

Most Lights Are Obsolete
#41
Posted 17 April 2016 - 02:47 PM
That's how power creep and milking stupid whales works.
#43
Posted 17 April 2016 - 02:57 PM
#44
Posted 17 April 2016 - 03:42 PM
Tristan Winter, on 17 April 2016 - 01:13 PM, said:
That's why there are no arbitrary weight restrictions to force players to combine different weight classes. It's also why the world championship doesn't force teams to bring a 2-2-2-2 distribution. Mixed weight classes happens organically due to role warfare. Simply put, you can't really win a match by just bringing a full team Black Knights! Because you need just as many light mechs as heavy mechs to scout and harass and gather information. And let's not forget the medium mechs - the glue that binds the team together.
Right?
#rolewarfare
You know, I didn't even clue in here until the very last sentence. Well played, sir. Well played.
Clanner Scum, on 17 April 2016 - 02:57 PM, said:
Seriously?
It's a light mech that's all CT. It crumples apart with a stern glance.
Just don't miss.
#45
Posted 17 April 2016 - 04:36 PM
Clanner Scum, on 17 April 2016 - 02:57 PM, said:
Then you have never faced me in an oxide then. Jenner iic's run way to hot to stay in a prolonged fight. Not to mention they have no quirks and turn like a damn tank compared to IS lights>
#46
Posted 17 April 2016 - 05:06 PM
MadCat02, on 17 April 2016 - 10:33 AM, said:
Actually yes, yes I can blame people for playing mechs that are superior.
If you know something is broken in a game, why the hell do you gravitate towards it? Is it so god damned important that you win every single game that you abuse broken mechanics, or play the game in obviously unsporting or unintended ways?
Same goes for "meta" builds... just because you CAN do something, doesn't mean you should, and this "I'm only using what's effective" mentality is what hurts the community more than anything.
But it's fine... I've been on this crusade for years, and I'm tired OP, I'm tired of pointing out the idiocy. You are the people who continue to use the broken, then complain about it being broken... I just keep pointing out the fact that you keep doing it at this point.
#47
Posted 17 April 2016 - 05:20 PM
And since we can get locks better, we get spotting assists more frequently?
Yeah, sure. Sounds good.
#48
Posted 17 April 2016 - 07:49 PM
Quote
except that analogy is extremely poor and doesnt at all apply to battlemechs. you dont move 150kph when youre firing a handgun. you dont fire handguns at heavily armored targets. and you dont typically fire handguns at targets that are more than 30m away.
If youre shooting a heavily armored target like a battlemech and a direct hit will punch the armor but a hit at an angle will only glance the armor. you need a computer to help calculate the trajectory and the proper firing angle to maximize armor penetration. Or say you need to account for velocity differences between you and your target to properly lead the target. Again you need a computer to help with that.
it makes 100% sense for mech weapons to require some kindve computer assist with a target being relayed via sensors. Because all weapons can be fired more accurately/effectively by using sensors/fire control/computer than by using iron sights alone.
All weapons should have their damage reduced unless the target is locked on. That makes sensors meaningful and gives lights/mediums a strong role in the game.
Quote
except you dont need sensors to know where the enemy is. You can see the enemy with your own two eyes long before theyre even in sensor range.
so what youre saying doesnt make sensors crucial or even useful. you dont need them to find the enemy or relay that information to your team. You can use voip to tell your team where they are even without sensors.
the requirement is to make sensors crucial to the game. my suggestion of weapons doing less damage unless you have a sensor lock accomplishes that. It makes a team that doesnt use sensors at a serious disadvantage to a team that does use sensors. that is the essence of sensor warfare... whoever uses sensors better gains an advantage.
Edited by Khobai, 17 April 2016 - 08:03 PM.
#49
Posted 17 April 2016 - 08:36 PM
Khobai, on 17 April 2016 - 07:49 PM, said:
the requirement is to make sensors crucial to the game. my suggestion of weapons doing less damage unless you have a sensor lock accomplishes that. It makes a team that doesnt use sensors at a serious disadvantage to a team that does use sensors. that is the essence of sensor warfare... whoever uses sensors better gains an advantage.
They tried that on the test server and it was junk.
#51
Posted 17 April 2016 - 09:10 PM
Quote
they didnt try that at all on the test server
what they did on the test server was for lasers only.
#52
Posted 17 April 2016 - 09:13 PM
#53
Posted 17 April 2016 - 09:40 PM
Khobai, on 17 April 2016 - 09:10 PM, said:
they didnt try that at all on the test server
what they did on the test server was for lasers only.
And even just for lasers it was stupid, Russ said it will never come back, it did nothing to improve the game at all when it was tested out and it was rightfully dropped.
