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Starting To Get Queasy About Tournament

Balance BattleMechs Loadout

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#1 Afuldan McKronik

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Posted 14 April 2016 - 10:52 AM

So, seeing as it is looking like a 2/2/2/2, no tonnage limit, duplicate chassis allowed...

What is stopping every team from having duplicate mechs, with duplicate loadouts, across every team, with copy/paste meta loudouts because everyone will want the tryhard mechs with the tryhard loadouts?

This will drop spectator interest after the first round of games after they realize every team has the same mechs, with the same loadouts.

People will say, "Look, to be good at this you need THIS mech with THOSE weapons to win. What a pay2win game."

#2 Monkey Lover

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Posted 14 April 2016 - 10:58 AM

I think most teams know they're not going to take it all. Cut and paste mechs isn't going to save us :P


As long as we can get random maps we should be good. If they give us some junk sniping maps it might be a very boring tournament.

#3 XxXAbsolutZeroXxX

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Posted 14 April 2016 - 11:21 AM

I still think light mechs and the fast paced action they can deliver while brawling is one of this game's strongest selling points.

If there is no tonnage limit and no light mechs in the tournament, they'll be handicapping MWO's public appeal.

#4 Quicksilver Aberration

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Posted 14 April 2016 - 11:24 AM

View PostAfuldan McKronik, on 14 April 2016 - 10:52 AM, said:

What a pay2win game."

It's only P2W if the mechs being used are behind a paywall, only one of which comes to mind (Oxide), and a good chunk of people know that, so I don't see them saying it is P2W.

#5 Afuldan McKronik

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Posted 14 April 2016 - 11:26 AM

If the team that wins the most has TBR, a new player joins MWO and sees that each TBR is what 12mil cbills or 55 bucks for the a la carte...

#6 Quicksilver Aberration

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Posted 14 April 2016 - 11:31 AM

View PostAfuldan McKronik, on 14 April 2016 - 11:26 AM, said:

If the team that wins the most has TBR, a new player joins MWO and sees that each TBR is what 12mil cbills or 55 bucks for the a la carte...

That still isn't pay to win, pay to win implies that you can ONLY get it with real world money.
That said, they won't see that many Timbers in the tournament, they are more likely to see BKs which are half that cost (though with none of the required upgrades).

Edited by Quicksilver Kalasa, 14 April 2016 - 11:34 AM.


#7 Afuldan McKronik

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Posted 14 April 2016 - 11:36 AM

Yeah, BK, which have even less of a viable difference in loadouts.

Every winning team having same mechs=boring to watch more than one match.

Edited by Afuldan McKronik, 14 April 2016 - 11:37 AM.


#8 Quicksilver Aberration

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Posted 14 April 2016 - 11:38 AM

View PostAfuldan McKronik, on 14 April 2016 - 11:36 AM, said:

Yeah, BK, which have even less of a viable difference in loadouts.

The Timby really doesn't have more, there are two main variants you are likely to see (brawl or PPC/Gauss), same with the BK (LPL/ML or ERLL).

I wouldn't mind a no dupes rule though.

Edited by Quicksilver Kalasa, 14 April 2016 - 11:40 AM.


#9 Afuldan McKronik

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Posted 14 April 2016 - 11:41 AM

So, with what we know with duplicate chassis allowed, probably one brawler loadout and one long range load out on the same mech chassis(depending on quirks)

Same thing, people will get really bored of seeing the same mechs with the same loadouts win every time.

#10 Lukoi Banacek

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Posted 14 April 2016 - 11:44 AM

Op, your sky is falling commentary is predicated on the expectation that every team will appraoch the map the same way, thus having the same dropdecs which is a false premise.

Go watch some MRBC DIV A and you will see many differing approaches to the same maps, and how that influences mech selections.

While I too would prefer a limit to duplicates, I believe there are still valid reasons to take different mechs with very different loadouts on any given map which will create many mech options.

In the heavy category alone, you can see "meta" use of a bunch of different chassis due to mobility differences, mount heights, quirks, engine caps, hardpoint maxes etc.

I would not commit seppuku over a cookie cutter spectator e perience just yet.

#11 Quicksilver Aberration

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Posted 14 April 2016 - 11:47 AM

View PostAfuldan McKronik, on 14 April 2016 - 11:41 AM, said:

So, with what we know with duplicate chassis allowed, probably one brawler loadout and one long range load out on the same mech chassis(depending on quirks)

Doubtful anyone will bracket build their drop dec like that, though there are some maps/strats that call for it.

