I did 3 separate runs. All in testing grounds on Forest Colony.
I performed each run the same at 3 different resolutions.
-2 minute benchmark
-Firestarter Alpha used (8 small pulse)
-Ran straight to the Atlas in F7
-Looked around wildly along the way
-Circled the atlas while taking each arm
-Finally taking out right rear torso while circling (which resulted in ammo explosion all 3 times)
Just in case anyone wants to perform the exact same benchmark...
Settings as follows:
Motion Blur: Off
VSync: Off
Damage Glow: Off
Effects: Very High
Object Detail: Very High
Particles: Medium
Post Processing: Very High
Shading: Very High
Shadows: Very High
Texturing: Very High
Environment: Very High
Specs:
i7 5960X @ 4.5 GHz
3x Titan black (+180 GPU clock, +210 Mem Clock)
64GB Ripjaws RAM @ 2133MHz
4x intel 730 series SSD (Raid 0)
Windows 10
Custom duel water loops
Results (I took a picture of my aida 64 monitor at the end of every run as well)
Plus a few questions.
-If MWO is so CPU intensive, why does it not peg a single core to near 100%?
-Why is it utilizing my second and third GPU? Pegging them higher than my main card, yet getting no improvement.
-With so many resources left over on my computer, why cant I get a higher FPS in all resolutions?
1920x1080:
Frames: 14815
Time: 120000 (ms)
Min FPS: 93
Max FPS: 160
Avg FPS: 123.458

2560x1440:
Frames: 13074
Time: 120000 (ms)
Min FPS: 86
Max FPS: 121
Avg FPS: 108.95

3840x2160:
Frames: 7149
Time: 120000 (ms)
Min FPS: 49
Max FPS: 66
Avg FPS: 59.575
