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These Kodiak Ballistic Mounts Are... Wow (From Pgi Stream)


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#221 Bishop Steiner

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Posted 15 April 2016 - 02:25 PM

View PostProsperity Park, on 15 April 2016 - 02:10 PM, said:

I do like the SRM24, 3LPL King Crab...

screw my team they'll just run off without me anyhow

#222 Felicitatem Parco

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Posted 15 April 2016 - 02:37 PM

View PostBishop Steiner, on 15 April 2016 - 02:25 PM, said:



Yuppers. I like that one, too, actually. I also like NARC, tri-LRM15, and Quad MPL. Most people who see KC think they are mostly safe until you can see the claws. The non-ballistic builds are a good way to break-up the monotony of just running Dakka Crabs, and they almost always provide unexpected results. Just gotta remember that they run hot.


... And the Kodiak will be awesome! Just gotta say that I will not get sick of those high ballistics.

#223 CycKath

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Posted 15 April 2016 - 02:37 PM

Totally OP, just like the arm mounted ballistics on the Black Knight and Maulers that we saw when they were texturing them...

#224 LegendaryArticuno

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Posted 15 April 2016 - 02:40 PM

PSA:
When you're brawling, high weapons mounts don't matter.

PGI needs to nerf range on all ER LL, Guass, ER PPC, PPC, AC5, and AC2, so people can stop obsessing over high weapon mounts.

#225 Bishop Steiner

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Posted 15 April 2016 - 02:45 PM

Learn to use Cover

High hard points are almost always worth it

#226 Bilbo

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Posted 15 April 2016 - 02:46 PM

View PostLegendaryArticuno, on 15 April 2016 - 02:40 PM, said:

PSA:
When you're brawling, high weapons mounts don't matter.

PGI needs to nerf range on all ER LL, Guass, ER PPC, PPC, AC5, and AC2, so people can stop obsessing over high weapon mounts.

I'm all about brawling, but this is one of the silliest statements I've seen in quite some time.

#227 CK16

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Posted 15 April 2016 - 02:46 PM

View PostLegendaryArticuno, on 15 April 2016 - 02:40 PM, said:

PSA:
When you're brawling, high weapons mounts don't matter.

PGI needs to nerf range on all ER LL, Guass, ER PPC, PPC, AC5, and AC2, so people can stop obsessing over high weapon mounts.



Yea....nope....this game needs to stop pandering to brawlers that only bring close range weapons and demand to be viable in every case....Kodiak will be fine.

#228 Felicitatem Parco

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Posted 15 April 2016 - 02:47 PM

View PostLegendaryArticuno, on 15 April 2016 - 02:40 PM, said:

PSA:
When you're brawling, high weapons mounts don't matter.

PGI needs to nerf range on all ER LL, Guass, ER PPC, PPC, AC5, and AC2, so people can stop obsessing over high weapon mounts.


PSA: Brawling in the open is a romantic combat fantasy, and people who brawlwith respect to terrain and cover usually kill romantic fantasists.

#229 Snowbluff

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Posted 15 April 2016 - 02:47 PM

View PostBishop Steiner, on 15 April 2016 - 02:25 PM, said:


My King Crab pilot and roommate said he'd run it. ;p

The 3 LPL build doesn't sound too bad, either. XD

#230 Felicitatem Parco

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Posted 15 April 2016 - 02:52 PM

Don't care. 9 ERPPC Kodiak.

#231 Bishop Steiner

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Posted 15 April 2016 - 02:56 PM

View PostCK16, on 15 April 2016 - 02:46 PM, said:

Yea....nope....this game needs to stop pandering to brawlers that only bring close range weapons and demand to be viable in every case....Kodiak will be fine.

Kodiak should be beautiful because it shoudl be equally adept at both scenarios. Possibly on the same variant.

#232 Trauglodyte

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Posted 15 April 2016 - 03:05 PM

Hill hump all that you want. It won't do you any good when you get an Atlas in the face. Dire Wolves would seem like mountains when it comes to dumping you wanna-bes.

#233 Felicitatem Parco

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Posted 15 April 2016 - 03:17 PM

View PostBishop Steiner, on 15 April 2016 - 02:56 PM, said:

Kodiak should be beautiful because it shoudl be equally adept at both scenarios. Possibly on the same variant.


Yeah, I think anything with dual UAC/10 will be fine... And Anything with a high single ballistic can Gauss or UAC/20 to keep the heat down after you cook yourself with the arm Lasers.