View PostAfuldan McKronik, on 14 April 2016 - 11:41 AM, said:

Same thing, people will get really bored of seeing the same mechs with the same loadouts win every time.

I wouldn't expect mirrored drop decs, teams have different play styles and tastes for mechs (many teams prefer the Grasshopper over the BK for some reason for example). Sure you won't see that crazy of differences between drop decs, but restricting dupes won't change things that much either, it is just a product of how you play this game, you aren't going to see people just have this hodge podge of ranges and roles in a drop dec, because it is generally dumb to do. The more interesting things is often how people play the map to their advantage.

Edited by Quicksilver Kalasa, 14 April 2016 - 11:48 AM.


#12 Dawnstealer

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Posted 14 April 2016 - 11:50 AM

Yeah, personally I don't think MWO is quite to the point where a tournament will be a good time, but I threw money at the support package. A year from now? I think this game will be an awesome place.

#13 Vxheous

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Posted 14 April 2016 - 12:00 PM

Posted Image

Seriously, go watch some MRBC games, and you'll see that most teams plan their dropdecks differently based on playstyles, and even which side of the map they spawn on. A good dropdeck for Team A, may not work for Team B spawn location, especially on conquest maps (has PGI mentioned game modes yet?)

I do think they should put a duplicate rule in, maybe 1 duplicate allowed.

Edited by Vxheous Kerensky, 14 April 2016 - 12:04 PM.


#14 S 0 L E N Y A

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Posted 14 April 2016 - 12:00 PM

Personally, for the tournaent I want the least amount of mech selection limitations possible.
Why?
The tournament should be as reflective of an actual regular match as possible.
Does that mean dupe loadouts and lots of try hard meta builds?
Damn right it does.
Why?
Because it is what works and it is what already happens in the highest skill levels of play.

Edited by Boogie138, 14 April 2016 - 12:01 PM.


#15 Afuldan McKronik

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Posted 14 April 2016 - 12:13 PM

There are 0 restrictions other than 2 mechs from each class. MRBC matches seem to have restrictions other than weight class in place. Plus well thought out scenarios. Actually looking at the MRBC matches seems like that might be the better place to go and play.

#16 Revis Volek

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Posted 14 April 2016 - 02:11 PM

View PostQuicksilver Kalasa, on 14 April 2016 - 11:24 AM, said:

It's only P2W if the mechs being used are behind a paywall, only one of which comes to mind (Oxide), and a good chunk of people know that, so I don't see them saying it is P2W.



But i think thats why they are making us play on a TOURNAMENT BUILD, unlimited cbills, MC, whatever.


It wont even be played on the same client, thus i think p2w will be non existent if they allow everyone a million MC to buy whatever mechs they need. Then everyone can have an oxide and it doesnt really matter at that point.

#17 Quicksilver Aberration

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Posted 14 April 2016 - 02:12 PM

View PostRevis Volek, on 14 April 2016 - 02:11 PM, said:

But i think thats why they are making us play on a TOURNAMENT BUILD, unlimited cbills, MC, whatever.

It wont even be played on the same client, thus i think p2w will be non existent if they allow everyone a million MC to buy whatever mechs they need. Then everyone can have an oxide and it doesnt really matter at that point.

Oh I'm aware, though being able to play it doesn't matter as much if you can't practice it well.

#18 Tarogato

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Posted 14 April 2016 - 02:13 PM

I suppose you also think it's boring to watch Counterstrike, where everybody plays the same characters and the same four classes of guns. Or Halo with all the same characters and the same 4-5 weapons? It all looks the same to me. Or World of Tanks where last year the world finals consisted of about three different tanks. At least LoL has some nice variety. And in MWO at least you have the four different weight classes, and then you have further division into brawlers, midrange, and long range - and the pacing is slow enough that you can actually follow it without getting lost.

#19 AztecD

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Posted 14 April 2016 - 02:19 PM

my unit is a joystick/mouse combo unit

so yea fk the tournament

#20 Revis Volek

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Posted 14 April 2016 - 02:32 PM

View PostQuicksilver Kalasa, on 14 April 2016 - 02:12 PM, said:

Oh I'm aware, though being able to play it doesn't matter as much if you can't practice it well.



Well id say it was your own fault if you decided to take a mech you have never once played before, not PGI's at all.





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