no one, on 19 May 2016 - 09:21 PM, said:
Don't be insulting, it doesn't forward your argument any. The reason I'm talking situations is because LRMs are more situationally dependent than most other weapons.
Sorry. My bad. I kinda snapped.
It's just getting a little tiresome to have the same arguments, and I often seem to deal with people who are "less than reasonable" and wont listen to what I say at all "because they know better".
LRMs are a bit situational, but I often find those situations are always coming in just about every match. Sometimes, I don't care if I damage an enemy, as long as I can just keep them in cover. Often times, I have a lock, but with only direct fire weapons, I can't help my allies for that little bit longer (if at all). I also tend to catch people as they run behind short cover, where my direct fire weapons can no longer hit.
It really does depend upon what you are looking to get out of your mech, and how you use your weapons. I agree that LRMs are not "the best", but I'll also agree that "they aren't the worst". Like everything else, they have their pros and cons. (I also find them really enjoyable, within a mixed build. I like to support and I work well with utility most times.)
What I would believe could mitigate the "oh, 11 of them could LRM me to death with just one spotter!" issue might be to just adjust spread when shooting indirectly. Then again, I believe spread on LRMs should be treated drastically different, as I've already mentioned in this thread. Basically, shooting indirectly without TAG or NARC would be some serious spread, even for an LRM5 (especially for an LRM5). This would make the "11 man indirect" still hurt, but a lot of it would probably hit dirt rather than mech, even with TAG or NARC. Not unless they all had direct line of sight and Artemis. (Basically, indirect LRM fire could have a spread equivalent to a current LRM20, if not even larger no matter what size the launcher. With TAG or NARC, it would basically negate the "penalty" if indirect fire, but that would still leave it wide spread like an LRM15.) (Numbers are mostly just for reference.)
There are plenty of ways LRMs could be adjusted to remain balanced, yet competitive. I just don't feel PGI has looked into all the possibilities. Probably afraid (and rightfully so) that people will complain about X LRMagadon, or that LRMs have "become useless (again/still)".
Due to their utility nature, LRMs will never be an easy weapon to balance. As much as we can toss theories, we wont know if any of it works unless it was tried in several (hundred) live matches...