

These Kodiak Ballistic Mounts Are... Wow (From Pgi Stream)
#41
Posted 14 April 2016 - 04:37 PM
#42
Posted 14 April 2016 - 04:40 PM
dervishx5, on 14 April 2016 - 04:34 PM, said:
Digest that.
That is the test model, which has every possible hardpoint from every variant. The KDK-3 WILL have those 4 ballistic points.
#45
Posted 14 April 2016 - 04:47 PM
#46
Posted 14 April 2016 - 04:47 PM
dervishx5, on 14 April 2016 - 04:34 PM, said:
Digest that.
There's also no way you can fit 12 PPCs on a Hunch with a Gauss and missiles

Doesn't mean you can't take the art and make it.
This is an amalgamation of all available hardpoints.
What you see is what you can take, given the appropriate variant.
Edited by Mcgral18, 14 April 2016 - 04:47 PM.
#48
Posted 14 April 2016 - 04:52 PM
LT. HARDCASE, on 14 April 2016 - 03:34 PM, said:

Dude. Bruh. Yo.
Sad face Dire Wolf?
It's a 100 ton Hunchback IIC. >

So how do we call the direstar with it? Bearstar? And then we can step down the engine for more weight...
Edited by Snowbluff, 14 April 2016 - 04:54 PM.
#49
Posted 14 April 2016 - 04:54 PM
Sigilum Sanctum, on 14 April 2016 - 03:43 PM, said:
Would be proper nomenclature.
The Quad ballistic variant will likely have to turn it's own legs to torso twist at all, and will certainly have no agility/accel quirks.
So...I doubt it.
EDIT: Will it be good? Certainly. Better than DW? That really does not say much...but yes. God Tier? No.
Edited by Gyrok, 14 April 2016 - 04:55 PM.
#51
Posted 14 April 2016 - 04:57 PM
The Atlas Overlord, on 14 April 2016 - 03:50 PM, said:
You mean that latest cash assault completely obsoletes everything that came before it in a blatant power creeping cash grab that has no respect for the game or it's players in any way?
I'm completely shocked.
you said this sarcastically didn't you
#52
Posted 14 April 2016 - 04:57 PM
Hit the Deck, on 14 April 2016 - 03:44 PM, said:
BTW, I hope that a single Machine Gun always occupies the topmost slot so people don't put it to push the main ballistic weapon upward.
Would it even matter? The bottom ballistic hardpoints are almost level with the cockpit.
#53
Posted 14 April 2016 - 04:57 PM
Mcgral18, on 14 April 2016 - 04:47 PM, said:
There's also no way you can fit 12 PPCs on a Hunch with a Gauss and missiles

Doesn't mean you can't take the art and make it.
This is an amalgamation of all available hardpoints.
What you see is what you can take, given the appropriate variant.
The issue is the awkward geometry of the missile hardpoint, being affected by something that will never happen... the modeler missed this one.

#54
Posted 14 April 2016 - 05:04 PM
Navid A1, on 14 April 2016 - 04:57 PM, said:
The issue is the awkward geometry of the missile hardpoint, being affected by something that will never happen... the modeler missed this one.

Like Mcgral said, they were experimenting with it.
People, think about it, long and hard, this is from the Stream you know >.>
Anyhow, those Ballistic Hardpoints are real though...

#55
Posted 14 April 2016 - 05:08 PM
#56
Posted 14 April 2016 - 05:08 PM
Scout Derek, on 14 April 2016 - 05:04 PM, said:
Like Mcgral said, they were experimenting with it.
People, think about it, long and hard, this is from the Stream you know >.>
Anyhow, those Ballistic Hardpoints are real though...

I know they were experimenting with it.
I'm saying why the missile geometry is being affected by the ballistic weapon... they should overlap.
Is there anyone here that can explain this better than me?...
I mean.... its the geometry of the missile hardpoint that is the problem.
Imagine a catapult C4 with a giant hole in the center of its missile box to make room for the CPLT-K2 arms.
That Kodiak image is wrong in the same manner.
Edited by Navid A1, 14 April 2016 - 05:11 PM.
#57
Posted 14 April 2016 - 05:10 PM
Navid A1, on 14 April 2016 - 05:08 PM, said:
I know they were experimenting with it.
I'm saying why the missile geometry is being affected by the ballistic weapon... they should overlap.
Is there anyone here that can explain this better than me?...
I mean.... its the geometry of the missile hardpoint that is the problem.
Ahh, I missed that part.
I think this is the best way to explain it;
The Missile hard point should be in a general area where the Ballistics should be instead of being up on top?
That's the best way I think I can explain it.
#58
Posted 14 April 2016 - 05:13 PM
Scout Derek, on 14 April 2016 - 05:10 PM, said:
I think this is the best way to explain it;
The Missile hard point should be in a general area where the Ballistics should be instead of being up on top?
That's the best way I think I can explain it.
yes... the missile geometry should not "make room" for the ballistic... they are not going to be equipped at the same time... its this or that. the missile geo should occupy all the space behind the big gun... not on top it (as if its trying to make room)
#59
Posted 14 April 2016 - 05:14 PM
#60
Posted 14 April 2016 - 05:15 PM
The Atlas Overlord, on 14 April 2016 - 03:50 PM, said:
You mean that latest cash assault completely obsoletes everything that came before it in a blatant power creeping cash grab that has no respect for the game or it's players in any way?
I'm completely shocked.
Would you rather it suck?
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