Quicksilver Kalasa, on 11 April 2016 - 08:44 PM, said:
LFE wouldn't open many options outside mechs (specifically mediums) that run AC20s or dual UAC5s in the side torso, everything else will most likely still rely on structure quirks and XLs.
You're probably right, which is yet another reason why structure quirks should be removed.
Scout Derek, on 11 April 2016 - 09:00 PM, said:
well, same rules should apply to them as clan xl engines, as well as possibly upping the penalty a bit since it is IS tech, and possibly decrease some penalties as well. maybe it can still dissipate just as good as it did before losign a ST or something along those lines.
MeiSooHaityu, on 12 April 2016 - 08:02 AM, said:
It just needs some sort of torso loss penalty to differentiate it from a STD engine IMO. Severity of those penalties can be as severe or light as needed.
If there were no penalty at all, then an LFE would be a lighter STD engine with only a bit of a C-Bill premium. Effectively they would accomplish the same in the durability department, but the LFE would just do it lighter.
Yes a STD engine can survive 2 torso losses vs a LFE's one torso loss, However like I have said in every thread or post when someone complains about clanners not having their own STD engines....
IS mounts a STD engine to survive one torso loss. No one equips a STD engine to become a weaponless (or one head laser) CT crit stick.
In that sense, a LFE and a STD engine accomplish the same goal in the durability department. Survive that one torso loss.
So I feel a LFE needs a bit of a penalty for a side torso loss to add greater differentiation between STD and LFEs. Maybe penalties shouldn't be worse than what the clanners suffer, but I believe it has to be something.
Just give it the same penalty as cXL engines.
CK16, on 11 April 2016 - 09:26 PM, said:
Yea except adding these would totally invalidate IS XL engines...that is nothing something ok with new tech IMO is there should be reasons to use some of the old weapons...At least some of the others have trade offs, like tonnage, heat, range compared to existing, Light fusion engines just totally obsolete XL though and that is the large issue. Unless XL get a little added structure quirks if equipped or something.
Maybe they could make Light Fusion very prone to explosion kinda deal right? Very unstable? (Maybe BRIGHT LIGHT EXPLOSIONS?

)
It wouldn't invalidate anything. If you want max weight savings then you use XL, if you want a middle ground then you use LFE, and if you want max durability then you use STD.
Khobai, on 11 April 2016 - 10:42 PM, said:
why?
PGI is incapable of balancing IS vs clan asymmetrically. They have continually failed at it for 2 years. And they actually made balance worse with the introduction of broken quirks... because time to kill hit all time lows.
You would rather have a perpetually unbalanced game than make a minor lore concession? That makes no sense.
The only hope this game has of ever being balanced at this point is to equalize the two tech bases. Making ISXL work identically to CXL is the absolute best thing they could do for game balance. Its what they did in the other mechwarrior games and it worked fine...
That doesn't mean the answer is to stray away from the correct path, the answer is for PGI to get off their *** and get some work done in the
correct manner.
Opposing IS XL buffs is not just about being against "making a minor lore concession" either, it's about not wanting to encourage further power creep arms race garbage; power creep this and then power creep this and oh there's some problem here so we have to power creep this other thing too, etc.
Khobai, on 11 April 2016 - 11:06 PM, said:
the game doesnt need the meta to get shook up.
what the game needs is a healthy self-correcting meta that doesnt rely on pgi to periodically shake things up by nerfing the meta in circles.
the game needs a meta with multiple playstyles that all counter eachother. instead of just everyone laser vomiting waiting for pgi to nerf lasers so the next weapon in line dominates the meta.
pgi needs to construct weapon balance with roles in mind. and those roles should deliberately counter eachother. like snipers should counter brawlers, strikers should counter snipers, brawlers should counter strikers, etc... that would insure that a mix of different weapons always gets used.
And something like that is easier to achieve if you dont also have to worry about asymmetrically balancing IS vs clan tech too.
Agreed mostly, except PGI shouldn't take the easy cop out method just because they're lazy, incompetent hacks; the proper answer is for them to get their **** together already and actually bother to do some aggressive balancing ever.
kapusta11, on 12 April 2016 - 12:14 AM, said:
3062 year tech. Timeline nazі do not approve.
Then either move the timeline up or ignore it; timeline purists can be safely ignored entirely.
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It would also make STD engines obsolete just like cXL did in case of clan BattleMechs. Quad UAC5 Mauler would be superior to 5x AC5 Mauler equiped with STD engine.
LFE wouldn't obsolete anything, and clan battlemechs shouldn't have existed in the first place so it doesn't really matter if their clan standard engines aren't as useful.
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I'm not against it but you have to account for power creep it would create.
It wouldn't be power creep because it's already balanced.