#54
Posted 17 April 2016 - 10:14 PM
MadCat02, on 17 April 2016 - 11:30 AM, said:
That is actually not true at all. Clan AC are very weak at long range do to spread fire . In very close range that low weight of Clan UAC and its potential DPS is superior .
So technically its Inner Sphere that has the edge in long range as far as AC goes .
Laser Vomit is debatable . I would give ranged poke to Inner sphere actually because you can fire 3 ERL together . Some Clan mechs can have ridiculous laser alpha in close range with combination of LPL-Mediums and Small lasers .
Inner Sphere LRM is actually better in long range because it fires in groups making it harder to avoid .
3 ERL = 2 Clan LPL in terms of damage, and have similar range, 2 CLPL also run cooler and have shorter channel time
Vanguard319, on 17 April 2016 - 09:13 PM, said:
What's the mech in you sig? It looks awesome
#55
Posted 17 April 2016 - 10:45 PM
JackalBeast, on 17 April 2016 - 10:49 AM, said:
Was there anything about nerfing clans or was there just pointing out that the clans have the superior light weapons and light chassis coupled with clan XL engines?
He was spot on the clans do have the best recon platform. Arctic cheetah
The clans have the best combat harasser platform also the arctic cheetah
The best light support chassis Kitfox (3x AMS and ECM it doesn't mater if it can't chase other lights it only needs to be faster than most of it's own team to perform it's support role.)
and arguably the best light missile platform Jenner IIc.
These mechs get acess to XL engines that survive side torso loss and that greatly increases survival AND they get clan SRM/LRMs and ER Small lasers and small pulse lasers all superior choices to the Inner Sphere options.
For the longest time the clan pilots complained that they had the worst lights,but now? can they honestly complain ?
#56
Posted 17 April 2016 - 10:55 PM
Lykaon, on 17 April 2016 - 10:45 PM, said:
Was there anything about nerfing clans or was there just pointing out that the clans have the superior light weapons and light chassis coupled with clan XL engines?
He was spot on the clans do have the best recon platform. Arctic cheetah
The clans have the best combat harasser platform also the arctic cheetah
The best light support chassis Kitfox (3x AMS and ECM it doesn't mater if it can't chase other lights it only needs to be faster than most of it's own team to perform it's support role.)
and arguably the best light missile platform Jenner IIc.
These mechs get acess to XL engines that survive side torso loss and that greatly increases survival AND they get clan SRM/LRMs and ER Small lasers and small pulse lasers all superior choices to the Inner Sphere options.
For the longest time the clan pilots complained that they had the worst lights,but now? can they honestly complain ?
While the IIC and Oxide argument is something to debate
The fact that with a 35 tonner you can pack 6 LRMs and function as a very mobile JJ equipped LRM boat sure nails it, IIC is the best ton for ton missile platform
Edited by DovisKhan, 17 April 2016 - 10:56 PM.
#57
Posted 17 April 2016 - 10:59 PM
When the clans get me a light that can keep up with the locust, then we can talk, for now, I must disagree with the basic foundation of your argument.
~Leone.
#58
Posted 17 April 2016 - 11:00 PM
Lykaon, on 17 April 2016 - 10:45 PM, said:
lol, please tell me you're f***ing with me now.
Seriously?
Sure, maybe in Tier "Derp" the Kitfox might be a good support mech, but I dare you to try and take that in a serious match, where the other team goes, "Look at that, they brought a 3 AMS, ECM, Kit Fox. That's cute. Smithers, release the Oxides."
#59
Posted 17 April 2016 - 11:10 PM
Leone, on 17 April 2016 - 10:59 PM, said:
When the clans get me a light that can keep up with the locust, then we can talk, for now, I must disagree with the basic foundation of your argument.
~Leone.
Just lol
165kph large frame coffin LCT vs a 139 kph small and hitbox cheating ACH
It's higher speed is irrelevant since it still has to be close to deal damage, meaning that if it can reach you - you can reach it.
And it's no contest between the two in a 1 v 1 scenario, ACH can drop a LCT with 1 single well placed alpha
#60
Posted 18 April 2016 - 03:38 AM
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Seriously?
Sure, maybe in Tier "Derp" the Kitfox might be a good support mech, but I dare you to try and take that in a serious match, where the other team goes, "Look at that, they brought a 3 AMS, ECM, Kit Fox. That's cute. Smithers, release the Oxides."
a team of kitfoxes? no thats redundant and stupid. but a single kitfox designed for support that hangs around with the heavies is actually quite useful.
its smaller engine pretty much demands you use the extra weight for support stuff.
im trying to figure out why you went immediately for the 3 x kitfox scenario when when at most you would only want one.
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