Behold! The Nightstar! (Victory Achieved!) #nightstar2017
#961
Posted 14 October 2017 - 07:23 AM
My list of what I'd like changed,
- Raise arms to be horizontal with body
- Reduce size of STs (Or durability quirks but I'd rather it not be quirk dependent)
- Remove hand actuators, model can stay but please free up those arm slots
#963
#964
#965
#967
Posted 14 October 2017 - 09:53 AM
#968
Posted 14 October 2017 - 03:46 PM
Thorn Hallis, on 14 October 2017 - 09:28 AM, said:
But thank you very much for the effort. +1 Karma for you.
my Inner Joker wants to see PGI change it to full frikking knuckledragger for the first day, just so I can watch the Forums burn....
#969
Posted 14 October 2017 - 03:50 PM
#970
Posted 14 October 2017 - 05:30 PM
PGI plz,
- Remove the larger upper vents or make them smaller, mount missiles in the ST where the energy/ballistics are.
- Make all weapons symmetrical
- Stronger quirks, the model has taken a large portion of it's potential strengths and thus needs a boost.
#972
Posted 15 October 2017 - 08:17 AM
Why make a symmetrical build asymmetrical, or take away such an obviously appealing (higher arms) portion of the design?
Both just make the buyer less likely to buy. That's bad marketing.
#973
Posted 15 October 2017 - 01:05 PM
Brain Cancer, on 15 October 2017 - 08:17 AM, said:
Why make a symmetrical build asymmetrical, or take away such an obviously appealing (higher arms) portion of the design?
Both just make the buyer less likely to buy. That's bad marketing.
Not just less likely to buy- but canceled. This was a bait and switch all the way, hate to say it but I am done spending money on this unbalanced game. When I see IS win a faction event, then I will think about it, but the game will be dead before that happens so it doesn't matter.
#974
Posted 16 October 2017 - 03:27 PM
#975
Posted 16 October 2017 - 03:31 PM
Jay Leon Hart, on 16 October 2017 - 03:27 PM, said:
Nice! I do think the down facing arms look a little better but not so much as to sacrifice the quality of gameplay. The raised arms should also help cover the STs better from the front.
Btw, anyone notice how the cockpit looks like a mouth? Like a crocadile?
#976
Posted 16 October 2017 - 03:34 PM
#977
Posted 16 October 2017 - 03:35 PM
#978
Posted 16 October 2017 - 03:38 PM
#979
Posted 16 October 2017 - 03:39 PM
CK16, on 16 October 2017 - 03:35 PM, said:
Yeah for all of the hubbub, Im pretty sure making the arms was well intended. Maybe they thought it looked funny that way or that it would block too much cockpit visibility.
That said I totally prefer the fixed arms. Looks more like thr concept art, makes the whole thing look meaner.
#980
Posted 16 October 2017 - 03:40 PM
TheArisen, on 16 October 2017 - 03:31 PM, said:
Btw, anyone notice how the cockpit looks like a mouth? Like a crocadile?
Agreed. Also add some eyes above the "mouth" and you will be ready to go, for gaussing metal.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users