Widowmaker1981, on 15 April 2016 - 01:32 AM, said:
You know what i meant. It carries the firepower of a fast heavy, and Assaults exist to bring firepower. The only reason the Exe isnt a steaming pile of junk is quirks, because without them its just a fat Timberwolf with a much higher opportunity cost.
The only Clan assaults that actually carry assault level firepower is the Whale and HGN-IIC, and the Whale is too slow, while the HGN has got bad hardpoints.
I love assault mechs, but ALL of my favourite ones are IS (Banshee, Mauler, Battlemaster). Its telling that in CW as IS i bring 1-2 assaults every time and as Clans if i ever bring one i regret it. Its about time Clan had a good assault that actually brings assault firepower.
Assaults do not exist to bring firepower. The only consistency an assault has is simply have more armour. There are dozens and hundreds of assaults with far less firepower to even the point that light mechs challenge you such as the Charger. Others being challenged by Heavies are along the lines of Gargoyles and such.
However it isn't simply as easy as saying "oh, X DPS" or "X alpha strike", HPS also takes into consideration and how you use it.
If you play a 95 ton Gladiator like a 60 ton mad dog you are doing something very, very, very wrong. If you look at firepower only in a limited fashion and ignore other traits rather it be armour, agility, hps, etc you start to have a bad time.
The Executioner in my and other hands was not a steaming pile of junk, I infact considered it the best clan assualt mech without quirks yet as I saw it creating the warhawk and gargoyle obsolete in relationship of raw first-look stats and data and the direwolf being heavily challenged as this mech suffers from problems that cancels out it's advantages (in a balanced maner).
Executioner can still carry superior firepower over heavies with a few builds including medium laser + large pulse laser combos as well as have jumpjets, masc, and additional armour. Something a timberwolf can't do all at the same time (with JJ it's barely 1-2 jj. Executioner has a usefull full set of JJ's that helps you do things not many assaults can). It is as much better over the Timberwolf as the Timberwolf is better over a Hellbringer.
But I never understood the meta anyway, the Shadowcat looks like a perfect mech (ballistic+ energy, fast, jj, ecm, all hardpoints are high hardpoints, great light hunter) and apparently the ice ferret (similar speed, worse profile, worse weapon mounts, worse hardpoints, worse podspace...) is better.
Besides, vast majority of IS mechs are supported by quirks are there to support individuality between chassis and making them unique more then just ballance (which I considered was pretty ballanced overall before quirks was around, the only difference was that hardpoints may dictate a superior mech (ie shadowhawk over hunchback) but following certain builds that do not use those hardpoints the hunchie was just as good as the shadowhawk)
Well, it looks likes that you simply do not fit into the playstyle of clan assaults (and safe to assume many mechs).
It is true that I have more favourites on the Inner Sphere side then the Clans, Which is safe to say simply as clans have 5 assault mechs (6 including kodiak) and the inner sphere have 10. However I own all the clan assault mechs excluding the Gargoyle (which I played the stock prime as a trial mech and have had a few games hitting 600 damage and I am planning on possibly buying the pack as I am on the Hellbringer tier pack for clan wave II) and I enjoy every single one of them.
Saying the clans are in dire need of an assault that packs more firepower is not the best solution. We should be adding assaults that do things that no other can.
Such as a propper LRM boat assault mech for clans. Or an ECM assault mech. Maybe one with dual or tripple AMS. Etc.
Perhaps you favour IS because you build all your IS mechs (with it's customisation system) nearly the same way over and over following the same criteria, weapons, ratios, etc. It's probably why you hate the gargoyle since you can't cram in dual Gauss rifles and an ER PPC or have a speeding highlander or a Warhawk with quad UAC 10's.
I am rather in tune with changing this up on every variant and chassis out there and I do not see speeds as a flight or fall value for mechs or weapons or what ever but only a disadvantaage that will be acompanied with by an advantage.
That all being said. I would appreciate the Kraken/ Bane as this opens up LRM oppertunities quite heavily and ballistics. Rather it be 10 Ultra AC 2's or having 12 machine guns, pair of gauss rifles, and as big of an engine you want... or a more traditional 4 UAC 10's or what have you. But the LRM oppertunities opens up a true LRM boat for the clans as it gives you the oppertunity to have 6 LRM 15's or more.
The only one on my wish list is the Kingfisher, It's basically a 90 ton clan atlas. It is also the only one in timeline with a standard engine however but that does not impact it to heavily and in this case it may mean it can fit weapons into it's ST that no other omni could.
I could go much more in depth onto my opinion and observations on this but I think I have said a bit to much as it is.