, and 2x cMPL, cEndo, cFerro, and as many DHS as you can cram in there instead.

Of course, if they enabled cross-tech, most quirks would come off. Even structure quirks will mostly go poof.

#39 Black Ivan

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Posted 10 April 2016 - 10:35 PM

IS Mechs with Clan weapons combined with the IS Quirks? Why play CLans if IS is then so superior in any way? Full customizationn, superior Quirks and superior heat system. Clans are made obsolete by this.

#40 DovisKhan

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Posted 10 April 2016 - 10:50 PM

View PostYeonne Greene, on 10 April 2016 - 10:34 PM, said:


Try cXL 35, 1x cGauss, 2x isPPC, and 2x cMPL, cEndo, cFerro, and as many DHS as you can cram in there instead.

Of course, if they enabled cross-tech, most quirks would come off. Even structure quirks will mostly go poof.


I'd take +40% dps over 20% toughness any day, so I'd not mind getting a IIC upgrade for dropping quirks, also the Marauder famed tankiness comes from his very tightly packed hitboxes, it's pretty much a given that you lose both side torsos and half your cockip health before you drop, tanking more than a King Crab for example, in some cases I actually brawled down fresh crabs and dires on my MAD





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