#234 Trauglodyte

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Posted 15 April 2016 - 03:37 PM

The double Gauss will be nice. But, I honestly think that most people will end up playing it like a 100 ton Hunchback IIC. The mobility will be nice but, and this is just me, I haven't seen a lot of great Executioner pilots so I'm not holding my breath on how good the Carebear pilots will be. I could be wrong, of course. The one thing that a lot of people will forget is that 100 tons doesn't mean longevity and speed on a 100 ton mech doesn't increase longevity. Ask any Pretty Baby/Awesome 9M/Victor pilot how that goes.

#235 Bilbo

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Posted 15 April 2016 - 03:41 PM

View PostTrauglodyte, on 15 April 2016 - 03:37 PM, said:

The double Gauss will be nice. But, I honestly think that most people will end up playing it like a 100 ton Hunchback IIC. The mobility will be nice but, and this is just me, I haven't seen a lot of great Executioner pilots so I'm not holding my breath on how good the Carebear pilots will be. I could be wrong, of course. The one thing that a lot of people will forget is that 100 tons doesn't mean longevity and speed on a 100 ton mech doesn't increase longevity. Ask any Pretty Baby/Awesome 9M/Victor pilot how that goes.

I feel like I should point out that none of those mechs are 100 ton mechs.

#236 Mcgral18

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Posted 15 April 2016 - 03:44 PM

View PostTrauglodyte, on 15 April 2016 - 03:37 PM, said:

The double Gauss will be nice. But, I honestly think that most people will end up playing it like a 100 ton Hunchback IIC. The mobility will be nice but, and this is just me, I haven't seen a lot of great Executioner pilots so I'm not holding my breath on how good the Carebear pilots will be. I could be wrong, of course. The one thing that a lot of people will forget is that 100 tons doesn't mean longevity and speed on a 100 ton mech doesn't increase longevity. Ask any Pretty Baby/Awesome 9M/Victor pilot how that goes.


It's the agility that makes the difference.
Land speed=agility in a quirkless environment.

That means a Banshee with a 350 engine (64 Kph) would have the same agility as a Kodiak with a 370 engine (375 being a likely common engine).

This allows you to torso twist, which is important, as the Atlas can attest to. Of course, the Atlas gets kickass quirks to do that, the Banshee needs a 400.

The Kodiak CAN mount the 400 as well, but will fall behind the 5 ton lighter mech in agility, marginally.



Less land speed, more torso twist improvements

#237 Nightshade24

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Posted 15 April 2016 - 03:58 PM

View PostWidowmaker1981, on 15 April 2016 - 01:32 AM, said:


You know what i meant. It carries the firepower of a fast heavy, and Assaults exist to bring firepower. The only reason the Exe isnt a steaming pile of junk is quirks, because without them its just a fat Timberwolf with a much higher opportunity cost.

The only Clan assaults that actually carry assault level firepower is the Whale and HGN-IIC, and the Whale is too slow, while the HGN has got bad hardpoints.

I love assault mechs, but ALL of my favourite ones are IS (Banshee, Mauler, Battlemaster). Its telling that in CW as IS i bring 1-2 assaults every time and as Clans if i ever bring one i regret it. Its about time Clan had a good assault that actually brings assault firepower.


Assaults do not exist to bring firepower. The only consistency an assault has is simply have more armour. There are dozens and hundreds of assaults with far less firepower to even the point that light mechs challenge you such as the Charger. Others being challenged by Heavies are along the lines of Gargoyles and such.
However it isn't simply as easy as saying "oh, X DPS" or "X alpha strike", HPS also takes into consideration and how you use it.
If you play a 95 ton Gladiator like a 60 ton mad dog you are doing something very, very, very wrong. If you look at firepower only in a limited fashion and ignore other traits rather it be armour, agility, hps, etc you start to have a bad time.
The Executioner in my and other hands was not a steaming pile of junk, I infact considered it the best clan assualt mech without quirks yet as I saw it creating the warhawk and gargoyle obsolete in relationship of raw first-look stats and data and the direwolf being heavily challenged as this mech suffers from problems that cancels out it's advantages (in a balanced maner).
Executioner can still carry superior firepower over heavies with a few builds including medium laser + large pulse laser combos as well as have jumpjets, masc, and additional armour. Something a timberwolf can't do all at the same time (with JJ it's barely 1-2 jj. Executioner has a usefull full set of JJ's that helps you do things not many assaults can). It is as much better over the Timberwolf as the Timberwolf is better over a Hellbringer.
But I never understood the meta anyway, the Shadowcat looks like a perfect mech (ballistic+ energy, fast, jj, ecm, all hardpoints are high hardpoints, great light hunter) and apparently the ice ferret (similar speed, worse profile, worse weapon mounts, worse hardpoints, worse podspace...) is better.
Besides, vast majority of IS mechs are supported by quirks are there to support individuality between chassis and making them unique more then just ballance (which I considered was pretty ballanced overall before quirks was around, the only difference was that hardpoints may dictate a superior mech (ie shadowhawk over hunchback) but following certain builds that do not use those hardpoints the hunchie was just as good as the shadowhawk)

