I've said it before and I'll say it again.
The problem ISN'T that some mechs are too slow, It's that the rest of them are too fast.
PGI makes mechs too fast, so People realize being faster makes you live longer, so they equip XL engines, but they die easily so they complain they need more firepower, so PGI adds mechs with better and more hardpoints, then everyone dies even faster so people complain they need more structure, so PGI adds quirks, then people compain they can't kill fast enough, so PGI powercreeps again, then people complain they die too easy, so PGI creates mechs with derptarded hitboxes....etc...etc....etc
MWO is bleeding players, and it's not going to stop until PGI wakes up and realizes they need to make this a slow paced, tactical, mech sim.
They can't compete with twitchy fast paced shooters, so they need to stop wasting their time listening to FPS fans.
Edit: Adding clan tech, OP lights, XL engines, and all the other "but it's lore blerg" has done nothing but harm the game in the long run. It's just one reactionary circle jerk adjustment after another. Let. It. Go.
Edited by The Atlas Overlord, 12 April 2016 - 03:05 AM.