Kei Nogareru, on 11 April 2016 - 12:31 PM, said:
Why hasn't the community come up with this? Well, I think people probably have, but get shot down by the BT purists. Honestly though, you can't sell me this as a BT game. It's nothing like the lore.
Why hasn't PGI come up with this yet? Because PGI lol.
It's more work than bandaids so it won't happen. I know full well that mixed tech isn't getting put in any time soon, if ever, but I'd like to know why not (besides PGI's avoidance of work).
I'd love to see them rework the whole system and give it a real BT lore feel, but that will never happen.
You want to know why it wouldn't be added... Look right down here... \/
wanderer, on 11 April 2016 - 12:44 PM, said:
Mixtech at this point would narrow things down to a incredibly small pool of chassis with the best weapon types of whatever you happened to care about.
Some stuff would be outright never used, like IS NARC (Clan NARC is better in all respects).
And for the record, mixtech took over a century from now, timeline-wise, to become steady production-level machines. It really doesn't happen till the late 3100s, though rigged-up machines like the (C) variants for IS 'Mechs were indeed done by elite techs who could kludge together a tough-to-fix-but-works interface between the two tech trees.
That's why.
If Mix-Tech were added PGI might as well just remove 90% of the mechs in the game because nothing else would be worth using aside from the few strongest mechs with the strongest weapons and equipment.
And that would be F***ING BORING AS ALL HELL!
I know it, you know it, the ultra-comp-tier-meta-humpers know it.
At that point people would abandon this game faster than you could blink an eye.
If you still can't see what's wrong with mix tech, then there's no point in trying to further explain it.