Well, it looks likes that you simply do not fit into the playstyle of clan assaults (and safe to assume many mechs).
It is true that I have more favourites on the Inner Sphere side then the Clans, Which is safe to say simply as clans have 5 assault mechs (6 including kodiak) and the inner sphere have 10. However I own all the clan assault mechs excluding the Gargoyle (which I played the stock prime as a trial mech and have had a few games hitting 600 damage and I am planning on possibly buying the pack as I am on the Hellbringer tier pack for clan wave II) and I enjoy every single one of them.
Saying the clans are in dire need of an assault that packs more firepower is not the best solution. We should be adding assaults that do things that no other can.
Such as a propper LRM boat assault mech for clans. Or an ECM assault mech. Maybe one with dual or tripple AMS. Etc.

Perhaps you favour IS because you build all your IS mechs (with it's customisation system) nearly the same way over and over following the same criteria, weapons, ratios, etc. It's probably why you hate the gargoyle since you can't cram in dual Gauss rifles and an ER PPC or have a speeding highlander or a Warhawk with quad UAC 10's.
I am rather in tune with changing this up on every variant and chassis out there and I do not see speeds as a flight or fall value for mechs or weapons or what ever but only a disadvantaage that will be acompanied with by an advantage.
That all being said. I would appreciate the Kraken/ Bane as this opens up LRM oppertunities quite heavily and ballistics. Rather it be 10 Ultra AC 2's or having 12 machine guns, pair of gauss rifles, and as big of an engine you want... or a more traditional 4 UAC 10's or what have you. But the LRM oppertunities opens up a true LRM boat for the clans as it gives you the oppertunity to have 6 LRM 15's or more.
The only one on my wish list is the Kingfisher, It's basically a 90 ton clan atlas. It is also the only one in timeline with a standard engine however but that does not impact it to heavily and in this case it may mean it can fit weapons into it's ST that no other omni could.

I could go much more in depth onto my opinion and observations on this but I think I have said a bit to much as it is.

#238 Gas Guzzler

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Posted 15 April 2016 - 04:33 PM

The 5 small laser Charger in MWO would carry an XL375 and 3 LPLS and 5 mLs. BNC3M firepower right there.

Edited by Gas Guzzler, 15 April 2016 - 04:33 PM.


#239 Bishop Steiner

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Posted 15 April 2016 - 04:56 PM

View PostTrauglodyte, on 15 April 2016 - 03:05 PM, said:

Hill hump all that you want. It won't do you any good when you get an Atlas in the face. Dire Wolves would seem like mountains when it comes to dumping you wanna-bes.

Oh I look forward to force feeding said atlases as much UAC10 as possible.

#240 Trauglodyte

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Posted 15 April 2016 - 05:06 PM

Quote

I feel like I should point out that none of those mechs are 100 ton mechs.


I feel the need to point out that you didn't read, let alone, understand the point that I made. The Awesome 9M/PB and a Victor with a big XL engine in it is agile vs. the Atlas. The speed and agility gained by those two mechs doesn't mean anything because they're massive, easy to hit, and the structure quirks they have, in the case of the Awesome, aren't enough to keep them up as viable front line mechs. I can make my 9M dance but its size and lack of extreme survivability traits means that it is easy prey. The Kodiak probably isn't going to get any quirks, either, which means that it is simply going to be a faster and slightly heavier Executioner with higher weapon mounts. I don't worry about Executioners and I'm not going to lose sleep over seeing a Kodiak on the field. Try to keep up, next time.

Edited due to RL causing me to be overly snarky!

Quote

Oh I look forward to force feeding said atlases as much UAC10 as possible.


I could end up being horribly wrong, Bishop. But, again, I'm not going to sweat seeing them. I'll adapt to it just like I have every time something has shifted. As it is, I'm only running my Atlas because Assaults aren't clogging up the queue times and it is survivable enough for me to pound a bunch of baddies. Remember, the Stalker is just as good at hill humping as the Kodiak will be - when was the last time that you worried about seeing one of those? This is going to be a dakka version with a Locust sized bear belly. Clan UAC/10s aren't anything to sneeze at but you still have to hit your target. I'm honestly more worried about the 5x AC5 Mauler in the open than I am the 2x UAC/10 Kodiak.

Edited by Trauglodyte, 15 April 2016 - 05:19 PM.






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