Bishop Steiner, on 15 April 2016 - 09:53 AM, said:
Oh, I totally agree. It shouldn't NEED quirks. C-XL are still a MASSIVE survival advantage no matter how much crying some people want to do, and when you combine that with hardpoint placement like that, and massive arms that should absorb most incoming fire, it really does not need quirks.
As long as it's Hitboxes are well mapped it is at a minimum a Tier 2 mech, and most likely a solid 1. Structure Quirks or such would pretty much confirm Tier 0 OP.
Really only remote questions I have are the hitbox maps and overall mobility. But I feel confident enough with what we know already to say this will almost certainly be a "good gundam".
Mobility should be alright on it, considering you can slap on a XL 400.
And I agree, no quirks needed on it. If it did, it'd probably be to address an odd weakness that other clam battlemechs as of now don't have, which is unlikely.
I'm going to love SB though, no, no LRMs, but Streaks or Artemis SRMs....
Oh and it's got MASC, so EXE speeds with moar firepower. Either way, "good gundam" indeed.
Bishop Steiner, on 15 April 2016 - 09:38 AM, said:
Yeah...resistance to addons fading......
Ehh I could go without the Add-ons, got others to attend to anyways...
Besides, only one KDK would be deserving of Quirks...
and it's the reinforcement one with 1M hardpoint in each arm...